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=Anima (New Powerstat)=
 
=Anima (New Powerstat)=
In place of Geist's Psyche, an Persona user (also known as an Evoker) internal power is called the Anima. Anima is the sheer strength and command of one's soul. The higher the Anima rises, however, the harder it is to shut out the voice of your Shadow, who also grows in power as you do. Having high Anima comes with a few advantages, as well as a few drawbacks. All Sin-Eaters begin with one free dot in Anima.  
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In place of Geist's Psyche, an Persona user (also known as an Evoker) internal power is called the Anima. Anima is the sheer strength and command of one's soul. The higher the Anima rises, however, the harder it is to shut out the voice of your Shadow, who also grows in power as you do. Having high Anima comes with a few advantages, as well as a few drawbacks.
  
 
'''Advantages of High Anima'''
 
'''Advantages of High Anima'''
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=Aspects=
 
=Aspects=
  
Aspects replace Geists Key and are functionally identical. For more on Aspects, check out the page on [[Ruling_Arcana|Ruling Arcana]]. Evoker start with two Aspects one of which must be from their Ruling Arcana. Unlike in Geist you cannot gain additional Aspects/Keys by spending XP
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Aspects replace Geists Key and are functionally identical. For more on Aspects, check out the page on [[Ruling_Arcana|Ruling Arcana]]
 
 
 
Bufu (Ice/Water) replaces Tear Stained
 
Bufu (Ice/Water) replaces Tear Stained
 
 
Agi (Fire) replaces Pyre Flame
 
Agi (Fire) replaces Pyre Flame
 
 
Garu (Wind) replaces Cold Wind
 
Garu (Wind) replaces Cold Wind
 
 
Zio (Electricity) replaces Industrial
 
Zio (Electricity) replaces Industrial
 
 
Don replaces Grave dirt
 
Don replaces Grave dirt
 
 
Ki replaces Passion  
 
Ki replaces Passion  
 
 
Hama replaces Primeval
 
Hama replaces Primeval
 
 
Genso replaces Phantasmal
 
Genso replaces Phantasmal
 
 
He replaces Stigmata
 
He replaces Stigmata
 
 
Mudo replaces Stillness
 
Mudo replaces Stillness
 
 
=Manifestations=
 
 
Your Evoker begins with three dots of Manifestations, chosen however you like: one dot in three separate Manifestations, two dots in one, and one dot in another, or all three in one Manifestation. The Manifestations are detailed on pages 110-150 of Geist.
 
  
  
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=Resonance=
 
=Resonance=
  
All things in the world are connected by some degree on a spiritual level, and the power of Persona allows one to influence the world on a purely ethereal level. Spiritual Power (also known as simply Energy or Resonance) can perhaps be attained my maintaining Soul Links, keeping friends close to your heart to keep your Energy ringing, or by manually attaining the discarded Energy of defeated Shadows. An Evoker's Energy pool is sized accordingly with his Anima, using the same scale presented in the Geist book regarding Psyche and Plasm. Mortals possess their own pool of Energy, which is only as large as their Willpower score. Energy is primarily used to power an Evoker's Aspects, but can be used for other things as well:
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All things in the world are connected by some degree on a spiritual level, and the power of Persona allows one to influence the world on a purely ethereal level. Energy can perhaps be attained my maintaining Soul Links, keeping friends close to your heart to keep your Energy ringing, or by manually attaining the discarded Energy of defeated Shadows. An Evoker's Energy pool is sized accordingly with his Psyche, using the same scale presented in the Geist book regarding Psyche and Plasm. Mortals possess their own pool of Energy, which is only as large as their Willpower score. Energy is primarily used to power an Evoker's Aspects, but can be used for other things as well:
  
 
Energy can be spent to heal a single point of lethal damage, or 3 points of bashing damage.
 
Energy can be spent to heal a single point of lethal damage, or 3 points of bashing damage.
  
 
An Evoker can spend 1 point of Energy to sense the presence of Shadows, other Evokers, or other supernatural beings present in the scene. This lasts only for one scene.
 
An Evoker can spend 1 point of Energy to sense the presence of Shadows, other Evokers, or other supernatural beings present in the scene. This lasts only for one scene.
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Some Evoker's Arcana involves the spending of Energy to gain benefits unique to each card.
  
 
A point of Energy can be spent to temporarily gain the ability to communicate with a Shadow. Since all Shadows are human to some degree, an Evoker can tune himself to their hearts, no matter how small.
 
A point of Energy can be spent to temporarily gain the ability to communicate with a Shadow. Since all Shadows are human to some degree, an Evoker can tune himself to their hearts, no matter how small.
  
How to regain Energy. Energy can be regained through several methods:
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How to regain Energy
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Energy can be regained through several methods:
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'''Soul Links'''
 
'''Soul Links'''
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The easiest method to regaining Energy is through Soul Links. If an Evoker spends a scene doing meaningful interaction where some understanding between partners is made with a Soul Link partner, he receives Energy equal to their Soul Link score. This includes PCs who have Soul Links with other PCs; in order for both Evokers to gain Energy, meaningful RP must happen between the Evokers involved.
  
