Editing Pathfinder Adventures in Waterdeep

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Warden Contracts are enforceable documents which allows Wardens permission to enter virtually anywhere as long as it's required to complete their contract.  They can even enter the castle or houses of nobles and other protected areas if their contract calls for it - they simply have to present their Warden Contract to gain access and explain why they require access.  Refusing to grant a Warden access to an area is a punishable offense, which often has very unpleasant consequences.
 
Warden Contracts are enforceable documents which allows Wardens permission to enter virtually anywhere as long as it's required to complete their contract.  They can even enter the castle or houses of nobles and other protected areas if their contract calls for it - they simply have to present their Warden Contract to gain access and explain why they require access.  Refusing to grant a Warden access to an area is a punishable offense, which often has very unpleasant consequences.
  
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Because Wardens value life and honor, they will rarely accept assassination or related contracts (that's what assassin guilds are for).  The exception is if the intended target is evil alignment and has committed some kind of atrocity.  Just being evil isn't sufficient.  
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Because Wardens value life and honor, they will rarely accept assassination or related contracts (that's what assassin guilds are for).  The exception is if the intended target is evil alignment and has committed some kind of atrocity.  Just being evil isn't sufficient.  
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Wardens rarely operate alone.  Most contracts will call for 4-6 Wardens.  This helps to ensure the contract is completed, holds all participants accountable, and improves the chances of success with each contract.  Occasionally contracts are given to larger groups, usually during times of war or other crisis events. 
 
  
 
'''Organization'''
 
'''Organization'''

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