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Pervinca Diggle
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Pervinca Diggle Stout Halfling Bard 4 Most of the halflings living along the Sasserine River are rather ... rustic. Most of their cares are for their farms, their attention usually on their crops and animals. Of course, there are always exceptions. In a small village on a tributary of the Sasserine south of Vleris, that exception is Pervinca and her almost compulsive need to study most things she encounters. After exhausting the research potential of her little village - including a rather exhaustive series of books on agriculture, including a few songs of her own composition on the subject - she has begun to venture further afield for both new sources of research and for the money to continue her studies. '''Physical Description''': Short, even by halfling standards, Pervinca's more sedentary than usual life up until now has left her with a slight bit of pudge to her belly. Her eyes are a deep green and constantly studying her surroundings in open curiosity, and her thick, wavy brown hair is, for the most part, caught up in a loose bun. Str 10 (+0) Dex 14 (+2) Con 12 (+1) Int 15 (+2) Wis 12 (+1) Cha 14 (+2) '''Alignment''': Chaotic Good '''Background:''' Sage (Researcher) Trait: I speak slowly when talking to idiots, which almost everyone is compared to me Ideal: No Limits. Nothing should fetter the infinite possibility inherent in all existence Bond: Life's work is a series of tomes on a specific subject Flaw: Most people scream and run when they see a demon. Pervinca stops and takes notes on its anatomy. Languages: Imperial, Halfling, Common, Dwarvish '''Proficiencies''': Proficiency bonus: +2 (+4 for History and Persuasion) Weapons: Simple weapons, longswords, hand crossbow, rapier, shortsword Armour: Light Tools: Lute, lyre, flute Saves: Dex, Cha Skills: Performance, Investigation, Persuasion, Arcana, History, Insight, Religion, Nature (+5 passive Investigation and Perception) Equipment, class: Rapier, light armour, dagger, lyre, entertainer's pack Equipment, background/loot: Ink, quill, knife, common clothes, pewter charm (v1 cp) fine clothes, flute, 156 gp 8 sp Feats; Observant - +1 Int, Can read lips, +5 bonus to passive Perception and Investigation. '''Spells''' Cantrips: Light, Vicious Mockery, Blade Ward Level 1 (4/day): Cure Wounds, Dissonant Whispers, Sleep, Speak With Animals, Healing Word Level 2 (3/day): Lesser Restoration, Hold Person '''Trinket:''' 63. An alabaster mask '''AC:''' 13 '''Hit Points''': 26 '''Attack bonus''': +4 Rapier damage: 1d8+2 Dagger damage: 1d4+2 '''Spell attack bonus''': +4 Vicious Mockery damage: 1d4 psychic + disadvantage on next attack roll (Wis save, DC 12) Cure Wound healing: 1d8+2 (touch) Dissonant Whispers damage: 3d6 psychic, must immediately move away from caster. (Wis save, DC 12: Half damage, no forced reaction movement) Sleep: Puts 5d8 HP of creatures to sleep (no save) Healing Word: 1d4+2 healing (60 ft range) '''Class Abilities''' Bardic Inspiration: Bonus action: one creature gains a 1d6 to any one ability check, attack roll or saving throw within the next 10 minutes. Song of Rest: 1d6 extra damage healed by all allies (including self) during a short rest Jack of All Trades: 1/2 proficiency bonus applied to all ability checks that do not recieve proficiency bonus. College of Lore: Gain 3 extra skill proficiencies (Nature, Religion, Insight) Expertise (Double proficiency bonus with two skills (History and Persuasion) Cutting Words: Spend a Bardic Inspiration uses to give an enemy a penalty on their attack roll equal to one inspiration dice (1d6) --------------------- [[http://wiki.rpg.net/index.php/D%26D_5E_Between_Shadow_And_Flame:Main_Page Main Page]]
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