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This is the wiki page for the play-by-post FATE game, Delusions of Grandeur using the FATE core [https://fate-srd.com rules] as hacked by [https://forum.rpg.net/member.php?166623-Reality-Glitch Reality Glitch].
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This is the wiki page for the play-by-post FATE game, Proteus using the FATE core rules as hacked by Reality Glitch.
  
 
=Threads=
 
=Threads=
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===In Character Thread===
 
===In Character Thread===
[https://forum.rpg.net/showthread.php?803510-Delusions-of-Grandeur-Proteus IC]
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=Campaign House Rules=
 
=Campaign House Rules=
  
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**(Origin)
 
**(Origin)
 
**(History)
 
**(History)
*'''Skill Points''': 21
 
*'''Stunts''': 0
 
*'''Extras'''
 
*'''Anti-Stunts''': up to 3
 
*'''Gear Aspects''': Allowed
 
  
==PCs==
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*'''Stunts''':
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*'''Anti-Stunts''':
  
=[[Leroy Camden]]=
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=PCs=
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[[Leroy Camden]]
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[[Captain Martin Shaw]]
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[[AL-1S]]
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==The Grey==
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Played by Nepene
  
Played by Enigmatic One
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Aspects:
  
Aspects
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*'''Proteus Xeno-Researcher''' (High Concept)
*'''M.U.R.C.A. Special Operative''' (High Concept)
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*'''My Ex is a Microbial Super Intelligence''' (Trouble)
*'''Superiors With Questionable Decisions and Motives''' (Trouble)
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*(Origin)
*'''Raised in a Hostile Environment''' (Origin)
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*(History)
*'''In Deep with the Mob''' (History)
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*(Guest Star)
*'''Advanced Armaments''' (Guest Star with: Nepene's Grey)
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*(Crossing Paths)
*'''Picky Standards for Partners''' (Crossing Paths with: Captain Shaw)
 
  
 
Skills:
 
Skills:
*Superb (+5): Athletics
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*Fantastic (+6): Xeno Contacts
*Great (+4): Combat
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*Superb (+5): Software
*Good (+3): Physique
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*Great (+4): Rapport
*Fair (+2): Investigate, Provoke, Will
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*Good (+3): Survival
*Average (+1): General Knowledge, Stealth, Survival
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*Fair (+2): Physique
 +
*Average (+1): Will
 +
 
  
 
Stunts:
 
Stunts:
*''Lightning Acquisition'': Use Athletics in place of Burglary when your ability with parkour and/or physical agility would make a significant difference.
 
*''Heavy Hitter'': When you succeed with style on a Combat overcome and choose to reduce the result by one to gain a boost, you gain a full situation aspect with a free invocation instead.
 
  
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*[-1] ''Background Check'' +2 to Notice with Empathy when observing personal records rather than the person themselves.
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*[-1] ''Programmer-Armsmench.'' Use Program instead of Shoot for attacks using automated weapon systems you’ve programmed.
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*[-1] ''Proteus Intel'' You’re an expert on the Protei—which is rare given how little tolerance they have for others knowing about them in detail. Gain a +2 on Xeno-Contact rolls when knowledge of Proteus is a decisive factor.
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*[-1] ''Xeno-Tactician'' Use Xeno-contacts instead of Athletics to defend when knowledge of the tactics and ways of fighting of an alien is a decisive factor.
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*[-1] ''Zero Day Exploit'' You have written or discovered an exploit that no one else is aware of and that affects a large number of systems. Once per session, for 1 fate point, you can intrude upon a particular system without initiating a contest, unless the GM rules the system is too unique or well-defended.
  
 
Anti-Stunts:
 
Anti-Stunts:
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*[+1] ''Exploitable Awareness'' -2 to Notice with Stealth when the opponent has inside information on you.
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*[+1] ''Proteus Lover.'' Proteus, or any sufficiently Proteus rich alien gets +2 to Rapport against you.
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*[+1] ''Things Mortals Were Not Meant to Know'' Opponents have a free invocation on aspects you place when you Create an Advantage using Xeno-Contacts.  If you tie, both you and they gain a boost.
  
