Editing Prestige Class: Bladebond
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:'''Alignment:''' Any lawful.<br> | :'''Alignment:''' Any lawful.<br> | ||
:'''Base Attack Bonus:''' +5.<br> | :'''Base Attack Bonus:''' +5.<br> | ||
− | :'''Skills:''' Concentration 5 ranks, | + | :'''Skills:''' Concentration 5 ranks, Intimidate 5 ranks, Survival 5 ranks.<br> |
:'''Feats:''' Combat Expertise, Weapon Focus (any weapon).<br> | :'''Feats:''' Combat Expertise, Weapon Focus (any weapon).<br> | ||
:'''Special:''' Must complete an oath of service (see below) to either an overlord or an ideal. | :'''Special:''' Must complete an oath of service (see below) to either an overlord or an ideal. | ||
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==Class Skills== | ==Class Skills== | ||
− | The bladebond’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Jump (Str), Knowledge (local and Shadow) (Int), Survival (Wis), and Sense Motive (Wis | + | The bladebond’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (local and Shadow) (Int), Survival (Wis), and Sense Motive (Wis). |
'''Skill Points at Each Level:''' 4 + Int Modifier. | '''Skill Points at Each Level:''' 4 + Int Modifier. | ||
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If the ritual is interrupted, it can be begun again at any time, but it must run for a full 24 hours for the signature weapon to be imbued. The bladebond pays the XP cost as soon as the ritual has been completed. | If the ritual is interrupted, it can be begun again at any time, but it must run for a full 24 hours for the signature weapon to be imbued. The bladebond pays the XP cost as soon as the ritual has been completed. | ||
− | A bladebond's signature weapon has a caster level equal to the character’s class level +10 | + | A bladebond's signature weapon has a caster level equal to the character’s class level +10. |
''Imbuing Double Weapons:'' A double weapon may be imbued, but both ends of the weapon must be paid for and imbued separately. | ''Imbuing Double Weapons:'' A double weapon may be imbued, but both ends of the weapon must be paid for and imbued separately. | ||
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|colspan="6" style="background:#efefef;font-size=9px;" | ** The XP cost presented here assumes that the weapon being imbued does not already have an enhancement bonus. If it does, the cost to imbue it with additional power is reduced. For instance, if a bladebond has a +1 longsword and wants to imbue it with the power to be a +3 longsword, he may do so by paying the difference in XP between creating a +1 weapon and a +3 weapon (360 minus 40, or 320 XP). | |colspan="6" style="background:#efefef;font-size=9px;" | ** The XP cost presented here assumes that the weapon being imbued does not already have an enhancement bonus. If it does, the cost to imbue it with additional power is reduced. For instance, if a bladebond has a +1 longsword and wants to imbue it with the power to be a +3 longsword, he may do so by paying the difference in XP between creating a +1 weapon and a +3 weapon (360 minus 40, or 320 XP). | ||
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These oaths are not trivial, and prospective bladebond who attempt to enter the prestige class with broad oaths or ones deliberately easy to fulfill find themselves spurned and cannot join the class at all, even if they meet the other requirements. | These oaths are not trivial, and prospective bladebond who attempt to enter the prestige class with broad oaths or ones deliberately easy to fulfill find themselves spurned and cannot join the class at all, even if they meet the other requirements. | ||
− | A bladebond who breaks his oath, for whatever reason, loses access to his bladebond special abilities and must | + | A bladebond who breaks his oath, for whatever reason, loses access to his bladebond special abilities and must receive an atonement spell from a cleric or druid of his alignment ro get them back and continue advancing in the bladebond class. A bladebond must also strictly adhere to his alignment. A bladebond who intentionally and seriously violates his alignment also breaks faith and endures the same negative effects. |
This dual requirement can pose a serious conundrum at times. If a lawful good bladebond swears service to a lord who then orders the bladebond to commit an evil act, the bladebond is caught between his oath and his alignment. He must violate one to fulfill the other, and either way he needs to atone. If the bladebond chooses his alignment, he can break his oath, gain atonement, and swear a new oath (often one relating to “correcting” his former lord). He can then advance as a bladebond again. If the bladebond chooses his lord, he changes alignment and must gain atonement from, in this case, an evil cleric. | This dual requirement can pose a serious conundrum at times. If a lawful good bladebond swears service to a lord who then orders the bladebond to commit an evil act, the bladebond is caught between his oath and his alignment. He must violate one to fulfill the other, and either way he needs to atone. If the bladebond chooses his alignment, he can break his oath, gain atonement, and swear a new oath (often one relating to “correcting” his former lord). He can then advance as a bladebond again. If the bladebond chooses his lord, he changes alignment and must gain atonement from, in this case, an evil cleric. | ||
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''DM Note:'' The idea of the oath of service does not exist to punish a player to chooses to roleplay a bladebond, but to challenge that player. The bladebond is a powerful prestige class, and the oath of service is one of the costs that goes along with it. You should work with the player to come up with an oath that fits into your campaign – one that provides the player with roleplaying opportunities and you with a hook you can use to motivate the entire party. | ''DM Note:'' The idea of the oath of service does not exist to punish a player to chooses to roleplay a bladebond, but to challenge that player. The bladebond is a powerful prestige class, and the oath of service is one of the costs that goes along with it. You should work with the player to come up with an oath that fits into your campaign – one that provides the player with roleplaying opportunities and you with a hook you can use to motivate the entire party. | ||
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