Editing Pathfinder Adventures in Waterdeep

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* Tower Apprentice - You learned your arcane ways through the Blackstaff Tower school of magic (see https://www.realmshelps.net/faerun/organizations/waterdeep1.shtml).  You get a +1 trait bonus on Knowledge (Arcana) and Knowledge (Local) checks
 
* Tower Apprentice - You learned your arcane ways through the Blackstaff Tower school of magic (see https://www.realmshelps.net/faerun/organizations/waterdeep1.shtml).  You get a +1 trait bonus on Knowledge (Arcana) and Knowledge (Local) checks
 
* Waterdeep Native - You were born and raised in Waterdeep.  You get a +2 trait bonus on Knowledge (Local) checks
 
* Waterdeep Native - You were born and raised in Waterdeep.  You get a +2 trait bonus on Knowledge (Local) checks
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I am open to other Campaign trait ideas.  But nothing to do with any criminal activity.  If you want to be involved in the thieves' guilds you need to join through gameplay.
 
  
 
'''Starting Gold'''
 
'''Starting Gold'''

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