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In the Last Age, when Izrador's power assaults the very essence of reality, ''Pathwalkers'' arise to embody the archetype known as '''Hero'''. Some say that Aryth herself is responding to the Shadow's rape of all life and energy. Others suggest that these adventurers simply come to the forefront via fate, luck, or determination. Pathwalkers have the blood of mythology and legend in their veins, and are capable of tremendous powers and accomplishments. Heroic paths are one of the few edges that characters in Midnight have, but it is a potent one. All PCs are Pathwalkers and must choose a heroic path at 1st level. This is the only heroic path a character may have, and it will never change. Heroic paths help define a special focus or set of abilities that a character has. These paths grant special bonuses or abilities each level as a character gains experience. [[User:Bihlbo|Bihlbo]] 19:39, 16 October 2005 (PDT) ---- [[Midnight: the SCROLL BEARERS]]
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