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This is the wiki page for the play-by-post FATE game, Delusions of Grandeur using the FATE core [https://fate-srd.com rules] as hacked by [https://forum.rpg.net/member.php?166623-Reality-Glitch Reality Glitch].
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This is the wiki page for the play-by-post FATE game, Proteus using the FATE core rules as hacked by Reality Glitch.
  
 
=Threads=
 
=Threads=
 
===Recruitment Thread===
 
===Recruitment Thread===
[https://forum.rpg.net/showthread.php?800267-Proteus-a-World-of-Science-Fantasy-Adventure-for-Fate-Core Thread]
 
  
===Out Of Character Thread===
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===Out Of Character Threads===
[https://forum.rpg.net/showthread.php?802266-Proteus-a-World-of-Adventure-for-Fate-Core OOC]
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 +
===In Character Threads===
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===In Character Thread===
 
[https://forum.rpg.net/showthread.php?803510-Delusions-of-Grandeur-Proteus IC]
 
 
=Campaign House Rules=
 
=Campaign House Rules=
  
*'''Refresh Rate''': 6
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*'''Refresh Rate''':  
 
*'''Starting Aspects''':
 
*'''Starting Aspects''':
**(High Concept)
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*'''Stunts'''
**(Trouble)
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*'''Anti-Stunts'''
**(Origin)
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=PCs=
**(History)
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[[Leroy Camden]]
*'''Skill Points''': 21
 
*'''Stunts''': 0
 
*'''Extras'''
 
*'''Anti-Stunts''': up to 3
 
*'''Gear Aspects''': Allowed
 
  
==PCs==
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[[Captain Martin Shaw]]
  
=[[Leroy Camden]]=
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[[AL-1S]]
  
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==Leroy Camden==
 
Played by Enigmatic One
 
Played by Enigmatic One
  
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*'''M.U.R.C.A. Special Operative''' (High Concept)
 
*'''M.U.R.C.A. Special Operative''' (High Concept)
 
*'''Superiors With Questionable Decisions and Motives''' (Trouble)
 
*'''Superiors With Questionable Decisions and Motives''' (Trouble)
*'''Raised in a Hostile Environment''' (Origin)
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*(Origin)
*'''In Deep with the Mob''' (History)
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*(History)
 
*'''Advanced Armaments''' (Guest Star with: Nepene's Grey)
 
*'''Advanced Armaments''' (Guest Star with: Nepene's Grey)
*'''Picky Standards for Partners''' (Crossing Paths with: Captain Shaw)
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*(Crossing Paths)
  
 
Skills:
 
Skills:
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*Superb (+5): Athletics
 
*Superb (+5): Athletics
 
*Great (+4): Combat
 
*Great (+4): Combat
*Good (+3): Physique
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*Good (+3):
*Fair (+2): Investigate, Provoke, Will
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*Fair (+2): Physique, Provoke, Will
 
*Average (+1): General Knowledge, Stealth, Survival
 
*Average (+1): General Knowledge, Stealth, Survival
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*Three skill points remaining.
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*One more skill at Good (+3) required.
  
 
Stunts:
 
Stunts:
*''Lightning Acquisition'': Use Athletics in place of Burglary when your ability with parkour and/or physical agility would make a significant difference.
 
*''Heavy Hitter'': When you succeed with style on a Combat overcome and choose to reduce the result by one to gain a boost, you gain a full situation aspect with a free invocation instead.
 
 
 
 
Anti-Stunts:
 
Anti-Stunts:
 
 
Consequences:
 
Consequences:
*Physical: Minor, Mild, Medium
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*Physical: Minor, Mild
 
*Mental: Minor, Mild
 
*Mental: Minor, Mild
 
*Social:
 
*Social:
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Other Extras:
 
Other Extras:
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Refresh: 6
  
Refresh: 4
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=Stuff=
 
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==The Grey==
=[[Captain Martin Shaw]]=
 
 
 
Played by Meriss
 
 
 
Aspects:
 
*'''Crusty River Boat Captain''': (High Concept)
 
*'''Grumpy Old Man''' (Trouble)
 
*'''Born and Raised in the Void''' (Origin)
 
*'''"I've Seen this all Before"''': (History)
 
*'''Expecting Something More Alien''': (Guest Star: Claud Burns)
 
*'''"I'm Not Antisocial, I'm Anti-Stupid."''' (Crossing Paths with: Leroy Camden)
 
 
 
Skills:
 
*Fantastic (+6):
 
*Superb (+5): Contacts
 
*Great (+4): General Knowledge
 
*Good (+3): Hardware, Survival
 
*Fair (+2): Combat Provoke
 
*Average (+1): Will, Physique
 
 
 
Stunts:
 
*[-1] ''Mechanic on Retainer'': Use Contacts in place of Hardware to recover recover physical consequences to a ship.
 
*[-1] ''"I Know the Black"'': +2 to General Knowledge checks about specific spacial phenomena.
 
*[-1] ''Lightning Rod'': You may invoke your own mental consequences on Provoke rolls to Overcome someone elses mental stress track.
 
 
 
Anti-Stunts:
 
*[+1] ''Gallant Gentleman'': Those who you find femininely attractive get +2 to Rapport against you.
 
