Editing Power Words
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− | | 1. Power Word {NOGTZ!}: | + | | 1. Power Word {NOGTZ!}: '''Magic Negation.''' |
− | | 2. Power Word {POLRZ!}: | + | | 2. Power Word {POLRZ!}: '''Chaos Negation.''' |
− | | 3. Power Word {SHAGSK!): Psychic Defense. | + | | 3. Power Word {SHAGSK!): '''Psychic Defense. ''' |
− | + | | 4. Power Word {ASKIIR!}: '''Psychic Disrupt.''' | |
− | | 4. Power Word {ASKIIR!}: | + | | 5. Power Word {KROLAK!}: '''Neural Disrupt.''' |
− | | 5. Power Word {KROLAK | + | | 6. Power Word {LIEVZ!}: '''Life force.''' |
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− | + | 7. Power Word {SCHANG!}: Resume True | |
− | + | Form. This is a command that forces a person or thing to go | |
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− | 7. Power Word {SCHANG!}: Resume True Form. | ||
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− | This is a command that forces a person or thing to go | ||
back to their true form. It is only effective on things that are not | back to their true form. It is only effective on things that are not | ||
currently in their proper shape. It's really useful ir. dir.pelling | currently in their proper shape. It's really useful ir. dir.pelling | ||
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8. Power Word {FORTZ!}: Defensive Luck. | 8. Power Word {FORTZ!}: Defensive Luck. | ||
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Creates an instant of fortunate karma, sort of like a small dose | Creates an instant of fortunate karma, sort of like a small dose | ||
of "Good Stuff." Results will be either fortunate events for the | of "Good Stuff." Results will be either fortunate events for the | ||
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on a patch of ice. | on a patch of ice. | ||
− | 9. Power Word {LEGANT!}: Pattern Negation. | + | 9. Power Word {LEGANT!}: Pattern |
− | + | Negation. As with Chaos Negation, it's something you cast | |
− | As with Chaos Negation, it's something you cast | ||
against yourself. Works internally as protection against the | against yourself. Works internally as protection against the | ||
influence of Pattern. | influence of Pattern. | ||
10. Power Word {VOILE!}: Pain Attack. | 10. Power Word {VOILE!}: Pain Attack. | ||
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Gives a "jolt" of pain to the person or creature at which it is | Gives a "jolt" of pain to the person or creature at which it is | ||
directed. The momentary pain is a distraction, but does no real | directed. The momentary pain is a distraction, but does no real | ||
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11. Power Word {JASK!}: Trump Disrupt. | 11. Power Word {JASK!}: Trump Disrupt. | ||
− | |||
Can be cast against a Trump card, instantly blocking any | Can be cast against a Trump card, instantly blocking any | ||
active connection. Used either against a card in the caster's | active connection. Used either against a card in the caster's | ||
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− | 12. Power Word {MAGIQUE!}: Process Surge. | + | 12. Power Word {MAGIQUE!}: Process |
− | + | Surge. In any process (fire, magic, pattern, etc.) this adds an | |
− | In any process (fire, magic, pattern, etc.) this adds an | ||
extra burst or push. For example, casting it on a working auto | extra burst or push. For example, casting it on a working auto | ||
engine would give it a quickie burst of extra power. A campfire | engine would give it a quickie burst of extra power. A campfire | ||
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13. Power Word {QU1MK!}: Process Snuff. | 13. Power Word {QU1MK!}: Process Snuff. | ||
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Momentarily dampens whatever is affected. Throwing it at a | Momentarily dampens whatever is affected. Throwing it at a | ||
car's engine would cause it to slow slightly, or even stall out. A | car's engine would cause it to slow slightly, or even stall out. A | ||
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− | 14. Power Word {OMBRE!}: Shade. | + | 14. Power Word {OMBRE!}: Shade. Adds to |
− | + | the darkness of all shadows in an area. The effects are spooky, | |
− | Adds to the darkness of all shadows in an area. The effects are spooky, | ||
