Editing Pirates of the Baltic Sea:Ylfa Gray
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== Ylfa Gray == | == Ylfa Gray == | ||
− | + | 3rd level Scoundrel, Gutter Punk <Br/> | |
− | + | Female Icelander, 28 years old <Br/> | |
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− | + | '''ABILITY SCORES''' <Br/> | |
− | ''' | + | Strength '''10''', Dexterity '''18 (+4)''', Constitution '''14 (+2)''', Intelligence '''14 (+2)''', Technology '''10''', People '''12 (+1)''' <Br/> |
− | '''Dexterity | ||
− | '''Constitution | ||
− | '''Intelligence | ||
− | '''Technology | ||
− | '''People | ||
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'''Hit Points:''' 24 (3d8 +6) <Br/> | '''Hit Points:''' 24 (3d8 +6) <Br/> | ||
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'''Saving Throws:''' Fort +2, Reflex +8, Mind +2 <Br/> | '''Saving Throws:''' Fort +2, Reflex +8, Mind +2 <Br/> | ||
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'''Skill Proficiencies:''' Acrobatics (+6), Perception (expert: +6), Persuasion (+3), Sleight of Hand (+6), Stealth (expert: +8), Streetwise (+4) <Br/> | '''Skill Proficiencies:''' Acrobatics (+6), Perception (expert: +6), Persuasion (+3), Sleight of Hand (+6), Stealth (expert: +8), Streetwise (+4) <Br/> | ||
'''Tool Proficiencies:''' Disarming Kit +4, Lock Pick +4 <Br/> | '''Tool Proficiencies:''' Disarming Kit +4, Lock Pick +4 <Br/> | ||
'''Armor & Weapon Proficiencies:''' Melee Weapons, Pistols, Submachine Guns, Shotguns, Combat Shotguns, Light Armor, Helmets <Br/> | '''Armor & Weapon Proficiencies:''' Melee Weapons, Pistols, Submachine Guns, Shotguns, Combat Shotguns, Light Armor, Helmets <Br/> | ||
+ | '''Language:''' Icelandic, Swedish, English, French <Br/> | ||
+ | '''Vice:''' I have a real sweet tooth and will often waste money on candy. <Br/> | ||
− | ''' | + | '''Initiative:''' +11 <Br/> |
− | ''' | + | '''Armor Class:''' 15 (ZA Korp kevlar jacket; DR/2 Ballistic) <Br/> |
+ | '''Speed:''' 35 feet <Br/> | ||
'''ATTACK ACTIONS''' <Br/> | '''ATTACK ACTIONS''' <Br/> | ||
− | + | '''Heavy Pistol:''' ranged attack +6 to hit, range 50/150; damage: 2d6 ballistic damage <Br/> | |
− | + | '''Hidden Blade:''' melee attack +6 to hit; damage: 1d8+4 slashing damage, finesse <Br/> | |
− | + | '''Origin:''' Gutter Punk <Br/> | |
* '''Ability score increase:''' +2 to Dex, +1 to Tech and Con <Br/> | * '''Ability score increase:''' +2 to Dex, +1 to Tech and Con <Br/> | ||
* '''Base Move:''' 35ft <Br/> | * '''Base Move:''' 35ft <Br/> | ||
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* '''Misspent Youth:''' Influence - Street 3 <Br/> | * '''Misspent Youth:''' Influence - Street 3 <Br/> | ||
− | + | '''Class:''' Scoundrel <Br/> | |
* '''Hit Dice:''' 1d8 <Br/> | * '''Hit Dice:''' 1d8 <Br/> | ||
* '''Starting Proficiencies''' - Armor (light, helm), Weapons (melee, pistols, submachine guns, shotguns), Save (Reflex), Skills (3 of Acrobatics, Sleight of Hand, Stealth) <Br/> | * '''Starting Proficiencies''' - Armor (light, helm), Weapons (melee, pistols, submachine guns, shotguns), Save (Reflex), Skills (3 of Acrobatics, Sleight of Hand, Stealth) <Br/> | ||
