Editing Proteus

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
This is the wiki page for the play-by-post FATE game, Delusions of Grandeur using the FATE core [https://fate-srd.com rules] as hacked by [https://forum.rpg.net/member.php?166623-Reality-Glitch Reality Glitch].
+
This is the wiki page for the play-by-post FATE game, Proteus using the FATE core rules as hacked by Reality Glitch.
  
 
=Threads=
 
=Threads=
 
===Recruitment Thread===
 
===Recruitment Thread===
[https://forum.rpg.net/showthread.php?800267-Proteus-a-World-of-Science-Fantasy-Adventure-for-Fate-Core Thread]
 
  
===Out Of Character Thread===
+
===Out Of Character Threads===
[https://forum.rpg.net/showthread.php?802266-Proteus-a-World-of-Adventure-for-Fate-Core OOC]
+
 
 +
===In Character Threads===
 +
 
  
===In Character Thread===
 
[https://forum.rpg.net/showthread.php?803510-Delusions-of-Grandeur-Proteus IC]
 
 
=Campaign House Rules=
 
=Campaign House Rules=
  
*'''Refresh Rate''': 6
+
*'''Refresh Rate''':  
 
*'''Starting Aspects''':
 
*'''Starting Aspects''':
**(High Concept)
+
*'''Stunts'''
**(Trouble)
+
*'''Anti-Stunts'''
**(Origin)
+
=PCs=
**(History)
 
*'''Skill Points''': 21
 
*'''Stunts''': 0
 
*'''Extras'''
 
*'''Anti-Stunts''': up to 3
 
*'''Gear Aspects''': Allowed
 
 
 
==PCs==
 
 
 
=[[Leroy Camden]]=
 
  
 +
==Leroy Camden==
 
Played by Enigmatic One
 
Played by Enigmatic One
 +
===Aspects===
 +
*''M.U.R.C.A. Special Operative'' (High Concept)
 +
*''Superiors With Questionable Decisions and Motives''(Trouble)
 +
*(Origin)
 +
*(History)
 +
*''Advanced Armaments''(Guest Star with: Nepene's Grey)
 +
*(Crossing Paths)
  
Aspects
+
Skills:
*'''M.U.R.C.A. Special Operative''' (High Concept)
 
*'''Superiors With Questionable Decisions and Motives''' (Trouble)
 
*'''Raised in a Hostile Environment''' (Origin)
 
*'''In Deep with the Mob''' (History)
 
*'''Advanced Armaments''' (Guest Star with: Nepene's Grey)
 
*'''Picky Standards for Partners''' (Crossing Paths with: Captain Shaw)
 
  
Skills:
 
 
*Superb (+5): Athletics
 
*Superb (+5): Athletics
 
*Great (+4): Combat
 
*Great (+4): Combat
*Good (+3): Physique
+
*Good (+3):
*Fair (+2): Investigate, Provoke, Will
+
*Fair (+2): Physique, Provoke, Will
 
*Average (+1): General Knowledge, Stealth, Survival
 
*Average (+1): General Knowledge, Stealth, Survival
 
+
*Three skill points remaining.
 +
*One more skill at Good (+3) required.
 +
[/LIST]
 
Stunts:
 
Stunts:
*''Lightning Acquisition'': Use Athletics in place of Burglary when your ability with parkour and/or physical agility would make a significant difference.
 
*''Heavy Hitter'': When you succeed with style on a Combat overcome and choose to reduce the result by one to gain a boost, you gain a full situation aspect with a free invocation instead.
 
 
 
 
Anti-Stunts:
 
Anti-Stunts:
 
 
Consequences:
 
Consequences:
*Physical: Minor, Mild, Medium
+
[LIST]
*Mental: Minor, Mild
+
[*]Physical: Minor, Mild
*Social:
+
[*]Mental: Minor, Mild
*Wealth:
+
[*]Social:
*Mana:
+
[*]Wealth:
*Generic: Minor, Mild, Medium, Moderate, Major, Severe
+
[*]Mana:
 +
[*]Generic: Minor, Mild, Medium, Moderate, Major, Severe
 +
[/LIST]
 +
Other Extras:
 +
Refresh: 6
  
Other Extras:
+
===Refresh===
 +
Refresh: 6
  
Refresh: 4
+
=
 +
===Skills===
 +
*
  
=[[Captain Martin Shaw]]=
+
===Stunts===
 +
*
 +
===Anti-Stunts===
  
Played by Meriss
+
===Background (abbreviated)===
 +
*
  
 +
=Stuff=
 +
=[/sblock][sblock=Nepene]Name:
 
