Editing Pathfinder Arabian Nights

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Ships move 1d3 hexes per 24 hours on the world map.  If a ship wishes to sail for less than 24 hours, roll for how far they would move in a full 24 hour span and then scale it back, rounded down.
 
Ships move 1d3 hexes per 24 hours on the world map.  If a ship wishes to sail for less than 24 hours, roll for how far they would move in a full 24 hour span and then scale it back, rounded down.
  
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Example:  
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Example: ''You decide to sail for 12 hours, you roll a 3 on the movement distance.  So it would move 3/24 = 0.125 hexes per hour this turn.  Since you sailed for 12 hours this turn, your ship moved 12 x 0.125 = 1.5 hexes.  Rounding down it moved 1 hex in 12 hours.''
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<pre>You decide to sail for 12 hours, you roll a 3 on the movement distance.  So it would move 3/24 = 0.125 hexes per hour this turn.  Since you sailed for 12 hours this turn, your ship moved 12 x 0.125 = 1.5 hexes.  Rounding down it moved 1 hex in 12 hours.</pre>
 
  
 
In situations like this it is entirely possible a ship does not move any hexes in a turn.  This will be chalked up to bad weather conditions or navigation, you went in circles for a few hours.
 
In situations like this it is entirely possible a ship does not move any hexes in a turn.  This will be chalked up to bad weather conditions or navigation, you went in circles for a few hours.

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