Editing Populated Hexes

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**Bastion is a city of stone, with narrow roads and buildings piled atop one another like enormous children's blocks. Even in the twilight the looming mountains can be felt all around. Torches line the main thoroughfares, and the streets are busy, even in the evening's chill. The Folly proves to be a tall, narrow stone building, the door braced by lanterns tinted green. Inside it is hot and crowded; townsfolk jostle with merchants and sellswords for a table. Over the course of the evening the adventurers hear many things of interest.  
 
**Bastion is a city of stone, with narrow roads and buildings piled atop one another like enormous children's blocks. Even in the twilight the looming mountains can be felt all around. Torches line the main thoroughfares, and the streets are busy, even in the evening's chill. The Folly proves to be a tall, narrow stone building, the door braced by lanterns tinted green. Inside it is hot and crowded; townsfolk jostle with merchants and sellswords for a table. Over the course of the evening the adventurers hear many things of interest.  
 
**A nearby settlement, Norrogal, was attacked by ogres the previous day. While the town militia managed to fight off the sortie with minimal loss of life -- mostly livestock were taken -- the Baroness is offering a bounty of 25 alcedes per ogre head to anyone willing to go after the brutes.
 
**A nearby settlement, Norrogal, was attacked by ogres the previous day. While the town militia managed to fight off the sortie with minimal loss of life -- mostly livestock were taken -- the Baroness is offering a bounty of 25 alcedes per ogre head to anyone willing to go after the brutes.
*"My name is Elhro Arcaphia, and I am the Baroness's seneschal, tasked with the day to day running of the Barony
 
*The Temple of C'thronun is carved into the very mountain itself, through a winding tunnel that looks as though it has not been worked by the Hands of Man. The Earthspeaker is a gaunt man of middling height, his skin the grey of the stone from which the temple is held. "The Weight of the Mountains has seen fit to bring your friend back to life," he says, "although the warrior is week, and will need time to recover. You may go and see him, though, if you would like."
 
 
===Shard's Keep===
 
*The road north follows the pass through the mountains. Ever so often a side-road leads off to the east or west, deeper into the mountains. There are plenty of travelers on the road; merchants, freeholders, guards. At each sideroad the adventurers spy stout round buildings of stone, flying the cerise flag of the Baroness Arcaphia; garrisons of troops to guard the roads. As evening approaches the pass exits the mountains and the companions find there is a large inn at the mouth of the pass: The Shards' Keep, it is called. A stone wall tipped with wood palisade surrounds the building, containing stables, a smithy, and what looks to be a basic general store. A score of wagons are in the yard, accompanied by men-at-arms huddled around campfires.
 
 
The party is told the mercenaries are willing to camp in the yard, while they can stay in the inn proper. The interior is wide open and clean; it looks as if it is peopled largely by merchants and travelers.
 
 
===Alice===
 
* Newton learns the land north of the Ironshards, including Alice, is controlled by the Cardinal Baron, who's keep is located in Alice
 
*The road widens and the woods thin as they travel, with signs of civilization becoming more and more evident. Finally, the party emerges from the trees to behold an enormous clearing, as far as the eye can see, of mostly cultivated fields dotted with houses, copses of fruit trees, and herds of cow and sheep. Ahead of them, barely visible on the horizon, is a smudge that must be Alice, with plumes of smoke rising up into the sky by the hundredfold.
 
 
Alice is a frontier town similar to Junction, maybe twice as big, but sprawling. The dwellings on the perimeter are small and rude, some little more than tents, others mud-daubed huts. It is as if the population of Junction doubled overnight, with no places to put the new inhabitants, so they made do with what they could.
 
 
It is lucky there has been no rain recently, as the streets are hard-packed dirt. The main road is crowded with traffic, with buildings mostly of wood leaning in above the road. The adventurers have two potential courses of action:
 
===Jacaar===
 
*78 miles east of Wolf Keep
 
 
===Phiesen===
 
*31 miles west of Wolf Keep
 
  
 
==People==
 
==People==
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Seneschal Beorthmac is a large, florid man sporting wild chin whiskers and a habit of breathing through his mouth. He motions the adventurers to sit. "I understand you have questions for me!" he exclaims, after everyone has seated, "what can I do to help?"
 