 
 
Consequences:
 
 
 
*Physical: Minor
 
*Mental: Minor
 
*Social:
 
*Wealth:
 
*Mana:
 
*Generic: Minor, Mild, Medium, Moderate, Major, Severe
 
 
 
Other Extras:
 
 
 
Refresh: 4
 
 
 
=[[Claud Burns]]=
 
 
Played by Nepene
 
Played by Nepene
  
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*'''Proteus Xeno-Researcher''' (High Concept)
 
*'''Proteus Xeno-Researcher''' (High Concept)
 
*'''My Ex is a Microbial Super Intelligence''' (Trouble)
 
*'''My Ex is a Microbial Super Intelligence''' (Trouble)
*'''Shipboard Socialite''' (Origin)
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*(Origin)
*'''Proteus Temple of Doom''' (History)
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*(History)
*'''Wrenches are Better than Wires''' (Guest Star: Alice)
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*(Guest Star)
*'''Hot Heart of Flesh''' (Crossing Paths: Alice)
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*(Crossing Paths)
  
 
Skills:
 
Skills:
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*Fair (+2): Physique
 
*Fair (+2): Physique
 
*Average (+1): Will
 
*Average (+1): Will
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Stunts:
 
Stunts:
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Other Extras:
 
Other Extras:
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Refresh: 4
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==Captain Martin Shaw==
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Played by Meriss
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Aspects:
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*'''Crusty Old River Boat Captain''': (High Concept)
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*'''Grumpy Old Man''' (Trouble)
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*'''Born and Raised in the Void''' (Origin)
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*'''I've Seen this all Before'': (History)
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*'''"I'm Not Antisocial, I'm Anti-Stupid."''' (Guest Star/Crossing Paths with: )
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 +
Skills:
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*Fantastic (+6):
 +
*Superb (+5): Contacts
 +
*Great (+4): General Knowledge
 +
*Good (+3): Hardware, Survival
 +
*Fair (+2): Shoot, Provoke
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*Average (+1): Will, Fight
  
Refresh: 4
 
  
=[[AL-1S]]/9+1 (a.k.a. Alice)=
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Stunts:
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*[-1] ''Mechanic on Retainer'' Use Contacts in place of Hardware to recover recover physical consequences to a ship.
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*[-1] ''I Know the Black'' +2 to General Knowledge checks about specific spacial phenomena.
 +
 
 +
Anti-Stunts:
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*[+1]''Gallant Gentleman'' Those who you find femininely attractive get +2 to Rapport against you.
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 +
Consequences:
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*Physical:
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*Mental: Minor
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*Social:
 +
*Wealth:
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*Mana:
 +
*Generic: Minor, Mild, Medium, Moderate, Major, Severe
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 +
Other Extras:
 +
 
 +
Refresh: 5
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==AL-1S (9+1) (a.k.a. Alice)==
 
Played by Callooh Callay
 
Played by Callooh Callay
  
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*Fair (+2): Burglary, Hardware
 
*Fair (+2): Burglary, Hardware
 
*Average (+1): Investigate, Will
 
*Average (+1): Investigate, Will
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Stunts:
 
Stunts:
*[-1] ''Cloaking Tech.'' [Attached Gear] Once per scene, by spending a fate point, you can vanish while in plain sight by projecting a hologram of your surroundings onto yourself.  This places the '''Vanished''' boost on you. While you’re vanished, no one can attack or create an advantage on you until after they’ve succeeded at an Notice roll with Stealth or Investigate to suss out where you went (basically meaning they have to give up an exchange to try). This aspect goes away as soon as you invoke it, or someone makes that Notice roll.
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*[-1]''Cloaking Tech.'' [Attached Gear] Once per scene, by spending a fate point, you can vanish while in plain sight by projecting a hologram of your surroundings onto yourself.  This places the '''Vanished''' boost on you. While you’re vanished, no one can attack or create an advantage on you until after they’ve succeeded at an Notice roll with Stealth or Investigate to suss out where you went (basically meaning they have to give up an exchange to try). This aspect goes away as soon as you invoke it, or someone makes that Notice roll.
*[-1] ''Hide in Plain Sight'' You use Stealth instead of Deceive to put on a pretense meant to convince others to ignore you.
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*[-1]''Hide in Plain Sight'' You use Stealth instead of Deceive to put on a pretense meant to convince others to ignore you.
*[-1] ''Breaking and Entering'' Gain +2 on Burglary actions when trying to non-magically bypass security on doors, airlocks, ventilation systems, and assorted portals.
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*[-1]''Breaking and Entering'' Gain +2 on Burglary actions when trying to non-magically bypass security on doors, airlocks, ventilation systems, and assorted portals.
  
 
Anti-Stunts:
 
Anti-Stunts:
  
 
Consequences:
 
Consequences:
*Physical: Minor, Mild, Medium
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*Physical: Minor, Mild
*Mental: Minor
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*Mental: Minor, Mild
 
*Social:
 
*Social:
 
*Wealth:
 
*Wealth:
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Refresh: 4
 
Refresh: 4
 
==The Ship==
 
  
 
=The Verse Backstory=
 
=The Verse Backstory=
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=Actions=
 
=Actions=
*Overcome (attacking someone is overcoming their stress track)
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*Overcome (attacking someone is overcomeing their stress track)
 
*Create an Advantage
 
*Create an Advantage
 
*Defend
 
*Defend
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*Deceive
 
*Deceive
 
*Empathy
 
*Empathy
*Essence (strength of ones souls)
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*Essence (stength of ones souls)
 
*Combat
 
*Combat
 
*General Knowledge (exactly what it says on the tin)
 
*General Knowledge (exactly what it says on the tin)

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