Aspects:
 
Aspects:
*'''Crusty River Boat Captain''': (High Concept)
+
[LIST]
*'''Grumpy Old Man''' (Trouble)
+
[*][B][I]Proteus Xeno-Researcher[/I][/B] (High Concept)
*'''Born and Raised in the Void''' (Origin)
+
[*][B][I]My Ex is a Microbial Super Intelligence[/I][/B] (Trouble)
*'''"I've Seen this all Before"''': (History)
+
[*](Origin)
*'''Expecting Something More Alien''': (Guest Star: Claud Burns)
+
[*](Histiry)
*'''"I'm Not Antisocial, I'm Anti-Stupid."''' (Crossing Paths with: Leroy Camden)
+
[*](Guest Star)
 
+
[*](Crossing Paths)
 +
[/LIST]
 
Skills:
 
Skills:
*Fantastic (+6):
+
[LIST]
*Superb (+5): Contacts
+
[*]Fantastic (+6): Xeno Contacts
*Great (+4): General Knowledge
+
[*]Superb (+5): Software
*Good (+3): Hardware, Survival
+
[*]Great (+4): Rapport
*Fair (+2): Combat Provoke
+
[*]Good (+3): Survival
*Average (+1): Will, Physique
+
[*]Fair (+2): Physique
 
+
[*]Average (+1): Will
Stunts:
+
[/LIST]
*[-1] ''Mechanic on Retainer'': Use Contacts in place of Hardware to recover recover physical consequences to a ship.
+
Stunts:[INDENT][-1] [B]Background Check.[/B] +2 to Notice with Empathy when observing personal records rather than the person themselves.
*[-1] ''"I Know the Black"'': +2 to General Knowledge checks about specific spacial phenomena.
+
[-1] [B]Programmer-Armsmench.[/B] Use Program instead of Shoot for attacks using automated weapon systems you’ve programmed.
*[-1] ''Lightning Rod'': You may invoke your own mental consequences on Provoke rolls to Overcome someone elses mental stress track.
+
[-1] [B]Proteus intel.[/B] You’re an expert on the Protei—which is rare given how little tolerance they have for others knowing about them in detail. Gain a +2 on Xeno-Contact rolls when knowledge of Proteus is a decisive factor.
 
+
[-1] [B]Xeno-Tactician.[/B] Use Xeno-contacts instead of Athletics to defend when knowledge of the tactics and ways of fighting of an alien is a decisive factor.
Anti-Stunts:
+
[/list]
*[+1] ''Gallant Gentleman'': Those who you find femininely attractive get +2 to Rapport against you.
+
[-1] [B]Zero day exploit.[/B] You have written or discovered an exploit that no one else is aware of and that affects a large number of systems. Once per session, for 1 fate point, you can intrude upon a particular system without initiating a contest, unless the GM rules the system is too unique or well-defended.[/INDENT]
 
+
Anti-Stunts:[INDENT][+1] [B]Exploitable Awareness.[/B] -2 to Notice with Stealth when the opponent has inside information on you.
 +
[+1] [B]Proteus Lover.[/B] Proteus, or any sufficiently Proteus rich alien gets +2 to Rapport against you.
 +
[+1] [B]Things Mortals Were Not Meant to Know.[/B] Opponents have a free invocation on aspects you place when you Create an Advantage using Xeno-Contacts.  If you tie, both you and they gain a boost.[/INDENT]
 
Consequences:
 
Consequences:
 
+
[LIST]
*Physical: Minor
+
[*]Physical: Minor, Mild
*Mental: Minor
+
[*]Mental: Minor
*Social:  
+
[*]Social: Minor, Mild, Medium, Moderate
*Wealth:  
+
[*]Wealth:
*Mana:
+
[*]Mana:
*Generic: Minor, Mild, Medium, Moderate, Major, Severe
+
[*]Generic: Minor, Mild, Medium, Moderate, Major, Severe
 
+
[/LIST]
 
Other Extras:
 
Other Extras:
 
+
Refresh: 4[/sblock][sblock=Meriss]Name: Captain Martin Shaw of the M.U.R.C.A. Intrepid-class space vessel [I]Intrepid[/I]
Refresh: 4
 
 
 
=[[Claud Burns]]=
 
Played by Nepene
 
 
 
 
Aspects:
 
Aspects:
 