Seneschal Beorthmac is a large, florid man sporting wild chin whiskers and a habit of breathing through his mouth. He motions the adventurers to sit. "I understand you have questions for me!" he exclaims, after everyone has seated, "what can I do to help?"
 
*"I am called Micma Ume", the man says, "and am a purveyor of . . . interesting weapons, shall we say. (weapons dealer in Rheas Ford)
 
*"I am called Micma Ume", the man says, "and am a purveyor of . . . interesting weapons, shall we say. (weapons dealer in Rheas Ford)
*Seek out Pord's contact, one Kirra Lec whom they are supposed to escort north.
 
*There is also the company -- the Northern Mercantile Exchange -- that Feargus had received a letter of introduction to the previous night. The woman, one Cynza Dalin, gave him directions to an office located off the North Road, behind a Twill's Tavern, and ask for a "Matts".
 
*Sanke One-eyed, bandit queen of the eastern Zelaia Plains and Ghawla Hills
 
*The Risen Moon, a tribe of ''cerves'' that roams the eastern Zelaia Plains, led by Hafaha, son of Haki
 
*Lidded Eye Clan, hobgoblins
 
  
 
==History==
 
==History==
 
*several Cycles ago, as the Skeldrene were collapsing to the south, a number of clans of beast-men known as mochyn dominated this area of Absalom. Every so often a strong leader would emerge to unite the tribes, but such alliances rarely lasted more than a generation, if that. Called boar-folk by the historians, the mochyn withdrew to the north as the Variagated Princedoms pushed westward and they came into contact with men.
 
*several Cycles ago, as the Skeldrene were collapsing to the south, a number of clans of beast-men known as mochyn dominated this area of Absalom. Every so often a strong leader would emerge to unite the tribes, but such alliances rarely lasted more than a generation, if that. Called boar-folk by the historians, the mochyn withdrew to the north as the Variagated Princedoms pushed westward and they came into contact with men.
*He sings the old songs as well, those heard throughout the Scarlet Principality: the hard first Nadir of the the Thirteenth Cycle, when Rhea's Ford was but a village, and the first Scarlet Prince held off a warhorde of orcs and goblins almost single-handedly, the Ride to Kesig, an almost mythical land to the south and the Knights who rode off in search of the way there, only to die, one by one, along the way, and the Fall of Zizdul, once the shining city at the edge of the Silver Sea, at the Mouth of the Sarn, slowly collapsing over centuries of decadence and now home to all manner of Chaos-born creatures.
 
  
 
==Organizations==
 
==Organizations==
 
*There are a number of mining camps spread throughout these hills, run by private mercantile concerns. The largest company, the Red Sky Mining Company, is offering a bounty on beastmen heads. Their main office is here, but they’ve established a semi-permanent camp here,” she indicates hex 72.43 (see northern map)
 
*There are a number of mining camps spread throughout these hills, run by private mercantile concerns. The largest company, the Red Sky Mining Company, is offering a bounty on beastmen heads. Their main office is here, but they’ve established a semi-permanent camp here,” she indicates hex 72.43 (see northern map)
 
*The Red Sky Mining Company is the largest mining concern to the north. There are others -- the Crimson Mercantile Exchange has a foothold there as well -- but the Red Sky is the big one
 
*The Red Sky Mining Company is the largest mining concern to the north. There are others -- the Crimson Mercantile Exchange has a foothold there as well -- but the Red Sky is the big one
*Feargus is also approached by a woman in robes of red and brown, her hair tied up in a bun, with prim gold and silver earrings winking at him. "I don't know what you are currently engaged in," she says, "but if half of those songs are true the organization I work with might be interested in . . . working with you. Name's Cynza Dalin. I'm a representative of the Northern Mercantile Exchange, based in Alice. We're focused on exploring and developing new sources of revenue streams from the areas to the north of the Principality, and I'm always interested in meeting people that can help facilitate that."
 
  
 
===Religious===
 
===Religious===

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