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*1. Power Word {NOGTZ!}: Magic Negation.
  
==Power Words==
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This spells allows the disruption of gathering magical energies. As a Sorcerer casts a spell, or releases a stored spell, the Power Word disrupts the elegant structure of a spell and renders it useless. If used fast enough it can also fizzle trap spells or wards before they are unleashed. The moreowerful the Psyche of the invoker of the Power Word,relative to that of the source of the Magic, the more effective it
 
 
===1. Power Word {NOGTZ!}: Magic Negation. ===
 
 
 
This spells allows the disruption of gathering magical energies. As a Sorcerer casts a spell, or releases a stored spell, the Power Word disrupts the elegant structure of a spell and renders it useless. If used fast enough it can also fizzle trap spells or wards before they are unleashed.  
 
 
 
The more powerful the Psyche of the invoker of the Power Word,relative to that of the source of the Magic, the more effective it
 
 
will be. It can also be used to neutralize active magic, including shields and wards, and other things charged with magical energies.
 
will be. It can also be used to neutralize active magic, including shields and wards, and other things charged with magical energies.
 
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*2. Power Word {POLRZ!}: Chaos Negation.
===2. Power Word {POLRZ!}: Chaos Negation.===
 
  
 
Used only against yourself. It works internally, inside your
 
Used only against yourself. It works internally, inside your
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or by other damaging Chaos attacks.
 
or by other damaging Chaos attacks.
  
===3. Power Word {SHAGSK!): Psychic Defense.===
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*3. Power Word {SHAGSK!): Psychic Defense.
  
Creates a burst of internal Psyche, enough to disrupt any contact that you are involved in. Also works great
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Creates a burst of internal Psyche, enough to
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disrupt any contact that you are involved in. Also works great
 
against the pressure of others trying to break into your mind.
 
against the pressure of others trying to break into your mind.
 
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Lasts only for a second but very useful against unexpected
Lasts only for a second but very useful against unexpected attacks during times of psychic contact, or, for example, during
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attacks during times of psychic contact, or, for example, during
 
a trump call.
 
a trump call.
  
===4. Power Word {ASKIIR!}: Psychic Disrupt.===
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*4. Power Word {ASKIIR!}: Psychic Disrupt.
  
Directly affects the creature. Naming the target, especially with its "true name" ("Merlin Askiir!") makes it much more effective. It works to disrupt the concentration of the victim. So, someone with the Logrus or Pattern brought to mind, or someone in a tenuous Trump contact, would lose their focus and have to start over again. Likewise someone casting magic would be interrupted. Against a "named" target it will work no matter what the difference in Psyche. Used without a name, it is possible that the object of the Psychic Disrupt, if
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Directly affects the creature. Naming the target,
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especially with its "true name" ("Merlin Askiir!") makes it
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much more effective. It works to disrupt the concentration of
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the victim. So, someone with the Logrus or Pattern brought to
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mind, or someone in a tenuous Trump contact, would lose their
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focus and have to start over again. Likewise someone casting
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magic would be interrupted. Against a "named" target it will
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work no matter what the difference in Psyche. Used without a
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name, it is possible that the object of the Psychic Disrupt, if
 
superior in Psyche, will be unaffected.
 
superior in Psyche, will be unaffected.
 
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Repeated use of the Psychic Disrupt Power Word, against
Repeated use of the Psychic Disrupt Power Word, against the same opponent, will become less and less effective. Having
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the same opponent, will become less and less effective. Having
 
once felt its effect, the victim can brace for subsequent attacks.
 
once felt its effect, the victim can brace for subsequent attacks.
  
===5. Power Word {KROLAK!}: Neural Disrupt. ===
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*5. Power Word {KROLAK!}: Neural Disrupt.  
  
