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== Player Characters ==
 
== Player Characters ==
 +
  
 
===Erebus the Black===
 
===Erebus the Black===
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*Coins:
 
*Coins:
 
**PP 4 (FOREIGN)
 
**PP 4 (FOREIGN)
**GP 15 (CSIO)
+
**GP 17 (CSIO)
 
**EP
 
**EP
**SP 10 (CSIO)
+
**SP 6 (CSIO)
 
**CP
 
**CP
 
*Treasure
 
*Treasure
  
===Jaheel===
+
===Kajama One-Eye===
*Description: Brick red skinned man, dressed in rough furs and leather with a weatherbeaten face. Lean and hungry looking, very taciturn.
+
*Description: Kajama is a tall blonde woman, whose one eye stares out of a badly scarred face.
*Background:
+
*Background: Run out of her home village for wanting to fight like the men, Kajama signed on with a band of mercenaries shortly afterwards, travelling with them south to the City-State of the Invincible Overlord.
 +
 
 +
'''Characteristics'''
 +
*Fighter 1
 +
*XP: 0
 +
*XP for Next Level: 2035
 +
*Alignment: Chaotic
 +
 
 +
'''Attributes'''
 +
*STR 15 +1
 +
*INT 16 +2
 +
*WIS 5 -2
 +
*DEX 10
 +
*CON 11
 +
*CHR 6 -1
 +
 
 +
'''Combat Stats'''
 +
*AC
 +
*HP 8
 +
*Move 30'
 +
*Saving Throws:
 +
**Death Ray or Poison 12
 +
**Magic Wands 13
 +
**Paralysis or Turn to Stone 14
 +
**Dragon Breath 15
 +
**Rod, Staff, or Spell 16
 +
<br/>
 +
'''Race and Class Abilities'''
 +
*Specialisation: Versatile
 +
*Free man-at-arms
 +
**Emili Lansgard, an ex-slave Kajama freed during her time with the mercenaries. Her 'spear' is really just a long stick with a pointy rock tied to one end, but Kajama has been planning on getting her an actual weapon at some point.
 +
**AC:7 HD:1; HP: 8; AT: 1; Dam: 1d6; Morale: 10; Gear: Leather Armour, Spear, Backpack, 7 days rations.
 +
<br/>
 +
'''Languages:'''
 +
*Common
 +
*Elven
 +
*Skandik
 +
'''Gear & Treasure'''
 +
*Encumbrance 113.5lb
 +
*Armor:
 +
**Plate
 +
**Shield
 +
*Weapons
 +
**Sword
 +
**Longbow
 +
*Gear
 +
**Backpack
 +
**Bedroll
 +
**Blanket
 +
**Mirror
 +
**Tent
 +
**Tinder
 +
**6 torches
 +
**2 waterskins
 +
**10' pole
 +
**2 weeks iron rations
 +
**50' of rope
 +
**Quiver w/- 20 arrows done with weapons
 +
**High leather boots
 +
**Long cloak w/- hood
 +
**Armiger quality tunic & pants
 +
**Gloves
 +
**Armiger quality hat
 +
**Belt
 +
*Coins: (CSIO)
 +
**GP1
 +
**EP1
 +
**SP
 +
**CP2
 +
*Treasure
 +
 
 +
===Mira, Daughter of Odin===
 +
Mira was born in the middle of a fierce winter storm and held by her Clan as touched by the Gods. She is a tall dark haired beauty with a mean streak a mile wide and a voice like a rusty saw. Her Clan was more than happy to see her off on "the ranging", the test of adulthood where youngsters set off to make their fortune in the world.
  