 
Consequences:
 
Consequences:
*Physical: Minor, Mild, Medium
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*Physical: Minor, Mild
*Mental: Minor, Mild
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*Mental: Minor
*Social:
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*Social: Minor, Mild, Medium, Moderate
 
*Wealth:
 
*Wealth:
 
*Mana:
 
*Mana:
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Other Extras:
 
Other Extras:
 
 
Refresh: 4
 
Refresh: 4
  
=[[Captain Martin Shaw]]=
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==Captain Martin Shaw==
 
 
 
Played by Meriss
 
Played by Meriss
  
 
Aspects:
 
Aspects:
*'''Crusty River Boat Captain''': (High Concept)
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*'''Crusty Old River Boat Captain''': (High Concept)
 
*'''Grumpy Old Man''' (Trouble)
 
*'''Grumpy Old Man''' (Trouble)
 
*'''Born and Raised in the Void''' (Origin)
 
*'''Born and Raised in the Void''' (Origin)
*'''"I've Seen this all Before"''': (History)
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*''''I've Seen this all Before''': (History)
*'''Expecting Something More Alien''': (Guest Star: Claud Burns)
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*'''"I'm Not Antisocial, I'm Anti-Stupid."''' (Guest Star/Crossing Paths with: )
*'''"I'm Not Antisocial, I'm Anti-Stupid."''' (Crossing Paths with: Leroy Camden)
 
  
 
Skills:
 
Skills:
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*Great (+4): General Knowledge
 
*Great (+4): General Knowledge
 
*Good (+3): Hardware, Survival
 
*Good (+3): Hardware, Survival
*Fair (+2): Combat Provoke
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*Fair (+2): Shoot, Provoke
*Average (+1): Will, Physique
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*Average (+1): Will, Fight
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Stunts:
 
Stunts:
*[-1] ''Mechanic on Retainer'': Use Contacts in place of Hardware to recover recover physical consequences to a ship.
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*[-1] ''Mechanic on Retainer'' Use Contacts in place of Hardware to recover recover physical consequences to a ship.
*[-1] ''"I Know the Black"'': +2 to General Knowledge checks about specific spacial phenomena.
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*[-1] ''I Know the Black'' +2 to General Knowledge checks about specific spacial phenomena.
*[-1] ''Lightning Rod'': You may invoke your own mental consequences on Provoke rolls to Overcome someone elses mental stress track.
 
  
 
Anti-Stunts:
 
Anti-Stunts:
*[+1] ''Gallant Gentleman'': Those who you find femininely attractive get +2 to Rapport against you.
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*[+1]''Gallant Gentleman'' Those who you find femininely attractive get +2 to Rapport against you.
  
 
Consequences:
 
Consequences:
  
*Physical: Minor
 
*Mental: Minor
 
*Social:
 
*Wealth:
 
*Mana:
 
*Generic: Minor, Mild, Medium, Moderate, Major, Severe
 
 
Other Extras:
 
 
Refresh: 4
 
 
=[[Claud Burns]]=
 
Played by Nepene
 
 
Aspects:
 
 
*'''Proteus Xeno-Researcher''' (High Concept)
 
*'''My Ex is a Microbial Super Intelligence''' (Trouble)
 
*'''Shipboard Socialite''' (Origin)
 
*'''Proteus Temple of Doom''' (History)
 
*'''Wrenches are Better than Wires''' (Guest Star: Alice)
 
*'''Hot Heart of Flesh''' (Crossing Paths: Alice)
 
 
Skills:
 
*Fantastic (+6): Xeno Contacts
 
*Superb (+5): Software
 
*Great (+4): Rapport
 
*Good (+3): Survival
 
*Fair (+2): Physique
 
*Average (+1): Will
 
 
Stunts:
 
 
*[-1] ''Background Check'' +2 to Notice with Empathy when observing personal records rather than the person themselves.
 
*[-1] ''Programmer-Armsmench.'' Use Program instead of Shoot for attacks using automated weapon systems you’ve programmed.
 
*[-1] ''Proteus Intel'' You’re an expert on the Protei—which is rare given how little tolerance they have for others knowing about them in detail. Gain a +2 on Xeno-Contact rolls when knowledge of Proteus is a decisive factor.
 
*[-1] ''Xeno-Tactician'' Use Xeno-contacts instead of Athletics to defend when knowledge of the tactics and ways of fighting of an alien is a decisive factor.
 
