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Set in the City of Splendors, Adventures in Waterdeep is going to be a campaign focused around the Wardens of Fareun - a guild of honor bound mercenaries.  The characters will be new Initiates who just signed up to become Wardens and will be venturing out to complete their first Warden Contract and, hopefully, fulfill their contract and become Probates.   
 
Set in the City of Splendors, Adventures in Waterdeep is going to be a campaign focused around the Wardens of Fareun - a guild of honor bound mercenaries.  The characters will be new Initiates who just signed up to become Wardens and will be venturing out to complete their first Warden Contract and, hopefully, fulfill their contract and become Probates.   
  
The Wardens are not in any Waterdeep materials, I made them up.  I've put a bunch of information about them below. 
 
  
'''Game Overview'''
 
 
The game is going to primarily set in Waterdeep but may occasionally take you outside of the city walls.  As such, I suggest planning a character who is comfortable in urban environments. I am anticipating about 75% of the game will be played within the city proper.  You can play a Druid or Ranger if you want but those types of characters tend to thrive more out in the open world.  Up to you.
 
 
Knowledge of Waterdeep, or Forgotten Realms in general, is not required to play.  It's a fairy easy setting to get into.  The Baldur's Gate video game series is set in this world, as are dozens of D&D adventure modules.  And there is tones of information online about it, I've included some fairly comprehensive websites in the Useful Links section further down this page. 
 
 
Waterdeep is a massive city.  It's equivalent to Manhattan.  There are around 1.5M people living there. It is the largest trading port in the world, hosts dozens of districts, guilds, and just about any are welcome through the gates as long as they don't cause too much trouble.  It's not uncommon to see monstrous races shopping and doing business here even (hell...the biggest thief guild is run by a Beholder!). 
 
 
Also worth noting - the giant hill you see in the picture - at the top is a castle.  But what's more interesting is the hill itself - originally it was mined for precious resources, but over the years the mines started getting overrun with dark creatures from deep beneath the surface.  Occasionally these creatures will venture out into the city and cause quite a disturbance...
 
  
 
== Wardens of Faerun ==
 
== Wardens of Faerun ==
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|| Senior Warden
 
|| Senior Warden
 
|| Private Quarters, Voting Rights, Treasury
 
|| Private Quarters, Voting Rights, Treasury
|| Appointed by Adjunct or other senior member
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|| Complete 100+ Warden contracts
 
|| Being promoted to Senior Warden isn't automatic.  After accumulating a strong reputation they must seek recognition from an Adjunct or other high ranking member, who may test them in numerous ways before granting them the promotion.  Senior Wardens are expected to mentor Initiates and Probates and assist with various administration tasks to keep the Chapter running.  There is a lot of bureaucracy and meetings and politics.  There are usually no more than 30-50 Senior Wardens in Waterdeep at any given time.  Senior Wardens are often used as pawns by higher ranking members with the promise of promotion and other lures, as such the life expectancy of a Senior Warden is surprisingly shorter than other positions.
 
|| Being promoted to Senior Warden isn't automatic.  After accumulating a strong reputation they must seek recognition from an Adjunct or other high ranking member, who may test them in numerous ways before granting them the promotion.  Senior Wardens are expected to mentor Initiates and Probates and assist with various administration tasks to keep the Chapter running.  There is a lot of bureaucracy and meetings and politics.  There are usually no more than 30-50 Senior Wardens in Waterdeep at any given time.  Senior Wardens are often used as pawns by higher ranking members with the promise of promotion and other lures, as such the life expectancy of a Senior Warden is surprisingly shorter than other positions.
 
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The following house rules are in effect.  Generally speaking if you  stick to the theme and don't be a pain in my backside we'll get along just fine :)
 
The following house rules are in effect.  Generally speaking if you  stick to the theme and don't be a pain in my backside we'll get along just fine :)
  
# '''Player vs Player Will NOT Be Tolerated''' - I have a zero tolerance policy for PvP stuff.  You are a team that needs to work together.  I don't have problems with people being evil, but I don't want to have any kind of plotting or attempts to harm other members of the group.  Zero tolerance.
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# '''Player vs Player Will NOT Be Tolerated''' - I have a zero tolerance policy for PvP stuff.  You are a team that needs to work together.  As such, Evil characters are banned.  I don't have problems with people being Chaotic Neutral selfish gits, but I don't want to have any kind of plotting or attempts to harm other members of the group.  Zero tolerance.
 
# '''Guns ARE allowed''' but limited to Early Firearms only.  No Advanced Firearms.  You need to be a Gunslinger or some other class which explicitly understands guns to use them, otherwise it would be equivalent to a Fighter trying to cast Fireball - pointless.  I'm also declaring that guns and ammunition is extremely rare, it will be very hard to find ammo or gunsmiths to the point you will likely have to craft your guns and ammo by yourself.
 
# '''Guns ARE allowed''' but limited to Early Firearms only.  No Advanced Firearms.  You need to be a Gunslinger or some other class which explicitly understands guns to use them, otherwise it would be equivalent to a Fighter trying to cast Fireball - pointless.  I'm also declaring that guns and ammunition is extremely rare, it will be very hard to find ammo or gunsmiths to the point you will likely have to craft your guns and ammo by yourself.
 
