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Peterson, Jonas
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[http://wiki.rpg.net/index.php/Rust Rust main page] =Statistics= {|class=wikitable ! Name || Value |- | INTelligence || 8 |- | TECH || 2 |- | ATTRactiveness || 8 |- | Movement Allowance || 6 |- | EMPathy || 8 |- | REFlex || 8 |- | COOL || 7 |- | LUCK || 5 |- | BODY || 6 |} =Skills= *ATTR: [8] **Personal Grooming*: 4 [12] **Wardrobe & style*: 4 [12] *BODY: [6] **Endurance: 0 [1] **Strength feat: 0 [1] **Swimming*: 0 [6] *COOL: [7] **Interrogation: 0 [2] **Intimidate: 0 [2] **Oratory: 0 [2] **Resist torture/drug: 0 [2] **Streetwise: 6 [13] *EMPATHY: [8] **Human perception*: 6 [14] **Interview*: 0 [8] **Leadership*: 0 [8] **Seduction*: 0 [8] **Social*: 5 [13] **Persuasion/Fast Talk*: 7 [15] **Perform: 0 [3] *INT: [8] **Accounting: 0 [3] **Anthropology: 0 [3] **Awareness/notice*: 5 [13] **Biology: 0 [3] **Botany: 0 [3] **Chemistry: 0 [3] **Composition: 0 [3] **Diagnose Illness: 0 [3] **Education & General Knowledge*: 0 [8] **Expert: 0 [3] **Forage: 0 [3] **Fishing: 0 [3] **Forward observer: 0 [3] **Gamble: 0 [3] **Geology (2): 0 [3] **Hide/evade*: 4 [12] **History: 0 [3] **Instruction: 0 [3] **Information Gathering: 0 [3] **Language (Spanish): 3 [11] **Linguistics: 0 [3] **Mathematics: 0 [3] **Metallurgy (2): 0 [3] **Meteorology (2): 0 [3] **Military Experience: 0 [3] **Navigation: 0 [3] **Physics (2): 0 [3] **Psychology: 0 [3] **Theoretical Sciences: 0 [3] **Scrounging: 1 [9] **Wilderness survival: 0 [3] **Zoology: 0 [3] *REF: [8] **Autogun: 0 [3] **Chemical weapons: 0 [3] **Athletics*: 4 [12] **Brawling*: 5 [13] **Dance: 1 [9] **Dodge/escape*: 5 [13] **Drive Wheel: 4 [12] **Drive Track: 0 [3] **Handgun: 6 [14] **Heavy weapons: 0 [3] **Martial Arts: 0 [3] **Melee*: 5 [13] **Motorcycle: 0 [3] **Operate Heavy Machine: 0 [3] **Pilot: 0 [3] **Ride: 0 [3] **Rifle: 0 [3] **Snow ski: 0 [3] **Stealth (2)*: 4 [12] *TECH: [2] **Aero tech (2): 0 [-3] **Basic tech (2): 0 [-3] **Biological weapons (3): 0 [-3] **Electrical Engineer (2): 0 [-3] **Civil engineering (2): 0 [-3] **Combat engineering: 0 [-3] **Demolitions (2): 0 [-3] **Disguise: 0 [-3] **Electronics: 0 [-3] **Farming: 0 [-3] **First aid: 1 [3] **Forgery: 0 [-3] **Indirect fire (2): 0 [-3] **Large Calibre Gun: 0 [-3] **Medical/surgery (4): 0 [-3] **Nuclear weapons (4): 0 [-3] **Paint & draw: 0 [-3] **Photo & film: 0 [-3] **Pick lock: 0 [-3] **Pickpocket: 0 [-3] **Play: 0 [-3] **Rotor tech (3): 0 [-3] **Tactical Missile (2): 0 [-3] **Weaponsmith: 0 [-3] (*)These skills do not incur the -5 penalty for ‘No Skill Level’ Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types. A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken. =Weapons= {|class=wikitable ! Name || Type || WA || Con. || Damage (ammo) || Shots || RoF || Rel. || Range |- | Ruger SR9 || Handgun || 0 || P || 2d6+1(9mmP) || 17 || 2 || VR || 50m |- | Crowbar || Melee || 0 || L || 2d6 || - || - || VR || 1m |} =Equipment= *Lumber jacket (green/black check), jeans, 'Nike' t-shirt (white) *Jeans (extra pockets are sewn on the inside, down the inside leg) *Watch, wallet, hygiene kit. Wallet contains Lucky Item (social security card). *High top sneakers *Leather work gloves (yellow) *Surplus ALICE webbing yoke, plastic canteen. *8x26 Binoculars 'Alpen Shasta Ridge 470' (green) *Crowbar *Small silver-plated snuff-box with combination lock (empty) *Pack of cards *Small ball of string *Ballpoint pen *Notepad *Hand towel *Sewing kit *Ruger SR9 Pistol (9mmP) *3 x 17rd SR9 magazines *44 x 9mmP cartridges *Belt holster *Belt pouch for 2 x SR9 magazines =Background= Jonas Peterson has been hustling on the streets of Detroit for as long as he can remember. For a smart kid with no hopes of getting an education and no parents worth a damn, it seemed like the natural thing to do. Jonas got good at making deals and distributing merchandise. He was strictly a small time operator, but he was a successful small time operator in an unforgiving business. Jonas partied hard but his world was a harsh one. He’s be beaten, stabbed, shot, and once almost died for a blow to the cranium with a baseball bat. Only good luck has prevented permanent damage to his health or roguish good looks. Jonas never saw the apocalypse coming. The first time the economy went down the toilet, back before The Brown Sweats, his business only got better. Unemployed people need something to pass the time and take their mind off things after all. The disputed election didn’t even register. Why give a shit who the president is? It’ll be the same old bullshit either way. Jonas didn’t even see the end coming when the only thing he could get on the news was plague news from Africa or somewhere like that. It was sad and all, but it was all so far away, it might as well be footage from Mars. Then the world went to hell and the United States of America vanished into thin air. Not once in his life before then had Jonas ever thought of himself as a member of society. Now the one thing he wishes more than anything else is that society would come back. Jonas is working to survive and prosper, same as always, but Detroit is no longer any place for a man who works on his own. Jonas is looking for a team and ultimately, a home. [http://wiki.rpg.net/index.php/Rust Rust main page]
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