Editing Player Characters of High Fantasy

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'''Characteristics'''
 
'''Characteristics'''
*Magic User 1, Medium
+
*Magic User 1, Apprentice
 
*XP: 0/1250
 
*XP: 0/1250
 
*Alignment: Chaotic
 
*Alignment: Chaotic
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*Coins:
 
*Coins:
 
**PP 4 (FOREIGN)
 
**PP 4 (FOREIGN)
**GP 15 (CSIO)
+
**GP 17 (CSIO)
 
**EP
 
**EP
**SP 10 (CSIO)
+
**SP 6 (CSIO)
 
**CP
 
**CP
*Treasure
 
 
===Jaheel===
 
*Description: Brick red skinned man, dressed in rough furs and leather with a weatherbeaten face. Lean and hungry looking, very taciturn.
 
*Background:
 
 
'''Characteristics'''
 
*Class: Fighter, Level: 1, Veteran
 
*XP:0  XP for Next Level: 1900
 
*Alignment: Neutral
 
 
'''Attributes'''
 
*STR 14
 
*INT  9
 
*WIS  8
 
*DEX 12
 
*CON 13
 
*CHR  6
 
 
'''Combat Stats'''
 
*AC 7
 
*HP 9
 
*Move 120'
 
*Saving Throws:
 
**Aimed Magic Items 16
 
**Breath Weapons 17
 
**Death, Paralysis or Poison 14
 
**Petrifaction, Polymorph 15
 
**Spells for unlisted categories 17
 
<br/>
 
'''Race and Class Abilities'''
 
No specialisation<br>
 
Every time a fighter kills a foe he gets a free attack. He also gets attacks x lvl against foes with 1HD (or lower)
 
<br/>
 
'''Languages:'''Common
 
<br/>
 
'''Gear & Treasure'''
 
*Encumbrance
 
*Armor Leather
 
*Weapons Spear, Dagger, Sling and 30 stones
 
*Gear Backpack, bedroll,waterskin, 7 day's normal rations, tinderbox, 6 torches
 
*Coins:
 
**GP 6
 
**EP
 
**SP 5
 
**CP
 
*Treasure
 
 
===Quentiy 'Silvertongue'===
 
*Background: Quentiy was sworn to the Cult of Huitaca after a night of drunkenness by her parents. Long, drug-fueled rites there have left her unable to apply her physical strength to any real degree, so she comes across as surprisingly weak for how she looks and moves. Now, Quentiy comes from faraway lands to spread Huitaca's message of Being Excellent to One Another, and Party On, Dudes! (Well, ok, mostly the second one).
 
 
'''Characteristics'''
 
*Cleric 1 (of Huitaca), Acolyte
 
*0/750 xp
 
*Chaotic
 
 
'''Attributes'''
 
*STR 3 (-3)
 
*INT 12
 
*WIS 15 (+1)
 
*DEX 15 (+1)
 
*CON 9
 
*CHR 17 (+1 Reaction Adjustment)
 
 
'''Combat Stats'''
 
*AC 4 (5 from armor, -1 for Dexterity)
 
*HP 6
 
*Move 60'(turn), 20' (encounter)
 
*Saving Throws:
 
**Death Ray or Poison 11
 
**Magic Wands 12
 
**Paralysis or Turn to Stone 14
 
**Dragon Breath 16
 
**Rod, Staff, or Spell 15
 
<br/>
 
'''Race and Class Abilities:'''
 
*Turn Undead: Skeleton 7, Zombie 9, Ghoul 11
 
*Bind Wounds: 1d4 hp, 1/injury
 
<br/>
 
'''Languages:'''
 
*Common (Reads and Writes)
 
<br/>
 
'''Gear & Treasure'''
 
*Encumbrance: Metal Armored
 
*Armor: Chain Mail (AC 5)
 
*Weapons: Sling (30 stones), Club
 
*Gear: Holy Symbol, 1 Quart of "Holy Water" AKA Wine, 2 Wineskins (one containing the wine), Small steel mirror, Backpack, Scroll of Bless, 1 Week Standard Rations, Pouch of Nitch (Slave Sleep?)
 
*Coins
 
**GP: 9 (CSotIO)
 
**EP
 
**SP: 1 (CSotIO)
 
**CP
 
**BP: 36 (CSotIO)
 
*Treasure
 
 
===Vesius===
 
*Description: Dark brown hair with a strong face and piercing blue eyes, Vesius wears tan robes with a dagger at his belt.
 
*Background: Born from a distant land, Vesius was driven out from his lands due to his heretical belief that mortals should be free of divine interference. Hec worships the Nameless One, a mysterious deity that only intered to oppose the actions of other deities in the mortal realm. Vesius hopes to find power and magic to challenge the gods themselves and deny them presence in the mortal realm.
 
