Editing Pathfinder Adventures in Waterdeep
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− | + | Placeholder. I (Mythic) am gearing up to run some pathfinder here, just laying out some foundation stuff here before I put up the recruitment thread. | |
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== Wardens of Faerun == | == Wardens of Faerun == | ||
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The Wardens are a guild of mercenaries dedicated to helping the greater good and all peoples of Faerun. They are not a specialized guild like most others, rather they employ people of all backgrounds and professions. This generalized approach gives them a great deal of flexibility and talent that other guilds frequently lack. | The Wardens are a guild of mercenaries dedicated to helping the greater good and all peoples of Faerun. They are not a specialized guild like most others, rather they employ people of all backgrounds and professions. This generalized approach gives them a great deal of flexibility and talent that other guilds frequently lack. | ||
− | Because of this, almost anybody can enlist as a Warden, provided they follow the Tennent's of the Wardens, which are listed below | + | Because of this, almost anybody can enlist as a Warden, provided they follow the Tennent's of the Wardens, which are listed below: |
− | # '''Honor the Contract''' - When a Warden takes a guild contract, they are expected to fulfill the terms of the contract to the letter | + | # '''Honor the Contract''' - When a Warden takes a guild contract, they are expected to fulfill the terms of the contract to the letter. |
# '''Honor the Guild''' - When acting on Warden business you are expected to be an upstanding member of society. Wardens are supposed to be a sign of hope, respect, honor, and goodness. | # '''Honor the Guild''' - When acting on Warden business you are expected to be an upstanding member of society. Wardens are supposed to be a sign of hope, respect, honor, and goodness. | ||
− | # '''Honor Life''' - Wardens value life above profit, personal gain, or just about anything else. They will only take a life if there is no other option or to protect the greater good | + | # '''Honor Life''' - Wardens value life above profit, personal gain, or just about anything else. They will only take a life if there is no other option or to protect the greater good. |
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Lawful characters tend to thrive in the Wardens, but membership is open to virtually anybody. | Lawful characters tend to thrive in the Wardens, but membership is open to virtually anybody. | ||
− | + | The Wardens are based out of Chapters, which there is one in almost every city on Faerun. Each Chapter is run by a Master and supported by several high ranking members. The entire organization is run by an appointed Grand Master, which is a lifelong position. When a Grand Master dies or retires, a new one is chosen by the senior members. | |
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− | The Wardens are based out of Chapters, which there is one in almost every city on Faerun. | ||
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− | Each Chapter is run by a Master and supported by several high ranking members. The entire organization is run by an appointed Grand Master, which is a lifelong position. When a Grand Master dies or retires, a new one is chosen by the senior members. | ||
New members are referred to as Initiates and are not considered to have official status within the guild until they complete their first contract, which is usually given to them upon signing up for the guild. Once they've completed their task, they are initiated into the guild as a full member with ranks. | New members are referred to as Initiates and are not considered to have official status within the guild until they complete their first contract, which is usually given to them upon signing up for the guild. Once they've completed their task, they are initiated into the guild as a full member with ranks. | ||
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The guild has a militaristic-style ranking system. As you advance you get special access and privileges' befitting your rank. Details on this will be established during gameplay and updated here. | The guild has a militaristic-style ranking system. As you advance you get special access and privileges' befitting your rank. Details on this will be established during gameplay and updated here. | ||
− | At any given time, there are approximately | + | At any given time, there are approximately 500-700 Wardens in Waterdeep. |
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | ||
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|| Warehouse, Requisitions, Mess Hall & Kitchen | || Warehouse, Requisitions, Mess Hall & Kitchen | ||
|| Complete 3 probate contracts | || Complete 3 probate contracts | ||
− | || 80% of guild membership is at this rank. Typically hundreds of members | + | || 80% of guild membership is at this rank. Typically hundreds of members. Considered a full member of the guild. Will sometimes have a Senior Warden accompany on contracts to evaluate their performance. |
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|| Senior Warden | || Senior Warden | ||
|| Private Quarters, Voting Rights, Treasury | || Private Quarters, Voting Rights, Treasury | ||
