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*HP: 16
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*HP: ##
*Damage bonus +1d4?
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*Damage bonus +#
*Idea: 60%
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*Idea: ##%
*Know: 60%
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*Know: ##%
*Luck: 90%
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*Luck: ##%
*SAN: 80
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*SAN: ##
 +
 
  
 
'''Skills'''Skill Points to spend 285
 
'''Skills'''Skill Points to spend 285
(highest skill 80%)
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(highest skill 70%
 +
Horse Riding: 20% Base
  
* Accounting: (1%)
+
Languages: French: 60% Languedoc: 24% Third: 16% Fourth: 8%
* Anthropology: (1%)
 
* Archaeology: (1%) +20
 
* Art
 
** (Artistic area): (5%)
 
* Astronomy: (1%)
 
* Bargain: (15%)
 
* Biology: (1%) (Keeper permission only)
 
* Chemistry: (1%)
 
* Climb: (40%)
 
* Conceal: (15%)
 
* Craft
 
** (Craft area): (5%)
 
* Credit Rating: (35%) (Gentry) 17 pence (16 with family)
 
* Cthulhu Mythos: None at character generation
 
* Disguise: (1%)
 
* Dodge: (20%)
 
* Drive Wagon: (15%)
 
* Fast Talk: (15%)
 
* First Aid: (30%) +20
 
* Geology: (1%) +10
 
* Hide: (10%)
 
* History: (5%) +20
 
* Jump: (25%) +5
 
* Law: (1%)
 
* Library Use: (1%) (Literate only)
 
* Listen: (25%)
 
* Locksmith: (1%)
 
* Martial Arts: (1%)
 
* Mechanical Repair: (10%)
 
* Medicine: (1%) (Literate only)
 
* Natural History: (10%)
 
* Navigate: (10%)
 
* Occult: (10%) +30
 
* Persuade: (15%) +25
 
* Pharmacy: (1%)
 
* Pilot (Sail Boat or Row Boat only): (5%)
 
* Psychology: (5%)
 
* Ride: (20%) +30
 
* Sneak: (10%)
 
* Spot Hidden: (25%)
 
* Swim: (1%)
 
* Throw: (25%)
 
* Track: (10%)
 
  
  
'''Weapons'''
 
* Hand to hand
 
** Fist: (25%)
 
** Kick: (15%)
 
** Head Butt: (10%)
 
** Grapple: (25%) +10
 
* Axe
 
** One Handed Axe/Hammer: (10%)
 
** Two Handed Axe/Hammer (Bec du corbin): (30%) +15
 
*** Poll Axe/Hammer:
 
* Club
 
** One Handed Club/Mace: (15%)
 
** Two Handed Club/Mace: (15%)
 
* Flail
 
** One Handed Flail: (5%)
 
** Two Handed Flail: (5%)
 
* Spear
 
** Lance (couched): (30%) +10
 
** One Handed Spear: (5%)
 
** Two Handed Spear: (10%)
 
* Sword
 
** Dagger/Short Sword: (15%) +30
 
** One Handed Sword: (30%) +25
 
** Two Handed Sword: (10%)
 
* Shield
 
** Buckler: (20%) +30
 
** Shield: (25%)
 
* Missile weapons
 
** Bow: (10%)
 
** Crossbow: (25%)
 
** Javelin: (10%)
 
** Hurled stone: (25%)
 
** Seige weapons
 
*** Trebuchet/Catapult: (1%)
 
*** Espringalde/Ballista: (5%)
 
* Gunpowder weapons
 
** Artillery
 
*** Bombard: (1%)
 
*** Siege Gun: (1%)
 
*** Field Gun: (1%)
 
** Hand Guns
 
*** Arquebus: (30%)
 
  
Languages: French (Languedocien) 60% / Catalan 24% / Latin: 16% / Genoese: 8%
 
  
  
'''Arms and Armour'''
 
  
Sallet, Brigandine with plackart
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'''Weapons'''
 
+
Now, I'm going to be liberal with weapons, armour and combat skills. Base skill for culturally appropriate weapons is 30%, foreign weapons would have 20% and wierdo odd weapons is at 10%. Crossbows and firearms are at 25%, as are hand to hand attacks and club. Pick what you want within reason. The English preferred weapons were the infamous longbow, the bill (a very complex and dangerous short poll arm), the halberd, swords* and dagger. The French preferred crossbows which were more useful in sieges over bows, and also had a predilection for one handed axes and maces as well as the sword. The only shields used at the time was the huge gunner's or crossbowman's pavise, which isn't really as much as a mobile fortification, and the small buckler used along with a one handed chopping sword. Most fighting done in a non-battlefield setting will be with your trusty dagger, so don't stint it!
Limb armour: Italianate harness. Italianate is less flexible but easier to don and provides marginally more protection. Often some fighters just wear gauntlets and elbows, the rest being too much bother.
 
 
 
Bec du corbin, broadsword, dagger, buckler, lance
 
 
 
'''Clothing'''
 
Man's Hosen / Man's Shirt / Man's Cloak / Riding Boots / Belt/Girdle /
 
 
 
In pack: Man's Doublet / Shoes / Felt Hat
 
 
 
'''Kit'''
 
Palfrey with riding saddle, Saddle blanket, Bit and bridle, Halter
 
 
 
Destrier with Knight's saddle, Saddle blanket, Bit and bridle, Halter
 
 
 
Blanket, Heavyweight / Linen Sheet / Bucket, Canvas, 20litre (Rolls or folds well) / Camp Bed, Cloth / Portable Wooden Bed / Canteen, 2l (filled) / Crucifix, ornate, small / Lamp Oil, 1l / Oil Lamp / Rosary beads / Sack, 10 ENC / Tent, Canvas, 2-Man
 
 
 
2l Pan / 25l Kettle  / Silver Spoon / Bronze Ladle / Silver Bowl / Tin Cup / Silver Goblet / Silver Salt Cellar
 
  
Small Metal Mirror / Soap, Perfumed / Brazier, Small Bronze / Charcoal (40 hrs.)
+
Armour is as the following;
 +
Head: Sallet or kettle hat.
 +
Body armour: [Commoner] Padded Jack, [Bourgeoisie] Brigandine with/without plackart, [Gentry] Plate harness and arming coat. A padded jack is far cry from earlier efforts, and many knights preferred to wear them in the middle of battle. They are just as protective as higher levels of armour except against thrusts, but rapidly degrade in combat. Wearers tend to strip foes of their jacks as they degrade. A brigandine is a textile coat lined with shaped plates attached to the liner, often cut from out of date plate armour. They are a flexible, very protective armour and often worn by even very wealthy knights, especially on the march or in camp.
 +
Limb armour: Germanic or Italianate [Gentry only] harness. Germanic is more flexible but takes for ever to put on, and Italianate is less flexible but easier to don and provides marginally more protection. Often some fighters just wear gauntlets and elbows, the rest being too much bother. Archers do not wear arm harness.
  
Wood Axe / Crowbar / Wooden Mallet / Spikes (10) / Rope, 10m / Shovel / Waxed 25m Cord
+
Gentry will have two horses, Bourgeoisie a horse and commoners walk.
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Crossbow(25%) 45%
 +
Dagger(30%) 50%
 +
Mace(25%)  
  
Book of Hours (Latin)
 
  
 +
'''Equipment'''
  
 
'''Background'''
 
'''Background'''

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