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Humans of Polesia have had great success in recent centuries and their empires span the world. Magic is now a well understood science, and the other races have become few and far in between as human dominance reaches its zenith. Yet somewhere in the depths of the Void, a doom fast approaches.
 
Humans of Polesia have had great success in recent centuries and their empires span the world. Magic is now a well understood science, and the other races have become few and far in between as human dominance reaches its zenith. Yet somewhere in the depths of the Void, a doom fast approaches.
  
==History==
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==Historical Timeline==
  
 
See full article: [[Timeline (Polesia) | Historical Timeline of Polesia]]
 
See full article: [[Timeline (Polesia) | Historical Timeline of Polesia]]
 
While mortal scholars can only guess at the state of the world beyond ten thousand years in the past, Polesia's history extends much further back in time. Empires and races long since gone extinct or simply biding their time, have covered the world in ages before mankind or even the first humanoids walked Polesia's surface.
 
  
 
== Lands of Polesia ==
 
== Lands of Polesia ==
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====The Spellrend====
 
====The Spellrend====
  
Also known as the Spell Rent Waste, it is a blasted wasteland that contains the ruins of ancient Shahar-Khet and the once the idyllic, desert-elf kingdom of Eredhel.
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Also known as the Spell Rent Waste, it is a blasted wasteland, south of Shahar-Khet, that was once the idyllic, desert-elf kingdom of Eredhel.
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====Thesian Peninsula====
 
====Thesian Peninsula====
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==The Gods of Polesia==
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==Gods of Polesia==
  
 
''Main article:'' [[The Gods of Polesia|List of the Gods of Polesia]]
 
''Main article:'' [[The Gods of Polesia|List of the Gods of Polesia]]
  
 
The gods in Polesia are not as direct as are those of other campaign settings, and generally when you attract the attention of a god (or rather what people worship as a god) it's a very bad thing.
 
The gods in Polesia are not as direct as are those of other campaign settings, and generally when you attract the attention of a god (or rather what people worship as a god) it's a very bad thing.
 
In the millennia since sentient creatures first arose in Polesia there have been countless spirits, outsiders, and monsters worshiped, forgotten, and revived throughout the ages. Currently the following deities are the most [[The Gods of Polesia#The Worldly Gods| commonly worshiped by humans in Antanides]]:
 
 
 
Akmanu (NE): The god of forbidden knowledge who is heavily associated with necromancy.
 
 
Apithia (N): The fickle goddess of love, loss, and delirium.
 
 
Ashtra (N): The goddess associated with destiny and balance.
 
 
Atalos (N): The god of war and soldiers.
 
 
Ekosis (NG): The god of the sun and of glory.
 
 
Epka (NG): The goddess of the earth and a patroness of farmers.
 
 
Erabis (LN): The god of law, courts, and civilization.
 
 
Hazera (CN): A Marabish goddess of the moon and the struggle against the dark.
 
 
Hessa (N): The goddess of community, nobility, as well as a lesser goddess of magic.
 
 
Kalaedes (N): The god of roads and travel.
 
 
Kaleros (CN): The god of revolution and liberty.
 
 
Nikandros (N): The god of music, art, and inspiration.
 
 
Ramna (CN): The goddess of vengeance and harsh justice.
 
 
Typhera (N): The goddess of the sea and exploration.
 
  
 
==Special Groups, Guilds, and Affiliations==
 
==Special Groups, Guilds, and Affiliations==
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===The Stillwater Lodge===
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===The Church of Still Waters===
  
''Main Atricle:'' [[Stillwater Lodge | Stillwater Lodge]]
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''Main Atricle:'' [[Church of Still Waters | Church of Still Waters]]
  
 
A psuedo-religious group obessessed with undeath and immortality, as well as powerful magic.
 
A psuedo-religious group obessessed with undeath and immortality, as well as powerful magic.
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'''Avaladh''': The language of the extinct island empire of Ghōl. Also, a dialect of its written form was used in Shahar-khet as an alphabet for the elites, and a fairly true to form dialect is still spoken by the Belteshazzar. This language is restricted and cannot be spoken as native language without GM permission.
 
'''Avaladh''': The language of the extinct island empire of Ghōl. Also, a dialect of its written form was used in Shahar-khet as an alphabet for the elites, and a fairly true to form dialect is still spoken by the Belteshazzar. This language is restricted and cannot be spoken as native language without GM permission.
  
'''Avandori''': A bastardization of Lataneran mixed with Thesian and Ibori spoken commonly in the Holy Erabissian Empire.
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'''Avandori''': A bastardization of Lataneran mixed with Ibori spoken commonly in the Holy Erabissian Empire.
  
 
'''Benoan''': A derivative of Lataneran spoken by the natives of Benoa.
 
'''Benoan''': A derivative of Lataneran spoken by the natives of Benoa.
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'''Tradespeak''': A pidgin language formed from Marabish, Thesian, and several languages from the Freedlands. Its a very common language throughout the City States, though it is only used for business.
 
'''Tradespeak''': A pidgin language formed from Marabish, Thesian, and several languages from the Freedlands. Its a very common language throughout the City States, though it is only used for business.
 
'''Tugali''': The main language used in Dhumarja, Saamavi, and Kasmira. Also spoken in northern Zumwalla in areas near the Sengari Straits, and Bhetene.
 
  
 
'''Viedoan''': A Lataneran derivative spoken primarily in the Viedoan Empire and throughout the Gellian Isles.
 
'''Viedoan''': A Lataneran derivative spoken primarily in the Viedoan Empire and throughout the Gellian Isles.
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[[Clooney (Polesia)| Clooney]]
 
[[Clooney (Polesia)| Clooney]]
 
 
[[Conric_Planter | Conric Planter]]
 
  
  

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