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Appearance: Tall, wide bodied, heavy tailed, grey-green horny scales, long snout full of sharp teeth. Generally wears a weapon harness and some painted runes. 6'6", 300 lbs, 25
 
Appearance: Tall, wide bodied, heavy tailed, grey-green horny scales, long snout full of sharp teeth. Generally wears a weapon harness and some painted runes. 6'6", 300 lbs, 25
 
http://orokos.com/roll/744136
 
http://orokos.com/roll/744136
 
 
 
Attributes
 
Attributes
 
 
Str 17/21 +3/+5
 
Str 17/21 +3/+5
 
 
Dex 18 +4
 
Dex 18 +4
 
 
Con 18/22 +4/+5
 
Con 18/22 +4/+5
 
 
Int 12 +1
 
Int 12 +1
 
 
Wis 14 +2
 
Wis 14 +2
 
 
Cha 17 +3
 
Cha 17 +3
  
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Damage
 
Damage
 
Unarmed: 1d4+3/5 claw, 1d3+3/5 bite
 
Unarmed: 1d4+3/5 claw, 1d3+3/5 bite
 
+
Greataxe: 1d12+4/7
 
 
Greataxe: 1d12+4/7 +1 to hit x3 crit
 
 
 
 
 
Macahuitl: 1d8+4/6, +1 to hit, crit 17+.
 
 
 
 
 
 
Javelin with atlatl 1d6+3, 50' (30' if thrown)
 
Javelin with atlatl 1d6+3, 50' (30' if thrown)
 
 
Sneak Attack +1d6
 
Sneak Attack +1d6
 
Languages: Plaza, Draconic (or whatever lizards speak)
 
Languages: Plaza, Draconic (or whatever lizards speak)
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Class Abilities
 
Class Abilities
 
Sea Legs: You gain a +2 bonus on Acrobatics, Climb, and Swim checks
 
Sea Legs: You gain a +2 bonus on Acrobatics, Climb, and Swim checks
 
 
Fast Movement: +10'land movement
 
Fast Movement: +10'land movement
 
 
Bloodrage: Enter a rage as a free action, +4 Str & Con, +2 Will saves, -2 AC. Can use for 8 rounds/day. Fatigued after for twice the duration.
 
Bloodrage: Enter a rage as a free action, +4 Str & Con, +2 Will saves, -2 AC. Can use for 8 rounds/day. Fatigued after for twice the duration.
 
 
Underwater Attacks: your bludgeoning and slashing melee attacks underwater ignore the usual underwater penalties.
 
Underwater Attacks: your bludgeoning and slashing melee attacks underwater ignore the usual underwater penalties.
 
 
Water Blast (Sp): At 1st level, as a standard action, you can fire a bolt of water at a foe within 30 feet as a ranged touch attack. The foe is knocked prone, and at your option may be pushed 5 feet directly away from you. A reflex save (DC 13) negates this effect. You can use this ability a number of times per day equal to 6
 
Water Blast (Sp): At 1st level, as a standard action, you can fire a bolt of water at a foe within 30 feet as a ranged touch attack. The foe is knocked prone, and at your option may be pushed 5 feet directly away from you. A reflex save (DC 13) negates this effect. You can use this ability a number of times per day equal to 6
 
 
Uncanny Dodge: At 2nd level, a bloodrager can react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dexterity bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A bloodrager with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.
 
Uncanny Dodge: At 2nd level, a bloodrager can react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dexterity bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A bloodrager with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.
  

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