Editing Pathfinder Arabian Nights
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<pre>You decide to sail for 12 hours, you roll a 3 on the movement distance. So it would move 3/24 = 0.125 hexes per hour this turn. Since you sailed for 12 hours this turn, your ship moved 12 x 0.125 = 1.5 hexes. Rounding down it moved 1 hex in 12 hours.</pre> | <pre>You decide to sail for 12 hours, you roll a 3 on the movement distance. So it would move 3/24 = 0.125 hexes per hour this turn. Since you sailed for 12 hours this turn, your ship moved 12 x 0.125 = 1.5 hexes. Rounding down it moved 1 hex in 12 hours.</pre> | ||
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Before rolling movement, you must plot a course. You cannot plot your course after the movement die has been rolled. This is to avoid meta gaming situations where if you know you are only going 1 hex this turn you might hug the coastline for that turn. So you have to declare your heading before the roll is made. | Before rolling movement, you must plot a course. You cannot plot your course after the movement die has been rolled. This is to avoid meta gaming situations where if you know you are only going 1 hex this turn you might hug the coastline for that turn. So you have to declare your heading before the roll is made. |