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'''Archetype:''' Smuggler <Br/> | '''Archetype:''' Smuggler <Br/> | ||
* '''Shoot First:''' add proficiency bonus to Initiative (total) <Br/> | * '''Shoot First:''' add proficiency bonus to Initiative (total) <Br/> | ||
− | * '''Run and Gun:''' if you move at | + | * '''Run and Gun:''' if you move at east 10ft in any direction during your turn you gain +1 damage rols until the start of your next turn. <Br/> |
− | + | '''Background''' <Br/> | |
− | '''1st Contract Term: Merchant (Trader) | + | 1st Contract Term: Merchant (Trader) <Br/> |
Skill: Persuasion <Br/> | Skill: Persuasion <Br/> | ||
Language or Tool: Lockpicks <Br/> | Language or Tool: Lockpicks <Br/> | ||
Wage (x15,000₩): 2d4 5 (75,000₩) <Br/> | Wage (x15,000₩): 2d4 5 (75,000₩) <Br/> | ||
Parting Gift: 1d6 1, (20,000₩) <Br/> | Parting Gift: 1d6 1, (20,000₩) <Br/> | ||
− | + | 2nd Contract Term: Criminal (Thief) <Br/> | |
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Skill: Streetwise <Br/> | Skill: Streetwise <Br/> | ||
Language or Tool: Disarming Kit <Br/> | Language or Tool: Disarming Kit <Br/> | ||
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===EQUIPMENT=== | ===EQUIPMENT=== | ||
− | + | [total cash: 469,000₩; Spent: 464,215₩; Remaining: 4,785₩] <Br/> | |
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'''Augmentations''' <Br/> | '''Augmentations''' <Br/> | ||
Enhanced HUD (Tier 0, Eyes; 30,000₩) <Br/> | Enhanced HUD (Tier 0, Eyes; 30,000₩) <Br/> | ||
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Hidden Blade: Bonus action to extend or retract, DC20 to detect while hidden, 1d8 slashing damage, finesse (Tier 1, Left Forearm; 200,000₩) <Br/> | Hidden Blade: Bonus action to extend or retract, DC20 to detect while hidden, 1d8 slashing damage, finesse (Tier 1, Left Forearm; 200,000₩) <Br/> | ||
− | '''Gear (Wt. 30lbs)''' | + | '''Gear (Wt. 30lbs)''' |
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Heavy Pistol (100,000₩; Damage: 2d6 ballistic; Range: 50/150; Ammo: 10mm; Qualities: 15 shots; Wt. 4lb) <Br/> | Heavy Pistol (100,000₩; Damage: 2d6 ballistic; Range: 50/150; Ammo: 10mm; Qualities: 15 shots; Wt. 4lb) <Br/> | ||
Ammo: 100 rounds of 10mm (5,000₩) <Br/> | Ammo: 100 rounds of 10mm (5,000₩) <Br/> | ||
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Holster, One-Hand (1,000₩; Wt. 1lb) <Br/> | Holster, One-Hand (1,000₩; Wt. 1lb) <Br/> | ||
ZA Korp Kevlar Jacket (15,000₩; AC 11+Dex; Damage Resistance: DR/2 Ballistic; Wt. 12lb) <Br/> | ZA Korp Kevlar Jacket (15,000₩; AC 11+Dex; Damage Resistance: DR/2 Ballistic; Wt. 12lb) <Br/> | ||
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Disarming Kit (2,000₩; Wt. 2lb) <Br/> | Disarming Kit (2,000₩; Wt. 2lb) <Br/> | ||
Lock Pick (2,000₩; Wt. 1lb) <Br/> | Lock Pick (2,000₩; Wt. 1lb) <Br/> | ||
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Superglue (40₩) <Br/> | Superglue (40₩) <Br/> | ||
Torch (20₩; Wt. 1lb) <Br/> | Torch (20₩; Wt. 1lb) <Br/> | ||
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===Background=== | ===Background=== | ||
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