Editing Persona Template
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=Anima (New Powerstat)= | =Anima (New Powerstat)= | ||
− | In place of Geist's Psyche, an Persona user (also known as an Evoker) internal power is called the Anima. Anima is the sheer strength and command of one's soul. The higher the Anima rises, however, the harder it is to shut out the voice of your Shadow, who also grows in power as you do. Having high Anima comes with a few advantages, as well as a few drawbacks | + | In place of Geist's Psyche, an Persona user (also known as an Evoker) internal power is called the Anima. Anima is the sheer strength and command of one's soul. The higher the Anima rises, however, the harder it is to shut out the voice of your Shadow, who also grows in power as you do. Having high Anima comes with a few advantages, as well as a few drawbacks. |
'''Advantages of High Anima''' | '''Advantages of High Anima''' | ||
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=Aspects= | =Aspects= | ||
− | Aspects replace Geists Key and are functionally identical. For more on Aspects, check out the page on [[Ruling_Arcana|Ruling Arcana]] | + | Aspects replace Geists Key and are functionally identical. For more on Aspects, check out the page on [[Ruling_Arcana|Ruling Arcana]] |
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Bufu (Ice/Water) replaces Tear Stained | Bufu (Ice/Water) replaces Tear Stained | ||
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Agi (Fire) replaces Pyre Flame | Agi (Fire) replaces Pyre Flame | ||
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Garu (Wind) replaces Cold Wind | Garu (Wind) replaces Cold Wind | ||
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Zio (Electricity) replaces Industrial | Zio (Electricity) replaces Industrial | ||
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Don replaces Grave dirt | Don replaces Grave dirt | ||
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Ki replaces Passion | Ki replaces Passion | ||
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Hama replaces Primeval | Hama replaces Primeval | ||
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Genso replaces Phantasmal | Genso replaces Phantasmal | ||
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He replaces Stigmata | He replaces Stigmata | ||
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Mudo replaces Stillness | Mudo replaces Stillness | ||
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=Resonance= | =Resonance= | ||
− | All things in the world are connected by some degree on a spiritual level, and the power of Persona allows one to influence the world on a purely ethereal level. | + | All things in the world are connected by some degree on a spiritual level, and the power of Persona allows one to influence the world on a purely ethereal level. Energy can perhaps be attained my maintaining Soul Links, keeping friends close to your heart to keep your Energy ringing, or by manually attaining the discarded Energy of defeated Shadows. An Evoker's Energy pool is sized accordingly with his Psyche, using the same scale presented in the Geist book regarding Psyche and Plasm. Mortals possess their own pool of Energy, which is only as large as their Willpower score. Energy is primarily used to power an Evoker's Aspects, but can be used for other things as well: |
Energy can be spent to heal a single point of lethal damage, or 3 points of bashing damage. | Energy can be spent to heal a single point of lethal damage, or 3 points of bashing damage. | ||
An Evoker can spend 1 point of Energy to sense the presence of Shadows, other Evokers, or other supernatural beings present in the scene. This lasts only for one scene. | An Evoker can spend 1 point of Energy to sense the presence of Shadows, other Evokers, or other supernatural beings present in the scene. This lasts only for one scene. | ||
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+ | Some Evoker's Arcana involves the spending of Energy to gain benefits unique to each card. | ||
A point of Energy can be spent to temporarily gain the ability to communicate with a Shadow. Since all Shadows are human to some degree, an Evoker can tune himself to their hearts, no matter how small. | A point of Energy can be spent to temporarily gain the ability to communicate with a Shadow. Since all Shadows are human to some degree, an Evoker can tune himself to their hearts, no matter how small. | ||
− | How to regain Energy | + | How to regain Energy |
+ | Energy can be regained through several methods: | ||
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'''Soul Links''' | '''Soul Links''' | ||
+ | The easiest method to regaining Energy is through Soul Links. If an Evoker spends a scene doing meaningful interaction where some understanding between partners is made with a Soul Link partner, he receives Energy equal to their Soul Link score. This includes PCs who have Soul Links with other PCs; in order for both Evokers to gain Energy, meaningful RP must happen between the Evokers involved. | ||
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'''Energy Transfer''' | '''Energy Transfer''' | ||