− | || | + | || Complete 100+ Warden contracts |
|| Being promoted to Senior Warden isn't automatic. After accumulating a strong reputation they must seek recognition from an Adjunct or other high ranking member, who may test them in numerous ways before granting them the promotion. Senior Wardens are expected to mentor Initiates and Probates and assist with various administration tasks to keep the Chapter running. There is a lot of bureaucracy and meetings and politics. There are usually no more than 30-50 Senior Wardens in Waterdeep at any given time. Senior Wardens are often used as pawns by higher ranking members with the promise of promotion and other lures, as such the life expectancy of a Senior Warden is surprisingly shorter than other positions. | || Being promoted to Senior Warden isn't automatic. After accumulating a strong reputation they must seek recognition from an Adjunct or other high ranking member, who may test them in numerous ways before granting them the promotion. Senior Wardens are expected to mentor Initiates and Probates and assist with various administration tasks to keep the Chapter running. There is a lot of bureaucracy and meetings and politics. There are usually no more than 30-50 Senior Wardens in Waterdeep at any given time. Senior Wardens are often used as pawns by higher ranking members with the promise of promotion and other lures, as such the life expectancy of a Senior Warden is surprisingly shorter than other positions. | ||
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|| Appointed by the Grand Master | || Appointed by the Grand Master | ||
|| Responsible for the Chapter. They have complete authority over everything in their Chapter. There is only ever a single Chapter Master in any Chapter. Appointment is permanent. | || Responsible for the Chapter. They have complete authority over everything in their Chapter. There is only ever a single Chapter Master in any Chapter. Appointment is permanent. | ||
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|| Grand Master | || Grand Master | ||
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|| Elected, lifetime appointment | || Elected, lifetime appointment | ||
|| Responsible for the entire organization. Appointment to this position is a lifetime position until death or retirement. Has elaborate private quarters and facilities at every Chapter in Faerun. Typically resides at the Waterdeep Chapter but travels frequently. When a new Grand Master is required, all available Chapter Masters across Faerun will meet in Waterdeep and hold a private session where they will select the next Grand Master (exactly what's involved in these closed-door meetings is unknown). Only a Chapter Master can be elevated to the role of Grand Master. | || Responsible for the entire organization. Appointment to this position is a lifetime position until death or retirement. Has elaborate private quarters and facilities at every Chapter in Faerun. Typically resides at the Waterdeep Chapter but travels frequently. When a new Grand Master is required, all available Chapter Masters across Faerun will meet in Waterdeep and hold a private session where they will select the next Grand Master (exactly what's involved in these closed-door meetings is unknown). Only a Chapter Master can be elevated to the role of Grand Master. | ||
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The following house rules are in effect. Generally speaking if you stick to the theme and don't be a pain in my backside we'll get along just fine :) | The following house rules are in effect. Generally speaking if you stick to the theme and don't be a pain in my backside we'll get along just fine :) | ||
− | # '''Player vs Player Will NOT Be Tolerated''' - I have a zero tolerance policy for PvP stuff. You are a team that needs to work together. I don't have problems with people being | + | # '''Player vs Player Will NOT Be Tolerated''' - I have a zero tolerance policy for PvP stuff. You are a team that needs to work together. As such, Evil characters are banned. I don't have problems with people being Chaotic Neutral selfish gits, but I don't want to have any kind of plotting or attempts to harm other members of the group. Zero tolerance. |
# '''Guns ARE allowed''' but limited to Early Firearms only. No Advanced Firearms. You need to be a Gunslinger or some other class which explicitly understands guns to use them, otherwise it would be equivalent to a Fighter trying to cast Fireball - pointless. I'm also declaring that guns and ammunition is extremely rare, it will be very hard to find ammo or gunsmiths to the point you will likely have to craft your guns and ammo by yourself. | # '''Guns ARE allowed''' but limited to Early Firearms only. No Advanced Firearms. You need to be a Gunslinger or some other class which explicitly understands guns to use them, otherwise it would be equivalent to a Fighter trying to cast Fireball - pointless. I'm also declaring that guns and ammunition is extremely rare, it will be very hard to find ammo or gunsmiths to the point you will likely have to craft your guns and ammo by yourself. | ||
# '''Oriental Martial Arts Classes (Monk/Brawler/Ninja/Samurai/etc)''' - I'm not going to sugar coat it - I don't like these classes in traditional fantasy settings. I have no problem with the class