Editing Pathfinder Adventures in Waterdeep

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 135: Line 135:
 
# '''Guns ARE allowed''' but limited to Early Firearms only.  No Advanced Firearms.  You need to be a Gunslinger or some other class which explicitly understands guns to use them, otherwise it would be equivalent to a Fighter trying to cast Fireball - pointless.  I'm also declaring that guns and ammunition is extremely rare, it will be very hard to find ammo or gunsmiths to the point you will likely have to craft your guns and ammo by yourself.
 
# '''Guns ARE allowed''' but limited to Early Firearms only.  No Advanced Firearms.  You need to be a Gunslinger or some other class which explicitly understands guns to use them, otherwise it would be equivalent to a Fighter trying to cast Fireball - pointless.  I'm also declaring that guns and ammunition is extremely rare, it will be very hard to find ammo or gunsmiths to the point you will likely have to craft your guns and ammo by yourself.
 
# '''Oriental Martial Arts Classes (Monk/Brawler/Ninja/Samurai/etc)''' - I'm not going to sugar coat it - I don't like these classes in traditional fantasy settings.  I have no problem with the class mechanics and abilities, but oriental martial arts classes really don't belong in traditional european-themed fantasy RPGs.  It kills immersion for me so they are a hard no.
 
# '''Oriental Martial Arts Classes (Monk/Brawler/Ninja/Samurai/etc)''' - I'm not going to sugar coat it - I don't like these classes in traditional fantasy settings.  I have no problem with the class mechanics and abilities, but oriental martial arts classes really don't belong in traditional european-themed fantasy RPGs.  It kills immersion for me so they are a hard no.
βˆ’
# '''Aliens & Futuristic Characters''' - This ties into the rule directly above about immersion.  Aliens, robots, etc don't belong in my fantasy games.  I'm open to things like Aasimar's and such as they are not aliens, they were people who descended from somebody who mated with some extra planar being.  Same with Oreads and other such creatures - I'm good with them as long as they aren't aliens or robots or something typically belonging to a futuristic sci-fi game.
+
# '''Aliens & Futuristic Characters''' - This ties into the rule directly above about immersion.  Aliens, robots, etc don't belong in my fantasy games.  I'm open to things like Aasimar's and such as they are not aliens, they were people who mated with some extra planar being.  Same with Oreads and other such creatures - I'm good with them as long as they aren't aliens or robots or something typically belonging to a futuristic sci-fi game.
 
# '''Mythic Characters''' - At this time I do not plan on using the mythic system.  That may change at some point, but right now assume you will not become a mythic hero.  I don't have anything against the mythic systems, but I don't foresee the game heading in that direction, at least for now.  So don't build your character around the  goal of accessing certain mythic abilities or powers as it's not guaranteed to happen.  Again, subject to change.
 
# '''Mythic Characters''' - At this time I do not plan on using the mythic system.  That may change at some point, but right now assume you will not become a mythic hero.  I don't have anything against the mythic systems, but I don't foresee the game heading in that direction, at least for now.  So don't build your character around the  goal of accessing certain mythic abilities or powers as it's not guaranteed to happen.  Again, subject to change.
 
# '''Meta Gaming''' - I really don't like metagamers.  Metagaming happens when your character does something based on what you (the player) knows.  You can roll Knowledge checks as needed to determine if your character knows something under many circumstances, but other times you simply wouldn't know something.  Don't metagame.  It will end very badly for you.
 
# '''Meta Gaming''' - I really don't like metagamers.  Metagaming happens when your character does something based on what you (the player) knows.  You can roll Knowledge checks as needed to determine if your character knows something under many circumstances, but other times you simply wouldn't know something.  Don't metagame.  It will end very badly for you.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)