frightening, scary and forbidding, but with no real effect. | frightening, scary and forbidding, but with no real effect. | ||
Basically used to disorient and confuse. | Basically used to disorient and confuse. | ||
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15. Power Word {LUUM!}: Light Strobe. | 15. Power Word {LUUM!}: Light Strobe. | ||
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Releases a bright "strobe" or burst of white light. Can emit from | Releases a bright "strobe" or burst of white light. Can emit from | ||
the character speaking the Power Word, or from an object that | the character speaking the Power Word, or from an object that | ||
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− | 16. Power Word {AFLAK!}: Spark. | + | 16. Power Word {AFLAK!}: Spark. Creates a |
− | + | single spark, like that generated when a match is first struck. | |
− | Creates a single spark, like that generated when a match is first struck. | ||
Only lasts a moment, but it's enough to start a fire, ignite | Only lasts a moment, but it's enough to start a fire, ignite | ||
something, or, against a living creature, cause a bit of pain. | something, or, against a living creature, cause a bit of pain. | ||
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17. Power Word {HURG!}: Burst of Magic. | 17. Power Word {HURG!}: Burst of Magic. | ||
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Generates a "pulse" of magical energy, either inside the caster's | Generates a "pulse" of magical energy, either inside the caster's | ||
body, or at some point outside of it (the fingertip, for example). | body, or at some point outside of it (the fingertip, for example). | ||
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− | 18. Power Word {MARSK!}: Weaken Structure. | + | 18. Power Word {MARSK!}: Weaken |
− | + | Structure. Temporarily weakens the molecular structure | |
− | Temporarily weakens the molecular structure | ||
of an object. Works best on rigid objects made of metal, stone, | of an object. Works best on rigid objects made of metal, stone, | ||
glass, and plastic. It's ineffective against organic material, | glass, and plastic. It's ineffective against organic material, | ||
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− | 19. Power Word {HAGGK!}: Thunder. | + | 19. Power Word {HAGGK!}: Thunder. The |
− | + | Power Word, as spoken, is transformed into the sound of | |
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thunder bolt, just as if a stroke of lightning banged right from | thunder bolt, just as if a stroke of lightning banged right from | ||
the caster's mouth. Loud, with a sound that carries, and | the caster's mouth. Loud, with a sound that carries, and | ||
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− | 20. Power Word {ZZAAQ!}: Burst of Psyche. | + | 20. Power Word {ZZAAQ!}: Burst of |
− | + | Psyche. The caster's Psyche is boosted, just for an instant. | |
− | The caster's Psyche is boosted, just for an instant. | ||
This may be enough to assist at a critical moment of an | This may be enough to assist at a critical moment of an | ||
attempted Trump call, or during a Psychic battle. It also serves | attempted Trump call, or during a Psychic battle. It also serves | ||
to brighten the character's Psyche, so that an observer will | to brighten the character's Psyche, so that an observer will | ||
notice the character. | notice the character. | ||
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− | + | {| class="wikitable" | |
+ | |||
+ | |Anatomics | ||
+ | |'''Blend''' | ||
+ | |Blind | ||
+ | |Catfall | ||
+ | |Catfeet | ||
+ | |Chain | ||
+ | |- | ||
+ | |Chill | ||
+ | |'''Clean''' | ||
+ | |Color | ||
+ | |Dampen | ||
+ | |Dust | ||
+ | |Enrich | ||
+ | |- | ||
+ | |'''Exterminate or Zap''' | ||
+ | |Extinguish | ||
+ | |Firefinger | ||
+ | |Float | ||
+ | |Gather | ||
+ | |Gun | ||
+ | |- | ||
+ | |Heat | ||
+ | |Haunting | ||
+ | |Knot | ||
+ | |Know Direction | ||
+ | |Legerdemain | ||
+ | |Mend | ||
+ | |- | ||
+ | |Page Light | ||
+ | |'''Purify Water''' | ||
+ | |'''Sharpen''' | ||
+ | |Shield | ||
+ | |Slip | ||
+ | |Speed | ||
+ | |- | ||
+ | |Stitch | ||
+ | |Sober | ||
+ | |Stumble | ||
+ | |'''Temperature''' | ||
+ | |Tie | ||
+ | |Turn Page | ||
+ | |- | ||
+ | |Unseen Hand | ||
+ | |Weathertell | ||
+ | |Werelight (or Bluelight) | ||
+ | |} |