mechanics and abilities, but oriental martial arts classes really don't belong in traditional european-themed fantasy RPGs. It kills immersion for me so they are a hard no. | # '''Oriental Martial Arts Classes (Monk/Brawler/Ninja/Samurai/etc)''' - I'm not going to sugar coat it - I don't like these classes in traditional fantasy settings. I have no problem with the class mechanics and abilities, but oriental martial arts classes really don't belong in traditional european-themed fantasy RPGs. It kills immersion for me so they are a hard no. | ||
− | # '''Aliens & Futuristic Characters''' - This ties into the rule directly above about immersion. Aliens, robots, etc don't belong in my fantasy games. I'm open to things like Aasimar's and such as they are not aliens, they were people | + | # '''Aliens & Futuristic Characters''' - This ties into the rule directly above about immersion. Aliens, robots, etc don't belong in my fantasy games. I'm open to things like Aasimar's and such as they are not aliens, they were people who mated with some extra planar being. Same with Oreads and other such creatures - I'm good with them as long as they aren't aliens or robots or something typically belonging to a futuristic sci-fi game. |
# '''Mythic Characters''' - At this time I do not plan on using the mythic system. That may change at some point, but right now assume you will not become a mythic hero. I don't have anything against the mythic systems, but I don't foresee the game heading in that direction, at least for now. So don't build your character around the goal of accessing certain mythic abilities or powers as it's not guaranteed to happen. Again, subject to change. | # '''Mythic Characters''' - At this time I do not plan on using the mythic system. That may change at some point, but right now assume you will not become a mythic hero. I don't have anything against the mythic systems, but I don't foresee the game heading in that direction, at least for now. So don't build your character around the goal of accessing certain mythic abilities or powers as it's not guaranteed to happen. Again, subject to change. | ||
# '''Meta Gaming''' - I really don't like metagamers. Metagaming happens when your character does something based on what you (the player) knows. You can roll Knowledge checks as needed to determine if your character knows something under many circumstances, but other times you simply wouldn't know something. Don't metagame. It will end very badly for you. | # '''Meta Gaming''' - I really don't like metagamers. Metagaming happens when your character does something based on what you (the player) knows. You can roll Knowledge checks as needed to determine if your character knows something under many circumstances, but other times you simply wouldn't know something. Don't metagame. It will end very badly for you. | ||
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== Character Creation == | == Character Creation == | ||
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'''Level''' | '''Level''' | ||
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* All Core, Standard, Featured races are allowed | * All Core, Standard, Featured races are allowed | ||
* Uncommon and Monstrous races will be considered on a case-by-case basis (Monstrous in particular is very likely no but I will consider them for the right character) | * Uncommon and Monstrous races will be considered on a case-by-case basis (Monstrous in particular is very likely no but I will consider them for the right character) | ||
− | * No Advanced, Very Powerful, or Unknown Race Points races are allowed (see House Rule | + | * No Advanced, Very Powerful, or Unknown Race Points races are allowed (see House Rule 3) |
* Alternative Racial Traits & Racial Feats are generally acceptable as long as they don't go against my House Rules above, run them past me if you want to use any | * Alternative Racial Traits & Racial Feats are generally acceptable as long as they don't go against my House Rules above, run them past me if you want to use any | ||
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'''Classes Allowed''' | '''Classes Allowed''' | ||
− | * All Core, Base, Hybrid, and Occult classes are allowed except Monk and Brawler, see House Rule | + | * All Core, Base, Hybrid, and Occult classes are allowed except Monk and Brawler, see House Rule 2 above |
− | * Alternate Classes will be considered on a case-by-case basis but Ninja and Samurai (see House Rule | + | * Alternate Classes will be considered on a case-by-case basis but Ninja and Samurai (see House Rule 2) is a hard no and I'm not fond of Antipaladins so likely these will be denied |
− | * Unchained classes are most likely fine except Unchained Monk (see House Rule | + | * Unchained classes are most likely fine except Unchained Monk (see House Rule 2). |
− | * Prestige classes (if we get that far), should be fine as long as it doesn't violate House Rule | + | * Prestige classes (if we get that far), should be fine as long as it doesn't violate House Rule 2 |
* Class Archetypes & Alternative Class features should be fine as long as they don't violate my House Rules, but run them past me in advance for a final yes | * Class Archetypes & Alternative Class features should be fine as long as they don't violate my House Rules, but run them past me in advance for a final yes | ||