*[-1] ''Zero Day Exploit'' You have written or discovered an exploit that no one else is aware of and that affects a large number of systems. Once per session, for 1 fate point, you can intrude upon a particular system without initiating a contest, unless the GM rules the system is too unique or well-defended.
 
 
Anti-Stunts:
 
*[+1] ''Exploitable Awareness'' -2 to Notice with Stealth when the opponent has inside information on you.
 
*[+1] ''Proteus Lover.'' Proteus, or any sufficiently Proteus rich alien gets +2 to Rapport against you.
 
*[+1] ''Things Mortals Were Not Meant to Know'' Opponents have a free invocation on aspects you place when you Create an Advantage using Xeno-Contacts.  If you tie, both you and they gain a boost.
 
 
Consequences:
 
 
*Physical: Minor, Mild
 
*Physical: Minor, Mild
*Mental: Minor
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*Mental: Minor, Mild
 
*Social: Minor, Mild, Medium, Moderate
 
*Social: Minor, Mild, Medium, Moderate
*Wealth:
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*Wealth: Minor, Mild, Medium, Moderate
*Mana:
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*Mana: Minor, Mild, Medium, Moderate
 
*Generic: Minor, Mild, Medium, Moderate, Major, Severe
 
*Generic: Minor, Mild, Medium, Moderate, Major, Severe
  
 
Other Extras:
 
Other Extras:
  
Refresh: 4
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Refresh: 5
  
=[[AL-1S]]/9+1 (a.k.a. Alice)=
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==AL-1S (9+1) (a.k.a. Alice)==
 
Played by Callooh Callay
 
Played by Callooh Callay
  
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*Fair (+2): Burglary, Hardware
 
*Fair (+2): Burglary, Hardware
 
*Average (+1): Investigate, Will
 
*Average (+1): Investigate, Will
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Stunts:
 
Stunts:
*[-1] ''Cloaking Tech.'' [Attached Gear] Once per scene, by spending a fate point, you can vanish while in plain sight by projecting a hologram of your surroundings onto yourself.  This places the '''Vanished''' boost on you. While you’re vanished, no one can attack or create an advantage on you until after they’ve succeeded at an Notice roll with Stealth or Investigate to suss out where you went (basically meaning they have to give up an exchange to try). This aspect goes away as soon as you invoke it, or someone makes that Notice roll.
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*[-1]''Cloaking Tech.'' [Attached Gear] Once per scene, by spending a fate point, you can vanish while in plain sight by projecting a hologram of your surroundings onto yourself.  This places the '''Vanished''' boost on you. While you’re vanished, no one can attack or create an advantage on you until after they’ve succeeded at an Notice roll with Stealth or Investigate to suss out where you went (basically meaning they have to give up an exchange to try). This aspect goes away as soon as you invoke it, or someone makes that Notice roll.
*[-1] ''Hide in Plain Sight'' You use Stealth instead of Deceive to put on a pretense meant to convince others to ignore you.
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*[-1]''Hide in Plain Sight'' You use Stealth instead of Deceive to put on a pretense meant to convince others to ignore you.
*[-1] ''Breaking and Entering'' Gain +2 on Burglary actions when trying to non-magically bypass security on doors, airlocks, ventilation systems, and assorted portals.
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*[-1]''Breaking and Entering'' Gain +2 on Burglary actions when trying to non-magically bypass security on doors, airlocks, ventilation systems, and assorted portals.
  
 
Anti-Stunts:
 
Anti-Stunts:
  
 
Consequences:
 
Consequences:
*Physical: Minor, Mild, Medium
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*Physical: Minor, Mild
*Mental: Minor
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*Mental: Minor, Mild
 
*Social:
 
*Social:
 
*Wealth:
 
*Wealth:
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Refresh: 4
 
Refresh: 4
 
==The Ship==
 
  
 
=The Verse Backstory=
 
=The Verse Backstory=
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=Actions=
 
=Actions=
*Overcome (attacking someone is overcoming their stress track)
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*Overcome (attacking someone is overcomeing their stress track)
 
*Create an Advantage
 
*Create an Advantage
 
*Defend
 
*Defend
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*Deceive
 
*Deceive
 
*Empathy
 
*Empathy
*Essence (strength of ones souls)
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*Essence (stength of ones souls)
 
*Combat
 
*Combat
 
*General Knowledge (exactly what it says on the tin)
 
*General Knowledge (exactly what it says on the tin)

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