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'''Night''' (Spell)
 
'''Night''' (Spell)
* ''Darken'' - (Spell - Instant, Once per scene, (X*10) sq. ft. Min Skill-5)You can darken or otherwise obscure an area the size of a room (X*10) sq. ft. The target is 15 to change the lighting from regular to dim light, or from dim light to darkness. To change from regular light to darkness the target is 10. The to double the area the target is decreased to 10.
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* ''Darken'' - (Spell - Instant, Once per scene, (X*10) sq. ft.)You can darken or otherwise obscure an area the size of a room (X*10) sq. ft. The target is 15 to change the lighting from regular to dim light, or from dim light to darkness. To change from regular light to darkness the target is 10. The to double the area the target is decreased to 10.
  
* ''Cloak of Shadows'' - (Spell - Instant, Target, Once per scene, Min Skill-5) The target add X to their Stealth.
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* ''Cloak of Shadows'' - (Spell - Instant, Target, Once per scene) The target add X to their Stealth.
  
* ''Sleep'' - (Spell - Instant, Target, Once per scene, Con Save, Min Skill-5)The target feels very sleepy. This has little effect on those engaged in vigorous activity (like combat), but a guard sitting on a chair will fall asleep.
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* ''Sleep'' - (Spell - Instant, Target, Once per scene, Con Save)The target feels very sleepy. This has little effect on those engaged in vigorous activity (like combat), but a guard sitting on a chair will fall asleep.
  
  
 
'''Protection''' (Spell/Item)
 
'''Protection''' (Spell/Item)
* ''Armor'' - (Spell - Instanct self only, 1 per battle, Min Skill-5) (Item Once per season if do nothing else) You gain 2X Armor if you have no armor other then a shield or X armor if wearing any armor.
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* ''Armor'' - (Spell - Instanct self only, 1 per battle) (Item Once per season if do nothing else) You gain 2X Armor if you have no armor other then a shield or X armor if wearing any armor.
  
* ''Evasion'' - (Spell - Instanct self only, 1 per battle, Min Skill-5) (Item Once per season if do nothing else) You Gain X Dodge
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* ''Evasion'' - (Spell - Instanct self only, 1 per battle) (Item Once per season if do nothing else) You Gain X Dodge
  
* ''Reactions'' - (Spell - Instanct self only, 1 per battle, Min Skill-5) (Item Once per season if do nothing else) You Gain X Dexterity or X to you Awareness Skill which ever is more appropriate.
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* ''Reactions'' - (Spell - Instanct self only, 1 per battle) (Item Once per season if do nothing else) You Gain X Dexterity or X to you Awareness Skill which ever is more appropriate.
  
* ''Spirit Ward'' - (Spell - Instanct self only, 1 per battle, Min Skill-5) (Item Once per season if do nothing else) You gain +X to all resist rolls when dealing with spirits and spirits do 2 dice less damage to you.
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* ''Spirit Ward'' - (Spell - Instanct self only, 1 per battle) (Item Once per season if do nothing else) You gain +X to all resist rolls when dealing with spirits and spirits do 2 dice less damage to you.
  
* ''Ceaseless Vigilance'' - (Spell - Instanct Target, once per day, (X*100 sq. ft)) (Item Once per season if do nothing else)You gain X Awareness and will not fall asleep while on guard duty by any means magical or natural.
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* ''Ceaseless Vigilance'' - (Spell - Instanct Target, once per day, (X*100 sq. ft.)) (Item Once per season if do nothing else)You gain X Awareness and will not fall asleep while on guard duty by any means magical or natural.
  
* ''Safe Campsite'' - (Spell - Instanct Target, once per day, (X*100 sq. ft.)., Min Skill-5) You can sense strong hostile emotions nearby and will wake up if they are present.
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* ''Safe Campsite'' - (Spell - Instanct Target, once per day, (X*100 sq. ft.)) You can sense strong hostile emotions nearby and will wake up if they are present.
  
* ''Steadfast'' - (Spell - Instanct self only, 1 per battle., Min Skill-5) (Item Once per season if do nothing else) You will pass all knock down rolls
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* ''Steadfast'' - (Spell - Instanct self only, 1 per battle) (Item Once per season if do nothing else) You will pass all knock down rolls
  
  
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* ''Divine Past'' - (Ritual - 1 hour Self Only, X hours per day, Min Skill-5) You can see what happened in the past at your current location.
 
* ''Divine Past'' - (Ritual - 1 hour Self Only, X hours per day, Min Skill-5) You can see what happened in the past at your current location.
 
* ''Visions'' - (Ritual - 1 hour Self Only, X hours per day, Min Skill-10) Duration is the time it takes to cast spell.  You spend the casting time concentrating on a particular person, place, or object with a question in mind.  Success means you know part of the answer to this question, the higher the spell roll, the more information is gained. With a fumble, you will "know" false answers to the question. If the object/person/place is not with you, take a -5 penalty to your roll.
 
* ''Visions'' - (Ritual - 1 hour Self Only, X hours per day, Min Skill-10) Duration is the time it takes to cast spell.  You spend the casting time concentrating on a particular person, place, or object with a question in mind.  Success means you know part of the answer to this question, the higher the spell roll, the more information is gained. With a fumble, you will "know" false answers to the question. If the object/person/place is not with you, take a -5 penalty to your roll.
* ''Language'' - (Spell - Instanct self only, 1 per scene, Min Skill-10) The target of the spell can speak and understand all languages. If the target is literate, he may also read and write any language. This does not allow the target to understand coded messages.
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* ''Language'' - (Spell - Instanct self only, 1 per scene) The target of the spell can speak and understand all languages. If the target is literate, he may also read and write any language. This does not allow the target to understand coded messages.
  
  

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