Editing Proteus
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− | This is the wiki page for the play-by-post FATE game, | + | This is the wiki page for the play-by-post FATE game, Proteus using the FATE core rules as hacked by Reality Glitch. |
=Threads= | =Threads= | ||
===Recruitment Thread=== | ===Recruitment Thread=== | ||
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− | ===Out Of Character | + | ===Out Of Character Threads=== |
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+ | ===In Character Threads=== | ||
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=Campaign House Rules= | =Campaign House Rules= | ||
− | *'''Refresh Rate''': | + | *'''Refresh Rate''': |
*'''Starting Aspects''': | *'''Starting Aspects''': | ||
− | + | *'''Stunts''' | |
− | + | *'''Anti-Stunts''' | |
− | + | =PCs= | |
− | + | [[Leroy Camden]] | |
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− | *'''Stunts | ||
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− | *'''Anti-Stunts''' | ||
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− | + | [[Captain Martin Shaw]] | |
− | + | [[AL-1S]] | |
+ | ==Leroy Camden== | ||
Played by Enigmatic One | Played by Enigmatic One | ||
+ | ===Aspects=== | ||
+ | *''M.U.R.C.A. Special Operative'' (High Concept) | ||
+ | *''Superiors With Questionable Decisions and Motives''(Trouble) | ||
+ | *(Origin) | ||
+ | *(History) | ||
+ | *''Advanced Armaments''(Guest Star with: Nepene's Grey) | ||
+ | *(Crossing Paths) | ||
− | + | Skills: | |
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*Superb (+5): Athletics | *Superb (+5): Athletics | ||
*Great (+4): Combat | *Great (+4): Combat | ||
− | *Good (+3): | + | *Good (+3): |
− | *Fair (+2): | + | *Fair (+2): Physique, Provoke, Will |
*Average (+1): General Knowledge, Stealth, Survival | *Average (+1): General Knowledge, Stealth, Survival | ||
+ | *Three skill points remaining. | ||
+ | *One more skill at Good (+3) required. | ||
Stunts: | Stunts: | ||
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Anti-Stunts: | Anti-Stunts: | ||
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Consequences: | Consequences: | ||
− | *Physical: Minor, Mild | + | *Physical: Minor, Mild |
*Mental: Minor, Mild | *Mental: Minor, Mild | ||
*Social: | *Social: | ||
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Other Extras: | Other Extras: | ||
+ | Refresh: 6 | ||
− | + | =Stuff= | |
− | + | ==The Grey== | |
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Played by Nepene | Played by Nepene | ||
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*'''Proteus Xeno-Researcher''' (High Concept) | *'''Proteus Xeno-Researcher''' (High Concept) | ||
*'''My Ex is a Microbial Super Intelligence''' (Trouble) | *'''My Ex is a Microbial Super Intelligence''' (Trouble) | ||
− | * | + | *(Origin) |
− | * | + | *(History) |
− | * | + | *(Guest Star) |
− | * | + | *(Crossing Paths) |
Skills: | Skills: | ||
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*Fair (+2): Physique | *Fair (+2): Physique | ||
*Average (+1): Will | *Average (+1): Will | ||
+ | |||
Stunts: | Stunts: | ||
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*[-1] ''Background Check'' +2 to Notice with Empathy when observing personal records rather than the person themselves. | *[-1] ''Background Check'' +2 to Notice with Empathy when observing personal records rather than the person themselves. | ||
*[-1] ''Programmer-Armsmench.'' Use Program instead of Shoot for attacks using automated weapon systems you’ve programmed. | *[-1] ''Programmer-Armsmench.'' Use Program instead of Shoot for attacks using automated weapon systems you’ve programmed. | ||
− | *[-1] ''Proteus | + | *[-1] ''Proteus intel'' You’re an expert on the Protei—which is rare given how little tolerance they have for others knowing about them in detail. Gain a +2 on Xeno-Contact rolls when knowledge of Proteus is a decisive factor. |
*[-1] ''Xeno-Tactician'' Use Xeno-contacts instead of Athletics to defend when knowledge of the tactics and ways of fighting of an alien is a decisive factor. | *[-1] ''Xeno-Tactician'' Use Xeno-contacts instead of Athletics to defend when knowledge of the tactics and ways of fighting of an alien is a decisive factor. | ||
− | *[-1] ''Zero | + | *[-1] ''Zero day exploit'' You have written or discovered an exploit that no one else is aware of and that affects a large number of systems. Once per session, for 1 fate point, you can intrude upon a particular system without initiating a contest, unless the GM rules the system is too unique or well-defended. |
Anti-Stunts: | Anti-Stunts: | ||
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Other Extras: | Other Extras: | ||
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Refresh: 4 | Refresh: 4 | ||