The easiest method to regaining Energy is through Soul Links. If an Evoker spends a scene doing meaningful interaction where some understanding between partners is made with a Soul Link partner, he receives Energy equal to their Soul Link score. This includes PCs who have Soul Links with other PCs; in order for both Evokers to gain Energy, meaningful RP must happen between the Evokers involved.
 
  
 
'''Energy Transfer'''
 
'''Energy Transfer'''
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An Evoker can choose to transfer his own Energy to another person with whom he has bonded through a Soul Link. This application is not exclusive to Soul Links between two Evokers; a mortal who has had their Energy drained by a Shadow or some other dark power can have their Energy restored through a Energy Transfer.
  
An Evoker can choose to transfer his own Energy to another person with whom he has bonded through a Soul Link. This application is not exclusive to Soul Links between two Evokers; a mortal who has had their Energy drained by a Shadow or some other dark power can have their Energy restored through a Energy Transfer.
 
  
 
'''Siphoning'''
 
'''Siphoning'''
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Shadows destroyed in the Dark Realm relinquish any Energy they might have possessed. Some Shadows may even willingly surrender or barter with their own Energy with an Evoker if communication is made.
  
Shadows destroyed in the Dark Realm relinquish any Energy they might have possessed. Some Shadows may even willingly surrender or barter with their own Energy with an Evoker if communication is made.
 
  
 
'''Rest Thy Soul'''
 
'''Rest Thy Soul'''
 
 
A sound sleep calms the soul, and restores a single point of Energy upon awakening.
 
A sound sleep calms the soul, and restores a single point of Energy upon awakening.
  
  
 
'''Depletion'''
 
'''Depletion'''
 
 
The least ethical method is to simply drain the Energy from another living being, like an invisible vampire. Doing so is an act against one's own Identity, as this behavior is grimly similar to the habits of Shadows themselves. This is done with an Psyche + Wits roll, subtracting the subject's Composure. If successful, the Evoker drains 1 point of Energy per success. If the target has lost all of its Energy, it becomes exhausted until Energy is restored to them. If an Evoker attempts to drain Energy from a target whose Energy pool is empty, he instead drains the target's Willpower, gaining 3 points of Energy for each 1 point of Willpower drained. If a target has lost all Willpower this way, he falls into a coma until Energy has been restored (sleeping does not restore Energy to comatose victims of Energy depletion).
 
The least ethical method is to simply drain the Energy from another living being, like an invisible vampire. Doing so is an act against one's own Identity, as this behavior is grimly similar to the habits of Shadows themselves. This is done with an Psyche + Wits roll, subtracting the subject's Composure. If successful, the Evoker drains 1 point of Energy per success. If the target has lost all of its Energy, it becomes exhausted until Energy is restored to them. If an Evoker attempts to drain Energy from a target whose Energy pool is empty, he instead drains the target's Willpower, gaining 3 points of Energy for each 1 point of Willpower drained. If a target has lost all Willpower this way, he falls into a coma until Energy has been restored (sleeping does not restore Energy to comatose victims of Energy depletion).
  
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Soul Links represent strong bonds between an Evoker and his or her mortal friends; when an Evoker chooses to Link his soul to a mortal, the two begin to feel Energy together. It's the warm, unknown feeling of comfort and security that we experience just by being near other human beings that we know. By forging a Soul Link with a mortal, a Persona user allows his soul to resonate with theirs, strengthening the souls of both members.
 
Soul Links represent strong bonds between an Evoker and his or her mortal friends; when an Evoker chooses to Link his soul to a mortal, the two begin to feel Energy together. It's the warm, unknown feeling of comfort and security that we experience just by being near other human beings that we know. By forging a Soul Link with a mortal, a Persona user allows his soul to resonate with theirs, strengthening the souls of both members.
  
'''Forging Soul Links'''
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Forging Soul Links
 
 
 
Entering into a Soul Link is as much of an investment as entering into a relationship with a friend. The Evoker must be willing to open himself and bare his soul to his new partner, and in order to have his Persona resonate with his prospective partner's soul, he must spend a Willpower point during the initiation of the Link.
 
Entering into a Soul Link is as much of an investment as entering into a relationship with a friend. The Evoker must be willing to open himself and bare his soul to his new partner, and in order to have his Persona resonate with his prospective partner's soul, he must spend a Willpower point during the initiation of the Link.
 
You can't just go burning WP and forging Soul Links with just anyone willy-nilly. There has to be some connection between the Evoker and his/her partner before an S.Link can be established, and a Storyteller may oversee which relationships between PCs and NPCs are eligible for Soul Links at their discretion.
 
You can't just go burning WP and forging Soul Links with just anyone willy-nilly. There has to be some connection between the Evoker and his/her partner before an S.Link can be established, and a Storyteller may oversee which relationships between PCs and NPCs are eligible for Soul Links at their discretion.
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'''Soul Links & Charms'''
 
'''Soul Links & Charms'''
 
Everyone has a ruling Arcan even if they aren't a Persona user. When forging a Soul Link with another person a take note of their Ruling Arcana, a significant gift freely given between membes of a Soul Link is functionally similar to a charm in Geist. Significant doesn't necessarily mean something expensive, it must bear some personal value to the person giving the gift.
 
It's possible if a particularly strong bond is forged between characters that the charm may one day become a Memorabilia (Page 209 Geist corerules)
 

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