 
'''Characteristics'''
 
'''Characteristics'''
*Class: Fighter, Level: 1, Veteran
+
*Cleric, Level 1
*XP:0 XP for Next Level: 1900
+
*XP: 0/750
*Alignment: Neutral
+
*Alignment: Chaotic
  
 
'''Attributes'''
 
'''Attributes'''
*STR 14
+
*STR 8 -1
*INT  9
+
*INT  9  
*WIS 8
+
*WIS 14 +1
*DEX 12
+
*DEX 13 +1
*CON 13
+
*CON 15 +1
*CHR  6
+
*CHR  6 -1
  
 
'''Combat Stats'''
 
'''Combat Stats'''
*AC 7
+
*AC 4
*HP 9
+
*HP 7
*Move 120'
+
*Move 20 (encounter) 60 (turn)
 +
 
 
*Saving Throws:
 
*Saving Throws:
**Aimed Magic Items 16
+
**Death Ray or Poison 11
**Breath Weapons 17
+
**Magic Wands 12
**Death, Paralysis or Poison 14
+
**Paralysis or Turn to Stone 14
**Petrifaction, Polymorph 15
+
**Dragon Breath 16
**Spells for unlisted categories 17
+
**Rod, Staff, or Spell 15
 
<br/>
 
<br/>
 +
 
'''Race and Class Abilities'''
 
'''Race and Class Abilities'''
No specialisation<br>
+
 
Every time a fighter kills a foe he gets a free attack. He also gets attacks x lvl against foes with 1HD (or lower)
+
Turn Undead
 +
Skeletons 7, Zombies 9, Ghouls 11
 +
 
 +
Bind Wounds 1d4HP, 1/wound
 
<br/>
 
<br/>
'''Languages:'''Common
+
 
 +
'''Languages:'''
 +
 
 +
Common
 
<br/>
 
<br/>
 +
 
'''Gear & Treasure'''
 
'''Gear & Treasure'''
*Encumbrance
+
*Encumbrance 75lbs
*Armor Leather
+
*Scale Mail and Shield
*Weapons Spear, Dagger, Sling and 30 stones
+
*Mace (-1/d6-1)
*Gear Backpack, bedroll,waterskin, 7 day's normal rations, tinderbox, 6 torches
+
*Backpack, Bedroll, Flint and Steel, 5 days of Trail Ration, 2 Holy Symbols (one around neck, spare hidden in pack), 5 flasks of oil, Waterskin, Lantern, Scroll of Bless, 24gp spent on hiring the Brothers Grimm
*Coins:
+
 
**GP 6
+
*Coins (in local currency):
 +
**GP 1
 
**EP
 
**EP
 
**SP 5
 
**SP 5
**CP
+
**CP 2
 
*Treasure
 
*Treasure
 +
 +
*Hirelings: Pietor and Alexi Grimm
 +
 +
AC:8, HD: 1, HP: 6, Att: Javelin 1d4 or short sword 1d6. Gear: 3 javelins, short sword, shield, carved animal totem
 +
 +
Given Mira's Charisma they have a rather terrible Morale of 6.
  
 
===Quentiy 'Silvertongue'===
 
===Quentiy 'Silvertongue'===
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'''Characteristics'''
 
'''Characteristics'''
 
*Cleric 1 (of Huitaca), Acolyte
 
*Cleric 1 (of Huitaca), Acolyte
*0/750 xp
+
*0/1500 xp
 
*Chaotic
 
*Chaotic
  
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'''Combat Stats'''
 
'''Combat Stats'''
*AC 4 (5 from armor, -1 for Dexterity)
+
*AC 5
 
*HP 6
 
*HP 6
 
*Move 60'(turn), 20' (encounter)
 
*Move 60'(turn), 20' (encounter)
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*Armor: Chain Mail (AC 5)
 
*Armor: Chain Mail (AC 5)
 
*Weapons: Sling (30 stones), Club
 
*Weapons: Sling (30 stones), Club
*Gear: Holy Symbol, 1 Quart of "Holy Water" AKA Wine, 2 Wineskins (one containing the wine), Small steel mirror, Backpack, Scroll of Bless, 1 Week Standard Rations, Pouch of Nitch (Slave Sleep?)
+
*Gear: Holy Symbol, 1 Quart of "Holy Water" AKA Wine, 2 Wineskins (one containing the wine), Small steel mirror, Backpack, Scroll of Bless, 1 Week Standard Rations
 
*Coins
 
*Coins
**GP: 9 (CSotIO)
+
**GP: 12 (non-CSotIO)
 
**EP
 
**EP
**SP: 1 (CSotIO)
+
**SP
 
**CP
 
**CP
**BP: 36 (CSotIO)
 
 
*Treasure
 
*Treasure
  
===Vesius===
+
 
*Description: Dark brown hair with a strong face and piercing blue eyes, Vesius wears tan robes with a dagger at his belt.
+
 