# '''Oriental Martial Arts Classes (Monk/Brawler/Ninja/Samurai/etc)''' - I'm not going to sugar coat it - I don't like these classes in traditional fantasy settings.  I have no problem with the class mechanics and abilities, but oriental martial arts classes really don't belong in traditional european-themed fantasy RPGs.  It kills immersion for me so they are a hard no.
 
# '''Oriental Martial Arts Classes (Monk/Brawler/Ninja/Samurai/etc)''' - I'm not going to sugar coat it - I don't like these classes in traditional fantasy settings.  I have no problem with the class mechanics and abilities, but oriental martial arts classes really don't belong in traditional european-themed fantasy RPGs.  It kills immersion for me so they are a hard no.
# '''Aliens & Futuristic Characters''' - This ties into the rule directly above about immersion.  Aliens, robots, etc don't belong in my fantasy games.  I'm open to things like Aasimar's and such as they are not aliens, they were people who descended from somebody who mated with some extra planar being.  Same with Oreads and other such creatures - I'm good with them as long as they aren't aliens or robots or something typically belonging to a futuristic sci-fi game.
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# '''Aliens & Futuristic Characters''' - This ties into the rule directly above about immersion.  Aliens, robots, etc don't belong in my fantasy games.  I'm open to things like Aasimar's and such as they are not aliens, they were people who mated with some extra planar being.  Same with Oreads and other such creatures - I'm good with them as long as they aren't aliens or robots or something typically belonging to a futuristic sci-fi game.
 
# '''Mythic Characters''' - At this time I do not plan on using the mythic system.  That may change at some point, but right now assume you will not become a mythic hero.  I don't have anything against the mythic systems, but I don't foresee the game heading in that direction, at least for now.  So don't build your character around the  goal of accessing certain mythic abilities or powers as it's not guaranteed to happen.  Again, subject to change.
 
# '''Mythic Characters''' - At this time I do not plan on using the mythic system.  That may change at some point, but right now assume you will not become a mythic hero.  I don't have anything against the mythic systems, but I don't foresee the game heading in that direction, at least for now.  So don't build your character around the  goal of accessing certain mythic abilities or powers as it's not guaranteed to happen.  Again, subject to change.
 
# '''Meta Gaming''' - I really don't like metagamers.  Metagaming happens when your character does something based on what you (the player) knows.  You can roll Knowledge checks as needed to determine if your character knows something under many circumstances, but other times you simply wouldn't know something.  Don't metagame.  It will end very badly for you.
 
# '''Meta Gaming''' - I really don't like metagamers.  Metagaming happens when your character does something based on what you (the player) knows.  You can roll Knowledge checks as needed to determine if your character knows something under many circumstances, but other times you simply wouldn't know something.  Don't metagame.  It will end very badly for you.
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'''System'''
 
'''System'''
  
This game is going to run Pathfinder 1st Edition.  You don't need the books to play, simply used the SRD which is linked above.
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This game is going to run Patherfinder 1st Edition.  You don't need the books to play, simply used the SRD which is linked near the top of this page.
  
 
'''Level'''
 
'''Level'''
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* All Core, Standard, Featured races are allowed
 
* All Core, Standard, Featured races are allowed
 
* Uncommon and Monstrous races will be considered on a case-by-case basis (Monstrous in particular is very likely no but I will consider them for the right character)
 
* Uncommon and Monstrous races will be considered on a case-by-case basis (Monstrous in particular is very likely no but I will consider them for the right character)
* No Advanced, Very Powerful, or Unknown Race Points races are allowed (see House Rule 4)
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* No Advanced, Very Powerful, or Unknown Race Points races are allowed (see House Rule 3)
 
* Alternative Racial Traits & Racial Feats are generally acceptable as long as they don't go against my House Rules above, run them past me if you want to use any
 
* Alternative Racial Traits & Racial Feats are generally acceptable as long as they don't go against my House Rules above, run them past me if you want to use any
  
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'''Classes Allowed'''
 
'''Classes Allowed'''
  
* All Core, Base, Hybrid, and Occult classes are allowed except Monk and Brawler, see House Rule 3 above
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* All Core, Base, Hybrid, and Occult classes are allowed except Monk and Brawler, see House Rule 2 above
* Alternate Classes will be considered on a case-by-case basis but Ninja and Samurai (see House Rule 3) is a hard no and I'm not fond of Antipaladins so likely these will be denied
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* Alternate Classes will be considered on a case-by-case basis but Ninja and Samurai (see House Rule 2) is a hard no and I'm not fond of Antipaladins so likely these will be denied
* Unchained classes are most likely fine except Unchained Monk (see House Rule 3).  
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* Unchained classes are most likely fine except Unchained Monk (see House Rule 2).  
* Prestige classes (if we get that far), should be fine as long as it doesn't violate House Rule 3
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* Prestige classes (if we get that far), should be fine as long as it doesn't violate House Rule 2
 
* Class Archetypes & Alternative Class features should be fine as long as they don't violate my House Rules, but run them past me in advance for a final yes
 
* Class Archetypes & Alternative Class features should be fine as long as they don't violate my House Rules, but run them past me in advance for a final yes
  

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