Directly affects a creature, throwing off their coordination, and causing them to twitch or flinch
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Directly affects a creature, throwing off their
involuntarily. This is best used in a critical moment of battle, changing the Warfare situation for a moment. Out of combat it
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coordination, and causing them to twitch or flinch
works if you need to grab something away from somebody, knock them over, or do something where a momentary break
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involuntarily. This is best used in a critical moment of battle,
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changing the Warfare situation for a moment. Out of combat it
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works if you need to grab something away from somebody,
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knock them over, or do something where a momentary break
 
in their coordination comes in handy.
 
in their coordination comes in handy.
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Naming the target, like "Oberon Krolak!" makes it
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effective against that opponent. If the target is unnamed, then
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the user of the Power Word must have a superior Psyche.
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After the first time, it's possible for victims to steel their
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mind against the Power Word, and resist it's effects.
  
Naming the target, like "Oberon Krolak!" makes it effective against that opponent. If the target is unnamed, then the user of the Power Word must have a superior Psyche. After the first time, it's possible for victims to steel their mind against the Power Word, and resist it's effects.
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*6. Power Word {LIEVZ!}: Lifeforce.  
  
===6. Power Word {LIEVZ!}: Lifeforce.===
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This
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power word generates a burst of living energy in the target.
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Doesn't actually have enough time to do any healing, but does
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break destructive anti-life energies. Also functions well as a
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"wake up call" for those who are sleeping or unconscious. It's
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also useful in certain medical emergencies, where the heart,
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lungs or brain may have "seized" up momentarily. The target
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will feel "good" briefly, as if they were in the peak of health,
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regardless of their true condition.
  
This power word generates a burst of living energy in the target. Doesn't actually have enough time to do any healing, but does
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*7. Power Word {SCHANG!}: Resume True Form.
break destructive anti-life energies. Also functions well as a "wake up call" for those who are sleeping or unconscious. It's
 
also useful in certain medical emergencies, where the heart, lungs or brain may have "seized" up momentarily. The target
 
will feel "good" briefly, as if they were in the peak of health, regardless of their true condition.
 
  
===7. Power Word {SCHANG!}: Resume True Form.===
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This is a command that forces a person or thing to go
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back to their true form. It is only effective on things that are not
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currently in their proper shape. It's really useful ir. dir.pelling
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magical alterations in just about anything. Shape Shifters, and
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things with the power of Shape Shifting, can resist the effects,
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but only with effort.
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If used against an unnamed target the caster will need a
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Psyche advantage. However, even if the Power Word fails, it is
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likely that any shape-shifted subject will have reacted in some
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way. Repeated use against the same opponent will be
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gradually less and less effective.
  
This is a command that forces a person or thing to go back to their true form. It is only effective on things that are not
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*8 Power Word {FORTZ!}: Defensive Luck.
currently in their proper shape. It's really useful in dispelling magical alterations in just about anything. Shape Shifters, and
 
things with the power of Shape Shifting, can resist the effects, but only with effort.
 
 
 
If used against an unnamed target the caster will need a Psyche advantage. However, even if the Power Word fails, it is likely that any shape-shifted subject will have reacted in some way. Repeated use against the same opponent will be gradually less and less effective.
 
 
 
===8 Power Word {FORTZ!}: Defensive Luck===
 
  
 
Creates an instant of fortunate karma, sort of like a small dose
 
Creates an instant of fortunate karma, sort of like a small dose
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timely to use it just as the enemy's foot is about to touch down
 
timely to use it just as the enemy's foot is about to touch down
 
on a patch of ice.
 
on a patch of ice.
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*9. Power Word {LEGANT!}: Pattern Negation.
  
===9. Power Word {LEGANT!}: Pattern Negation.===
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As with Chaos Negation, it's something you cast
 
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against yourself. Works internally as protection against the
As with Chaos Negation, it's something you cast against yourself. Works internally as protection against the
 
 
influence of Pattern.
 
influence of Pattern.
  
===10. Power Word {VOILE!}: Pain Attack.===
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10. Power Word {VOILE!}: Pain Attack.
  
 
Gives a "jolt" of pain to the person or creature at which it is
 
Gives a "jolt" of pain to the person or creature at which it is
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can be driven into helpless terror by repeated uses.
 
can be driven into helpless terror by repeated uses.
  