*Background: Born from a distant land, Vesius was driven out from his lands due to his heretical belief that mortals should be free of divine interference. Hec worships the Nameless One, a mysterious deity that only intered to oppose the actions of other deities in the mortal realm. Vesius hopes to find power and magic to challenge the gods themselves and deny them presence in the mortal realm.
+
===Don Eduardo de Castilla===
 +
*Description: Young Don Eduardo is 5' tall, 100 lbs, with black eyes, loose curls, and a short neatly-trimmed mustache and beard. He is garbed in burgundy and lace, with tooled leather armor of a matching shade. He wears a rapier with a matching dagger, and carries a second dagger for throwing. Although his clothing and gear are of quality, they are also serviceable and made to withstand the weather. He carries himself with a confidence belying his size.
 +
 
 +
*Background: Don Eduardo is the younger son of Don Rodrigo and Dona Isabella de Castilla of Glantri, rulers of a minor baronetcy near Alhambra in Belcadiz. Always competing with his older brother Estevan, Eduardo chose to wander abroad after graduating from the Great School of Magic in Glantri City. He would make a name for himself, and do much better than his brother ever would! After a long sea voyage starting from Darokin's port of Athenos, Eduardo finds himself in what he is told is the City State of the Invincible Overlord. Well, perhaps the Overlord needs a right-hand man!
  
 
'''Characteristics'''
 
'''Characteristics'''
*Class, Level, & Title: Magic-User, 1, Medium
+
*1st Level Elf
*XP: 0 XP for Next Level: 1250
+
*XP: 0 XP for Next Level: 2000 (per House Rules)
*Alignment: Neutral
+
*Alignment: Chaotic (“The Radiance”)
  
 
'''Attributes'''
 
'''Attributes'''
 
*STR 10
 
*STR 10
*INT 13 +1
+
*INT 13
*WIS 11
+
*WIS 10
 
*DEX 10
 
*DEX 10
*CON 8 -1
+
*CON 11
*CHR 13 +1
+
*CHR 11
  
 
'''Combat Stats'''
 
'''Combat Stats'''
*AC 9
+
*AC 7
*HP 3
+
*HP 6
*Move 120'
+
*Move 120
*Saving Throws:  
+
*Saving Throws (Rules Cyclopedia):
**Death Ray or Poison 13
+
**Death Ray or Poison 12
**Magic Wands 14
+
**Magic Wands 13
 
**Paralysis or Turn to Stone 13
 
**Paralysis or Turn to Stone 13
**Dragon Breath 16
+
**Dragon Breath 15
 
**Rod, Staff, or Spell 15
 
**Rod, Staff, or Spell 15
 
<br/>
 
<br/>
 
'''Race and Class Abilities'''
 
'''Race and Class Abilities'''
Spells: Charm Person
+
Elf: Infravision, Detect Secret/Hidden Doors, Immune to Ghoul Paralysis (per Rules Cyclopedia). Duelist Specialty: A dual-wielding finesse fighter. +1 to hit. -1 to hit penalty when not fighting in their preferred style.
Detect Magic
+
<br/>
Read Languages
+
'''Spells:'''
Read Magic
+
Magic Missile
Protection from Evil
 
cast 1/day
 
 
<br/>
 
<br/>
 
'''Languages:'''
 
'''Languages:'''
Common, Orichalan
+
Common Glantri (PC base), Elf/Gnoll/Hobgoblin/Orc (Elf class), Common Wilderlands (Int bonus language)
 
<br/>
 
<br/>
 
'''Gear & Treasure'''
 
'''Gear & Treasure'''
*Encumbrance 94
+
*Encumbrance
 
*Armor
 
*Armor
 +
Leather
 
*Weapons
 
*Weapons
Normal dagger
+
Rapier, Dagger (matches Rapier, for dual-wielding), Dagger (for throwing)
 