+
[LIST]
*'''Proteus Xeno-Researcher''' (High Concept)
+
[*][B][I]Crusty Old River Boat Captain[/I][/B] (High Concept)
*'''My Ex is a Microbial Super Intelligence''' (Trouble)
+
[*][B][I]Grumpy Old Man[/I][/B] (Trouble)
*'''Shipboard Socialite''' (Origin)
+
[*][B][I]Born and Raised in the Void[/I][/B] (Origin)
*'''Proteus Temple of Doom''' (History)
+
[*][B][I]I've Seen this all Before[/I][/B] (History)
*'''Wrenches are Better than Wires''' (Guest Star: Alice)
+
[*][B][I]"I'm Not Antisocial, I'm Anti-Stupid."[/I][/B] (Guest Star/Crossing Paths with: )
*'''Hot Heart of Flesh''' (Crossing Paths: Alice)
+
[/LIST]
 
 
 
Skills:
 
Skills:
*Fantastic (+6): Xeno Contacts
+
[LIST]
*Superb (+5): Software
+
[*]Fantastic (+6):
*Great (+4): Rapport
+
[*]Superb (+5): Contacts
*Good (+3): Survival
+
[*]Great (+4): General Knowledge
*Fair (+2): Physique
+
[*]Good (+3): Hardware, Survival
*Average (+1): Will
+
[*]Fair (+2): Shoot, Provoke
 
+
[*]Average (+1): Will, Fight
Stunts:
+
[/LIST]
 
+
Stunts:[INDENT][-1] [B]Mechanic on Retainer.[/B] Use Contacts in place of Hardware to recover recover physical consequences to a ship.
*[-1] ''Background Check'' +2 to Notice with Empathy when observing personal records rather than the person themselves.
+
[-1] [B]I Know the Black.[/B] +2 to General Knowledge checks about specific spacial phenomena.[/INDENT]
*[-1] ''Programmer-Armsmench.'' Use Program instead of Shoot for attacks using automated weapon systems you’ve programmed.
+
Anti-Stunts:[INDENT][+1][B]Gallant Gentleman.[/B] Those who Shaw finds femininely attractive get +2 to Rapport against him.[/INDENT]
*[-1] ''Proteus Intel'' You’re an expert on the Protei—which is rare given how little tolerance they have for others knowing about them in detail. Gain a +2 on Xeno-Contact rolls when knowledge of Proteus is a decisive factor.
 
*[-1] ''Xeno-Tactician'' Use Xeno-contacts instead of Athletics to defend when knowledge of the tactics and ways of fighting of an alien is a decisive factor.
 
*[-1] ''Zero Day Exploit'' You have written or discovered an exploit that no one else is aware of and that affects a large number of systems. Once per session, for 1 fate point, you can intrude upon a particular system without initiating a contest, unless the GM rules the system is too unique or well-defended.
 
 
 
Anti-Stunts:
 
*[+1] ''Exploitable Awareness'' -2 to Notice with Stealth when the opponent has inside information on you.
 
*[+1] ''Proteus Lover.'' Proteus, or any sufficiently Proteus rich alien gets +2 to Rapport against you.
 
*[+1] ''Things Mortals Were Not Meant to Know'' Opponents have a free invocation on aspects you place when you Create an Advantage using Xeno-Contacts.  If you tie, both you and they gain a boost.
 
 
 
 
Consequences:
 
Consequences:
*Physical: Minor, Mild
+
[LIST]
*Mental: Minor
+
[*]Physical:
*Social: Minor, Mild, Medium, Moderate
+
[*]Mental: Minor
*Wealth:
+
[*]Social:
*Mana:
+
[*]Wealth:
*Generic: Minor, Mild, Medium, Moderate, Major, Severe
+
[*]Mana:
 
+
[*]Generic: Minor, Mild, Medium, Moderate, Major, Severe
 +
[/LIST]
 
Other Extras:
 
Other Extras:
 
+
Refresh: 5[/sblock][sblock=Callooh Callay]Name: AL-1S (a.k.a. Alice), 9+1
Refresh: 4
 
 
 
=[[AL-1S]]/9+1 (a.k.a. Alice)=
 
Played by Callooh Callay
 
 
 
 
Aspects:
 
Aspects:
*'''High-Tech Gynoid Shinobi''' (High Concept)
+
[LIST]
*'''Cold Heart of Iron''' (Trouble)
+
[*][B][I]High-Tech Gynoid Shinobi[/I][/B] (High Concept)
*'''Not Complaint with Asimov's Laws''' (Origin)
+
[*][B][I]Cold Heart of Iron[/I][/B] (Trouble)
*'''No Longer in the Revenge Business''' (History)
+
[*][B][I]Not Complaint with Asimov's Laws[/I][/B](Origin)
*'''Shipboard Secretary''' (Guest Star with: Captain Martin Shaw)
+
[*][B][I]No Longer in the Revenge Business[/I][/B] (History)
*'''"I'm (Not) Just another Alice."''' (Crossing Paths with: Captain Martin Shaw)
+
[*][I][B]Shipboard Secretary[/B][/I] (Guest Star with: Captain Martin Shaw)
 
