Editing Pathfinder Mercenary Contracts:Varek

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'''Fort '''+2, '''Ref '''+0, '''Will '''+2<br/>
 
'''Fort '''+2, '''Ref '''+0, '''Will '''+2<br/>
 
'''Defensive Abilities '''<br/>
 
'''Defensive Abilities '''<br/>
'''Shadow Blending (Su):''' Attacks against a demon in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance.'''<br/>
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'''Shadow Blending (Su): Attacks against a demon in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance.'''<br/>
 
'''Shadowy Resistance: Demon have cold resistance 5 and electricity resistance 5.'''<br/>
 
'''Shadowy Resistance: Demon have cold resistance 5 and electricity resistance 5.'''<br/>
 
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'''Special Abilities'''<br/>
 
'''Special Abilities'''<br/>
 
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'''Judgement (Su):''' Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made. At 1st level, an inquisitor can use this ability once per day. Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately end. The inquisitor must participate in the combat to gain these bonuses. If she is frightened, panicked, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat, the ability does not end, but the bonuses do not resume until she can participate in the combat again.<br>
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'''Judgement (Su): Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made. At 1st level, an inquisitor can use this ability once per day. Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately end. The inquisitor must participate in the combat to gain these bonuses. If she is frightened, panicked, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat, the ability does not end, but the bonuses do not resume until she can participate in the combat again.
When the inquisitor uses this ability, she must select one type of judgment to make. As a swift action, she can change this judgment to another type. If the inquisitor is evil, she receives profane bonuses instead of sacred, as appropriate. Neutral inquisitors must select profane or sacred bonuses. Once made, this choice cannot be changed. (sacred)<br/>
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'''When the inquisitor uses this ability, she must select one type of judgment to make. As a swift action, she can change this judgment to another type. If the inquisitor is evil, she receives profane bonuses instead of sacred, as appropriate. Neutral inquisitors must select profane or sacred bonuses. Once made, this choice cannot be changed. (sacred)'''<br/>
'''Monster lore (ex):''' The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.<br/>
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''' '''<br/>
'''Spell-Like Abilities (Sp):''' A demon can use disguise self once per day as a spell-like ability. He can assume the form of any humanoid creature. A demon's caster level is equal to his total Hit Dice.<br/>
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'''Monster lore (ex): The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.'''<br/>
'''Touch of Good (Sp):''' You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your inquisitor level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. (5 times a day)<br/>
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'''Spell-Like Abilities (Sp): A demon can use disguise self once per day as a spell-like ability. He can assume the form of any humanoid creature. A demon's caster level is equal to his total Hit Dice.'''<br/>
'''Battle Rage (Sp):''' You can touch a creature as a standard action to give it a bonus on melee damage rolls equal to 1/2 your inquisitor/cleric level for 1 round (minimum +1). You can do so a number of times per day equal to 3 + your Wisdom modifier. (5 times per day)
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'''Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your inquisitor level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. (5 times a day)'''<br/>
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'''Battle Rage (Sp): You can touch a creature as a standard action to give it a bonus on melee damage rolls equal to 1/2 your inquisitor/cleric level for 1 round (minimum +1). You can do so a number of times per day equal to 3 + your Wisdom modifier. (5 times per day)'''<br/>
 
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'''Spells'''
 
'''Spells'''

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