*Gear
 
*Gear
Backpack
+
Tinder Box,
2 weeks iron rations
+
Wineskin,
Mirror (hand-sized, steel)
+
Backpack,
Lantern
+
Spare suit of fine clothes,
Flask of oil x 3
+
Worn: hooded cloak, fine clothes, high boots, sturdy money purse, small scissors (for grooming).
Rope (50' length)
 
Sacks, small x2
 
Sacks, large
 
Water/wine skin
 
Hammer (small)
 
Iron spikes (12)
 
Tinder box (flint & steel)
 
Holy Water (1 vial)
 
 
*Coins:
 
*Coins:
**GP 4
+
**GP 20 (Glantrian)
 
**EP
 
**EP
 
**SP
 
**SP
 
**CP
 
**CP
 
*Treasure
 
*Treasure
 
+
75gp gem
 
 
  
  
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*Class, Level, & Title: Thief, 1, Apprentice
 
*Class, Level, & Title: Thief, 1, Apprentice
 
*XP: 0  (+5% bonus to earned XP)
 
*XP: 0  (+5% bonus to earned XP)
*XP for Next Level: 600
+
XP for Next Level:
 
*Alignment: Unaligned
 
*Alignment: Unaligned
  
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<br/>
 
<br/>
 
'''Race and Class Abilities'''
 
'''Race and Class Abilities'''
**Open Locks: 95
+
Open Locks: 95
**Find/Remove Traps: 0
+
 
**Pick Pockets: 20
+
Find/Remove Traps: 0
**Move Silently: 40
+
 
**Climb Sheer Surfaces: 12
+
Pick Pockets: 20
**Hide in Shadows: 20
+
 
**Hear Noise: 1-2
+
Move Silently: 40
 +
 
 +
Climb Sheer Surfaces: 12
 +
 
 +
Hide in Shadows: 20
 +
 
 +
Hear Noise: 1-2
  
 
<br/>
 
<br/>
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*Encumbrance
 
*Encumbrance
 
*Armor:
 
*Armor:
**Leather Armor
+
Leather Armor
 
*Weapons:
 
*Weapons:
**Sword (normal) 1d8
+
Sword (normal) 1d8
**Dagger (1d4)
+
 
**Crossbow (1d6)
+
Dagger (1d4)
**Case w/ 30 quarrels
+
 
 +
Crossbow (1d6)
 +
 
 +
Case w/ 30 quarrels
  
 
*Gear:  
 
*Gear:  
**Thieves' Tools
+
Thieves' Tools
**Water Skin
+
 
 +
Water Skin
  
 
*Coins:
 
*Coins:
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===name===
+
===Character Name===
*Description: .
+
*Description:
*Background:  
+
*Background:
  
 
'''Characteristics'''
 
'''Characteristics'''
*Class, Level, & Title:
+
*Class, Level, & Title
*XP: 0 XP for Next Level:  
+
*XP: XP for Next Level:
*Alignment:  
+
*Alignment:
  
 
'''Attributes'''
 
'''Attributes'''
*STR  
+
*STR
*INT  
+
*INT
*WIS  
+
*WIS
*DEX  
+
*DEX
*CON  
+
*CON
*CHR  
+
*CHR
  
 
'''Combat Stats'''
 
'''Combat Stats'''
 
*AC
 
*AC
 
*HP
 
*HP
*Move  
+
*Move
*Saving Throws:  
+
*Saving Throws:
**Death Ray or Poison  
+
**Death Ray or Poison
**Magic Wands  
+
**Magic Wands
**Paralysis or Turn to Stone  
+
**Paralysis or Turn to Stone
**Dragon Breath  
+
**Dragon Breath
**Rod, Staff, or Spell  
+
**Rod, Staff, or Spell
 
<br/>
 
<br/>
 
'''Race and Class Abilities'''
 
'''Race and Class Abilities'''
Spells:
 
 
 
<br/>
 
<br/>
 
'''Languages:'''
 
'''Languages:'''
 
 
<br/>
 
<br/>
 
'''Gear & Treasure'''
 
'''Gear & Treasure'''
*Encumbrance  
+
*Encumbrance
 
*Armor
 
*Armor
 
*Weapons
 
*Weapons
 
 
*Gear
 
*Gear
 
 
*Coins:
 
*Coins:
 
**GP
 
**GP

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