+
[*][B][I]"I'm (Not) Just another Alice."[/I][/B] (Crossing Paths with: Captain Martin Shaw)
 +
[/LIST]
 
Skills:
 
Skills:
*Fantastic (+6):
+
[LIST]
*Superb (+5): Stealth
+
[*]Fantastic (+6):
*Great (+4): Combat
+
[*]Superb (+5): Stealth
*Good (+3): Athletics, Physique
+
[*]Great (+4): Combat
*Fair (+2): Burglary, Hardware
+
[*]Good (+3): Athletics, Physique
*Average (+1): Investigate, Will
+
[*]Fair (+2): Burglary, Hardware
 
+
[*]Average (+1): Investigate, Will
Stunts:
+
[/LIST]
*[-1] ''Cloaking Tech.'' [Attached Gear] Once per scene, by spending a fate point, you can vanish while in plain sight by projecting a hologram of your surroundings onto yourself.  This places the '''Vanished''' boost on you. While you’re vanished, no one can attack or create an advantage on you until after they’ve succeeded at an Notice roll with Stealth or Investigate to suss out where you went (basically meaning they have to give up an exchange to try). This aspect goes away as soon as you invoke it, or someone makes that Notice roll.
+
Stunts:[INDENT][-1] [B]Cloaking Tech.[/B] [Attached Gear] Once per scene, by spending a fate point, you can vanish while in plain sight by projecting a hologram of your surroundings onto yourself.  This places the [B][I]Vanished[/I][/B] boost on you. While you’re vanished, no one can attack or create an advantage on you until after they’ve succeeded at an Notice roll with Stealth or Investigate to suss out where you went (basically meaning they have to give up an exchange to try). This aspect goes away as soon as you invoke it, or someone makes that Notice roll.
*[-1] ''Hide in Plain Sight'' You use Stealth instead of Deceive to put on a pretense meant to convince others to ignore you.
+
[-1] [B]Hide in Plain Sight.[/B] You Stealth instead of Deceive to put on a pretense meant to convince others to ignore you.
*[-1] ''Breaking and Entering'' Gain +2 on Burglary actions when trying to non-magically bypass security on doors, airlocks, ventilation systems, and assorted portals.
+
[-1] [B]Breaking and Entering.[/B] Gain +2 on Burglary actions when trying to non-magically bypass security on doors, airlocks, ventilation systems, and assorted portals.[/INDENT]
 
 
 
Anti-Stunts:
 
Anti-Stunts:
 
 
Consequences:
 
Consequences:
*Physical: Minor, Mild, Medium
+
[LIST]
*Mental: Minor
+
[*]Physical: Minor, Mild
*Social:
+
[*]Mental: Minor, Mild
*Wealth:
+
[*]Social:
*Mana:
+
[*]Wealth:
*Generic: Minor, Mild, Medium, Moderate, Major, Severe
+
[*]Mana:
 
+
[*]Generic: Minor, Mild, Medium, Moderate, Major, Severe
 +
[/LIST]
 
Other Extras:
 
Other Extras:
 
 
Refresh: 4
 
Refresh: 4
  
==The Ship==
+
=Backstory=
 
 
=The Verse Backstory=
 
  
 
Having survived several world disasters, from 9/11 to the Trump years to WW3 to even interstellar war once humanity colonized the stars, the United States of America finally fell when it hit economic collapse with the majority of rest of Earth's nations due to fuel shortages.
 
Having survived several world disasters, from 9/11 to the Trump years to WW3 to even interstellar war once humanity colonized the stars, the United States of America finally fell when it hit economic collapse with the majority of rest of Earth's nations due to fuel shortages.
Line 217: Line 197:
  
 
=Actions=
 
=Actions=
*Overcome (attacking someone is overcoming their stress track)
+
*Overcome (attacking someone is overcomeing their stress track)
 
*Create an Advantage
 
*Create an Advantage
 
*Defend
 
*Defend
Line 228: Line 208:
 
*Deceive
 
*Deceive
 
*Empathy
 
*Empathy
*Essence (strength of ones souls)
+
*Essence (stength of ones souls)
 
*Combat
 
*Combat
 
*General Knowledge (exactly what it says on the tin)
 
*General Knowledge (exactly what it says on the tin)

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)