+ | An Evoker can choose to transfer his own Energy to another person with whom he has bonded through a Soul Link. This application is not exclusive to Soul Links between two Evokers; a mortal who has had their Energy drained by a Shadow or some other dark power can have their Energy restored through a Energy Transfer. | ||
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'''Siphoning''' | '''Siphoning''' | ||
+ | Shadows destroyed in the Dark Realm relinquish any Energy they might have possessed. Some Shadows may even willingly surrender or barter with their own Energy with an Evoker if communication is made. | ||
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'''Rest Thy Soul''' | '''Rest Thy Soul''' | ||
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A sound sleep calms the soul, and restores a single point of Energy upon awakening. | A sound sleep calms the soul, and restores a single point of Energy upon awakening. | ||
'''Depletion''' | '''Depletion''' | ||
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The least ethical method is to simply drain the Energy from another living being, like an invisible vampire. Doing so is an act against one's own Identity, as this behavior is grimly similar to the habits of Shadows themselves. This is done with an Psyche + Wits roll, subtracting the subject's Composure. If successful, the Evoker drains 1 point of Energy per success. If the target has lost all of its Energy, it becomes exhausted until Energy is restored to them. If an Evoker attempts to drain Energy from a target whose Energy pool is empty, he instead drains the target's Willpower, gaining 3 points of Energy for each 1 point of Willpower drained. If a target has lost all Willpower this way, he falls into a coma until Energy has been restored (sleeping does not restore Energy to comatose victims of Energy depletion). | The least ethical method is to simply drain the Energy from another living being, like an invisible vampire. Doing so is an act against one's own Identity, as this behavior is grimly similar to the habits of Shadows themselves. This is done with an Psyche + Wits roll, subtracting the subject's Composure. If successful, the Evoker drains 1 point of Energy per success. If the target has lost all of its Energy, it becomes exhausted until Energy is restored to them. If an Evoker attempts to drain Energy from a target whose Energy pool is empty, he instead drains the target's Willpower, gaining 3 points of Energy for each 1 point of Willpower drained. If a target has lost all Willpower this way, he falls into a coma until Energy has been restored (sleeping does not restore Energy to comatose victims of Energy depletion). | ||
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Soul Links represent strong bonds between an Evoker and his or her mortal friends; when an Evoker chooses to Link his soul to a mortal, the two begin to feel Energy together. It's the warm, unknown feeling of comfort and security that we experience just by being near other human beings that we know. By forging a Soul Link with a mortal, a Persona user allows his soul to resonate with theirs, strengthening the souls of both members. | Soul Links represent strong bonds between an Evoker and his or her mortal friends; when an Evoker chooses to Link his soul to a mortal, the two begin to feel Energy together. It's the warm, unknown feeling of comfort and security that we experience just by being near other human beings that we know. By forging a Soul Link with a mortal, a Persona user allows his soul to resonate with theirs, strengthening the souls of both members. | ||
− | + | Forging Soul Links | |
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Entering into a Soul Link is as much of an investment as entering into a relationship with a friend. The Evoker must be willing to open himself and bare his soul to his new partner, and in order to have his Persona resonate with his prospective partner's soul, he must spend a Willpower point during the initiation of the Link. | Entering into a Soul Link is as much of an investment as entering into a relationship with a friend. The Evoker must be willing to open himself and bare his soul to his new partner, and in order to have his Persona resonate with his prospective partner's soul, he must spend a Willpower point during the initiation of the Link. | ||
You can't just go burning WP and forging Soul Links with just anyone willy-nilly. There has to be some connection between the Evoker and his/her partner before an S.Link can be established, and a Storyteller may oversee which relationships between PCs and NPCs are eligible for Soul Links at their discretion. | You can't just go burning WP and forging Soul Links with just anyone willy-nilly. There has to be some connection between the Evoker and his/her partner before an S.Link can be established, and a Storyteller may oversee which relationships between PCs and NPCs are eligible for Soul Links at their discretion. | ||
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'''Soul Links & Charms''' | '''Soul Links & Charms''' | ||
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