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Perrin Kind Level 0 Spells
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<table width="680" cellpadding="1" cellspacing="1" border="0"> <tr> <td width="120" bgcolor="#DDDDDD" valign=top><font class="entryheader">Name</font></td> <td width="34" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Level</font></td> <td width="34" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Ready?</font></td> <td width="34" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Count</font></td> <td width="60" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Cast Time</font></td> <td width="40" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Range</font></td> <td width="40" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Save</font></td> <td bgcolor="#DDDDDD" valign=top><font class="entryheader">Description/Effect</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">Detect Magic</font></td> <td align="center" valign="top"><font class="entryheader">0</font></td> <td align="center" valign="top"><font class="entryheader">no</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">Std</font></td> <td align="center" valign="top"><font class="entryheader">60ft</font></td> <td align="center" valign="top"><font class="entryheader">None</font></td> <td valign="top"><font class="entryheader">You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject. http://www.d20srd.org/srd/spells/detectMagic.htm. Duration: Concentration to a max of 1 minute/level</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">Lullaby</font></td> <td align="center" valign="top"><font class="entryheader">0</font></td> <td align="center" valign="top"><font class="entryheader">no</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">Std</font></td> <td align="center" valign="top"><font class="entryheader">Med</font></td> <td align="center" valign="top"><font class="entryheader">Will neg</font></td> <td valign="top"><font class="entryheader">Any creature within the area that fails a Will save becomes drowsy and inattentive, taking a -5 penalty on Listen and Spot checks and a -2 penalty on Will saves against sleep effects while the lullaby is in effect. Lullaby lasts for as long as the caster concentrates, plus up to 1 round per caster level thereafter. Duration: Concentration +1 round/level</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">Message</font></td> <td align="center" valign="top"><font class="entryheader">0</font></td> <td align="center" valign="top"><font class="entryheader">no</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">Std</font></td> <td align="center" valign="top"><font class="entryheader">Med</font></td> <td align="center" valign="top"><font class="entryheader">None</font></td> <td valign="top"><font class="entryheader">You can whisper messages and receive whispered replies with little chance of being overheard. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path’s entire length lies within the spell’s range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning. It doesn’t transcend language barriers. Note: To speak a message, you must mouth the words and whisper, possibly allowing observers the opportunity to read your lips. Duration: 10 min/level</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">Prestidigitation</font></td> <td align="center" valign="top"><font class="entryheader">0</font></td> <td align="center" valign="top"><font class="entryheader">no</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">Std</font></td> <td align="center" valign="top"><font class="entryheader">10ft</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td valign="top"><font class="entryheader">Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a prestidigitation spell enables you to perform simple magical effects for 1 hour. The effects are minor and have severe limitations. A prestidigitation can slowly lift 1 pound of material. It can color, clean, or soil items in a 1-foot cube each round. It can chill, warm, or flavor 1 pound of nonliving material. It cannot deal damage or affect the concentration of spellcasters. Prestidigitation can create small objects, but they look crude and artificial. The materials created by a prestidigitation spell are extremely fragile, and they cannot be used as tools, weapons, or spell components. Finally, a prestidigitation lacks the power to duplicate any other spell effects. Any actual change to an object (beyond just moving, cleaning, or soiling it) persists only 1 hour. Duration: 1 hour.</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">Read Magic</font></td> <td align="center" valign="top"><font class="entryheader">0</font></td> <td align="center" valign="top"><font class="entryheader">no</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">Std</font></td> <td align="center" valign="top"><font class="entryheader">Personal</font></td> <td align="center" valign="top"><font class="entryheader">None</font></td> <td valign="top"><font class="entryheader">By means of read magic, you can decipher magical inscriptions on objects—books, scrolls, weapons, and the like—that would otherwise be unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll. Furthermore, once the spell is cast and you have read the magical inscription, you are thereafter able to read that particular writing without recourse to the use of read magic. You can read at the rate of one page (250 words) per minute. The spell allows you to identify a glyph of warding with a DC 13 Spellcraft check, a greater glyph of warding with a DC 16 Spellcraft check, or any symbol spell with a Spellcraft check (DC 10 + spell level). Duration: 10 min/level</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">Summon Instrument</font></td> <td align="center" valign="top"><font class="entryheader">0</font></td> <td align="center" valign="top"><font class="entryheader">no</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">1 Round</font></td> <td align="center" valign="top"><font class="entryheader">0ft</font></td> <td align="center" valign="top"><font class="entryheader">None</font></td> <td valign="top"><font class="entryheader">This spell summons one handheld musical instrument of your choice. This instrument appears in your hands or at your feet (your choice). The instrument is typical for its type. Only one instrument appears per casting, and it will play only for you. You can’t summon an instrument too large to be held in two hands.</font></td> </tr> </table> [[Perrin Kind|Back to main page]]
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