− | =[[ | + | ==Captain Martin Shaw== |
− | + | of the M.U.R.C.A. Intrepid-class space vessel [I]Intrepid[/I] | |
− | + | Aspects: | |
+ | [LIST] | ||
+ | [*][B][I]Crusty Old River Boat Captain[/I][/B] (High Concept) | ||
+ | [*][B][I]Grumpy Old Man[/I][/B] (Trouble) | ||
+ | [*][B][I]Born and Raised in the Void[/I][/B] (Origin) | ||
+ | [*][B][I]I've Seen this all Before[/I][/B] (History) | ||
+ | [*][B][I]"I'm Not Antisocial, I'm Anti-Stupid."[/I][/B] (Guest Star/Crossing Paths with: ) | ||
+ | [/LIST] | ||
+ | Skills: | ||
+ | [LIST] | ||
+ | [*]Fantastic (+6): | ||
+ | [*]Superb (+5): Contacts | ||
+ | [*]Great (+4): General Knowledge | ||
+ | [*]Good (+3): Hardware, Survival | ||
+ | [*]Fair (+2): Shoot, Provoke | ||
+ | [*]Average (+1): Will, Fight | ||
+ | [/LIST] | ||
+ | Stunts:[INDENT][-1] [B]Mechanic on Retainer.[/B] Use Contacts in place of Hardware to recover recover physical consequences to a ship. | ||
+ | [-1] [B]I Know the Black.[/B] +2 to General Knowledge checks about specific spacial phenomena.[/INDENT] | ||
+ | Anti-Stunts:[INDENT][+1][B]Gallant Gentleman.[/B] Those who Shaw finds femininely attractive get +2 to Rapport against him.[/INDENT] | ||
+ | Consequences: | ||
+ | [LIST] | ||
+ | [*]Physical: | ||
+ | [*]Mental: Minor | ||
+ | [*]Social: | ||
+ | [*]Wealth: | ||
+ | [*]Mana: | ||
+ | [*]Generic: Minor, Mild, Medium, Moderate, Major, Severe | ||
+ | [/LIST] | ||
+ | Other Extras: | ||
+ | Refresh: 5[/sblock][sblock=Callooh Callay]Name: AL-1S (a.k.a. Alice), 9+1 | ||
Aspects: | Aspects: | ||
− | * | + | [LIST] |
− | * | + | [*][B][I]High-Tech Gynoid Shinobi[/I][/B] (High Concept) |
− | * | + | [*][B][I]Cold Heart of Iron[/I][/B] (Trouble) |
− | * | + | [*][B][I]Not Complaint with Asimov's Laws[/I][/B](Origin) |
− | * | + | [*][B][I]No Longer in the Revenge Business[/I][/B] (History) |
− | * | + | [*][I][B]Shipboard Secretary[/B][/I] (Guest Star with: Captain Martin Shaw) |
− | + | [*][B][I]"I'm (Not) Just another Alice."[/I][/B] (Crossing Paths with: Captain Martin Shaw) | |
+ | [/LIST] | ||
Skills: | Skills: | ||
− | *Fantastic (+6): | + | [LIST] |
− | *Superb (+5): Stealth | + | [*]Fantastic (+6): |
− | *Great (+4): Combat | + | [*]Superb (+5): Stealth |
− | *Good (+3): Athletics, Physique | + | [*]Great (+4): Combat |
− | *Fair (+2): Burglary, Hardware | + | [*]Good (+3): Athletics, Physique |
− | *Average (+1): Investigate, Will | + | [*]Fair (+2): Burglary, Hardware |
− | + | [*]Average (+1): Investigate, Will | |
− | Stunts: | + | [/LIST] |
− | + | Stunts:[INDENT][-1] [B]Cloaking Tech.[/B] [Attached Gear] Once per scene, by spending a fate point, you can vanish while in plain sight by projecting a hologram of your surroundings onto yourself. This places the [B][I]Vanished[/I][/B] boost on you. While you’re vanished, no one can attack or create an advantage on you until after they’ve succeeded at an Notice roll with Stealth or Investigate to suss out where you went (basically meaning they have to give up an exchange to try). This aspect goes away as soon as you invoke it, or someone makes that Notice roll. | |
− | + | [-1] [B]Hide in Plain Sight.[/B] You Stealth instead of Deceive to put on a pretense meant to convince others to ignore you. | |
− | + | [-1] [B]Breaking and Entering.[/B] Gain +2 on Burglary actions when trying to non-magically bypass security on doors, airlocks, ventilation systems, and assorted portals.[/INDENT] | |
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Anti-Stunts: | Anti-Stunts: | ||
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Consequences: | Consequences: | ||
− | *Physical: Minor, Mild | + | [LIST] |
− | *Mental: Minor | + | [*]Physical: Minor, Mild |
− | *Social: | + | [*]Mental: Minor, Mild |
− | *Wealth: | + | [*]Social: |
− | *Mana: | + | [*]Wealth: |
− | *Generic: Minor, Mild, Medium, Moderate, Major, Severe | + | [*]Mana: |
− | + | [*]Generic: Minor, Mild, Medium, Moderate, Major, Severe | |
+ | [/LIST] | ||
Other Extras: | Other Extras: | ||
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Refresh: 4 | Refresh: 4 | ||
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=The Verse Backstory= | =The Verse Backstory= | ||
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=Actions= | =Actions= | ||
− | *Overcome (attacking someone is | + | *Overcome (attacking someone is overcomeing their stress track) |
*Create an Advantage | *Create an Advantage | ||
*Defend | *Defend | ||
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*Deceive | *Deceive | ||
*Empathy | *Empathy | ||
− | *Essence ( | + | *Essence (stength of ones souls) |
*Combat | *Combat | ||
*General Knowledge (exactly what it says on the tin) | *General Knowledge (exactly what it says on the tin) |