Editing Polesia
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Humans of Polesia have had great success in recent centuries and their empires span the world. Magic is now a well understood science, and the other races have become few and far in between as human dominance reaches its zenith. Yet somewhere in the depths of the Void, a doom fast approaches. | Humans of Polesia have had great success in recent centuries and their empires span the world. Magic is now a well understood science, and the other races have become few and far in between as human dominance reaches its zenith. Yet somewhere in the depths of the Void, a doom fast approaches. | ||
− | == | + | ==Historical Timeline== |
See full article: [[Timeline (Polesia) | Historical Timeline of Polesia]] | See full article: [[Timeline (Polesia) | Historical Timeline of Polesia]] | ||
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== Lands of Polesia == | == Lands of Polesia == | ||
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====The Spellrend==== | ====The Spellrend==== | ||
− | Also known as the Spell Rent Waste, it is a blasted wasteland | + | Also known as the Spell Rent Waste, it is a blasted wasteland, south of Shahar-Khet, that was once the idyllic, desert-elf kingdom of Eredhel. |
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====Thesian Peninsula==== | ====Thesian Peninsula==== | ||
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− | == | + | ==Gods of Polesia== |
''Main article:'' [[The Gods of Polesia|List of the Gods of Polesia]] | ''Main article:'' [[The Gods of Polesia|List of the Gods of Polesia]] | ||
The gods in Polesia are not as direct as are those of other campaign settings, and generally when you attract the attention of a god (or rather what people worship as a god) it's a very bad thing. | The gods in Polesia are not as direct as are those of other campaign settings, and generally when you attract the attention of a god (or rather what people worship as a god) it's a very bad thing. | ||
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==Special Groups, Guilds, and Affiliations== | ==Special Groups, Guilds, and Affiliations== | ||
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− | ===The | + | ===The Church of Still Waters=== |
− | ''Main Atricle:'' [[ | + | ''Main Atricle:'' [[Church of Still Waters | Church of Still Waters]] |
A psuedo-religious group obessessed with undeath and immortality, as well as powerful magic. | A psuedo-religious group obessessed with undeath and immortality, as well as powerful magic. | ||
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'''Avaladh''': The language of the extinct island empire of Ghōl. Also, a dialect of its written form was used in Shahar-khet as an alphabet for the elites, and a fairly true to form dialect is still spoken by the Belteshazzar. This language is restricted and cannot be spoken as native language without GM permission. | '''Avaladh''': The language of the extinct island empire of Ghōl. Also, a dialect of its written form was used in Shahar-khet as an alphabet for the elites, and a fairly true to form dialect is still spoken by the Belteshazzar. This language is restricted and cannot be spoken as native language without GM permission. | ||
− | '''Avandori''': A bastardization of Lataneran mixed with | + | '''Avandori''': A bastardization of Lataneran mixed with Ibori spoken commonly in the Holy Erabissian Empire. |
'''Benoan''': A derivative of Lataneran spoken by the natives of Benoa. | '''Benoan''': A derivative of Lataneran spoken by the natives of Benoa. | ||
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'''Tradespeak''': A pidgin language formed from Marabish, Thesian, and several languages from the Freedlands. Its a very common language throughout the City States, though it is only used for business. | '''Tradespeak''': A pidgin language formed from Marabish, Thesian, and several languages from the Freedlands. Its a very common language throughout the City States, though it is only used for business. | ||
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'''Viedoan''': A Lataneran derivative spoken primarily in the Viedoan Empire and throughout the Gellian Isles. | '''Viedoan''': A Lataneran derivative spoken primarily in the Viedoan Empire and throughout the Gellian Isles. | ||
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[[Clooney (Polesia)| Clooney]] | [[Clooney (Polesia)| Clooney]] | ||
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