===11. Power Word {JASK!}: Trump Disrupt.===
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11. Power Word {JASK!}: Trump Disrupt.
  
 
Can be cast against a Trump card, instantly blocking any
 
Can be cast against a Trump card, instantly blocking any
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another deck
 
another deck
  
===12. Power Word {MAGIQUE!}: Process Surge.===
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12. Power Word {MAGIQUE!}: Process Surge.
  
In any process (fire, magic, pattern, etc.) this adds an extra burst or push. For example, casting it on a working auto
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In any process (fire, magic, pattern, etc.) this adds an
engine would give it a quickie burst of extra power. A campfire would briefly flare up. The most it can do is double the energy
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extra burst or push. For example, casting it on a working auto
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engine would give it a quickie burst of extra power. A campfire
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would briefly flare up. The most it can do is double the energy
 
exchange rate of the normal reaction.
 
exchange rate of the normal reaction.
  
===13. Power Word {QU1MK!}: Process Snuff.===
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13. Power Word {QU1MK!}: Process Snuff.
  
 
Momentarily dampens whatever is affected. Throwing it at a
 
Momentarily dampens whatever is affected. Throwing it at a
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down momentarily.
 
down momentarily.
  
===14. Power Word {OMBRE!}: Shade.===
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14. Power Word {OMBRE!}: Shade.
  
Adds to the darkness of all shadows in an area. The effects are spooky, frightening, scary and forbidding, but with no real effect.
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Adds to
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the darkness of all shadows in an area. The effects are spooky,
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frightening, scary and forbidding, but with no real effect.
 
Basically used to disorient and confuse.
 
Basically used to disorient and confuse.
  
===15. Power Word {LUUM!}: Light Strobe.===
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15. Power Word {LUUM!}: Light Strobe.
  
Releases a bright "strobe" or burst of white light. Can emit from the character speaking the Power Word, or from an object that
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Releases a bright "strobe" or burst of white light. Can emit from
is being touched. Useful in temporarily blinding an opponent(at least the first time), but pretty useless for illumination.
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the character speaking the Power Word, or from an object that
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is being touched. Useful in temporarily blinding an opponent
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(at least the first time), but pretty useless for illumination.
  
===16. Power Word {AFLAK!}: Spark. ===
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16. Power Word {AFLAK!}: Spark.  
  
 
Creates a
 
Creates a
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caster's body.
 
caster's body.
  
===17. Power Word {HURG!}: Burst of Magic.===
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17. Power Word {HURG!}: Burst of Magic.
  
 
Generates a "pulse" of magical energy, either inside the caster's
 
Generates a "pulse" of magical energy, either inside the caster's
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Logrus sight or by other means of detection.
 
Logrus sight or by other means of detection.
  
===18. Power Word {MARSK!}: Weaken Structure. ===
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18. Power Word {MARSK!}: Weaken Structure.  
  
 
Temporarily weakens the molecular structure
 
Temporarily weakens the molecular structure
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or armor might shatter when struck.
 
or armor might shatter when struck.
  
===19. Power Word {HAGGK!}: Thunder. ===
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19. Power Word {HAGGK!}: Thunder.
  
 
The Power Word, as spoken, is transformed into the sound of
 
The Power Word, as spoken, is transformed into the sound of
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startling. About the worst damage possible is temporary
 
startling. About the worst damage possible is temporary
 
deafness if shouted directly into the ear of a victim.
 
deafness if shouted directly into the ear of a victim.
 
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20. Power Word {ZZAAQ!}: Burst of
===20. Power Word {ZZAAQ!}: Burst of Psyche.===
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Psyche. The caster's Psyche is boosted, just for an instant.
 
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This may be enough to assist at a critical moment of an
The caster's Psyche is boosted, just for an instant. This may be enough to assist at a critical moment of an attempted Trump call, or during a Psychic battle. It also serves to brighten the character's Psyche, so that an observer will notice the character
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attempted Trump call, or during a Psychic battle. It also serves
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to brighten the character's Psyche, so that an observer will
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notice the character

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