 
'''Characteristics'''
 
*Class, Level, & Title: Magic-User, 1, Medium
 
*XP: 0 XP for Next Level: 1250
 
*Alignment: Neutral
 
 
'''Attributes'''
 
*STR 10
 
*INT 13 +1
 
*WIS 11
 
*DEX 10
 
*CON 8 -1
 
*CHR 13 +1
 
 
'''Combat Stats'''
 
*AC 9
 
*HP 3
 
*Move 120'
 
*Saving Throws:
 
**Death Ray or Poison 13
 
**Magic Wands 14
 
**Paralysis or Turn to Stone 13
 
**Dragon Breath 16
 
**Rod, Staff, or Spell 15
 
<br/>
 
'''Race and Class Abilities'''
 
Spells: Charm Person
 
Detect Magic
 
Read Languages
 
Read Magic
 
Protection from Evil
 
cast 1/day
 
<br/>
 
'''Languages:'''
 
Common, Orichalan
 
<br/>
 
'''Gear & Treasure'''
 
*Encumbrance 94
 
*Armor
 
*Weapons
 
Normal dagger
 
*Gear
 
Backpack
 
2 weeks iron rations
 
Mirror (hand-sized, steel)
 
Lantern
 
Flask of oil x 3
 
Rope (50' length)
 
Sacks, small x2
 
Sacks, large
 
Water/wine skin
 
Hammer (small)
 
Iron spikes (12)
 
Tinder box (flint & steel)
 
Holy Water (1 vial)
 
*Coins:
 
**GP 4
 
**EP
 
**SP
 
**CP
 
*Treasure
 
 
 
 
 
===Vozon the Vulgar===
 
*Description: Vozon is a slim, nondescript man with dark hair and pale skin.
 
*Background: Vozon was once a journeyman locksmith.  Now he seeks to make his way via a lifestyle of creative acquisition.
 
 
'''Characteristics'''
 
*Class, Level, & Title: Thief, 1, Apprentice
 
*XP: 0  (+5% bonus to earned XP)
 
*XP for Next Level: 600
 
*Alignment: Unaligned
 
 
'''Attributes'''
 
*STR: 14 (+1 to hit, damage, and opening doors)
 
*INT 11 (Reads/writes native languages)
 
*WIS 11
 
*DEX 13 (+1 to hit w/ missiles, -1 AC bonus)
 
*CON 8 (-1 hp per hit die)
 
*CHR 11 (4 max retainers, 7 morale of same)
 
 
'''Combat Stats'''
 
*AC: 6 (Leather Armor, DEX 13)
 
*HP: 3
 
*Move: 120/40/120
 
*Saving Throws:
 
**Death Ray or Poison: 13
 
**Magic Wands: 14
 
**Paralysis or Turn to Stone: 13
 
**Dragon Breath: 16
 
**Rod, Staff, or Spell: 15
 
<br/>
 
'''Race and Class Abilities'''
 
**Open Locks: 95
 
**Find/Remove Traps: 0
 
**Pick Pockets: 20
 
**Move Silently: 40
 
**Climb Sheer Surfaces: 12
 
**Hide in Shadows: 20
 
**Hear Noise: 1-2
 
 
<br/>
 
'''Languages:'''
 
Common, Dwarven
 
<br/>
 
'''Gear & Treasure'''
 
*Encumbrance
 
*Armor:
 
**Leather Armor
 
*Weapons:
 
**Sword (normal) 1d8
 
**Dagger (1d4)
 
**Crossbow (1d6)
 
**Case w/ 30 quarrels
 
 
*Gear:
 
**Thieves' Tools
 
**Water Skin
 
 
*Coins:
 
**GP: 1 (non-CSIO)
 
**EP: 0
 
**SP: 0
 
**CP: 0
 
 
*Treasure
 
*Treasure
  
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===name===
+
===Character Name===
*Description: .
+
*Description:
*Background:  
+
*Background:
  
 
'''Characteristics'''
 
'''Characteristics'''
*Class, Level, & Title:
+
*Class, Level, & Title
*XP: 0 XP for Next Level:  
+
*XP: XP for Next Level:
*Alignment:  
+
*Alignment:
  
 
'''Attributes'''
 
'''Attributes'''
*STR  
+
*STR
*INT  
+
*INT
*WIS  
+
*WIS
*DEX  
+
*DEX
*CON  
+
*CON
*CHR  
+
*CHR
  
 
'''Combat Stats'''
 
'''Combat Stats'''
 
*AC
 
*AC
 
*HP
 
*HP
*Move  
+
*Move
*Saving Throws:  
+
*Saving Throws:
**Death Ray or Poison  
+
**Death Ray or Poison
**Magic Wands  
+
**Magic Wands
**Paralysis or Turn to Stone  
+
**Paralysis or Turn to Stone
**Dragon Breath  
+
**Dragon Breath
**Rod, Staff, or Spell  
+
**Rod, Staff, or Spell
 
<br/>
 
<br/>
 
'''Race and Class Abilities'''
 
'''Race and Class Abilities'''
Spells:
 
 
 
<br/>
 
<br/>
 
'''Languages:'''
 
'''Languages:'''
 
 
<br/>
 
<br/>
 
'''Gear & Treasure'''
 
'''Gear & Treasure'''
*Encumbrance  
+
*Encumbrance
 
*Armor
 
*Armor
 
*Weapons
 
*Weapons
 
 
*Gear
 
*Gear
 
 
*Coins:
 
*Coins:
 
**GP
 
**GP

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