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− | This is the wiki page for the play-by-post FATE game, | + | This is the wiki page for the play-by-post FATE game, Proteus using the FATE core rules as hacked by Reality Glitch. |
=Threads= | =Threads= | ||
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===In Character Thread=== | ===In Character Thread=== | ||
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=Campaign House Rules= | =Campaign House Rules= | ||
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**(Origin) | **(Origin) | ||
**(History) | **(History) | ||
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− | + | *'''Stunts''': | |
+ | *'''Anti-Stunts''': | ||
− | =[[Leroy Camden]]= | + | =PCs= |
+ | [[Leroy Camden]] | ||
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+ | [[Captain Martin Shaw]] | ||
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+ | [[AL-1S]] | ||
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+ | ==The Grey== | ||
+ | Played by Nepene | ||
− | + | Aspects: | |
− | + | *'''Proteus Xeno-Researcher''' (High Concept) | |
− | *''' | + | *'''My Ex is a Microbial Super Intelligence''' (Trouble) |
− | *''' | + | *(Origin) |
− | * | + | *(History) |
− | * | + | *(Guest Star) |
− | * | + | *(Crossing Paths) |
− | * | ||
Skills: | Skills: | ||
− | *Superb (+5): | + | *Fantastic (+6): Xeno Contacts |
− | *Great (+4): | + | *Superb (+5): Software |
− | *Good (+3): | + | *Great (+4): Rapport |
− | *Fair (+2): | + | *Good (+3): Survival |
− | *Average (+1): | + | *Fair (+2): Physique |
+ | *Average (+1): Will | ||
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Stunts: | Stunts: | ||
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+ | *[-1] ''Background Check'' +2 to Notice with Empathy when observing personal records rather than the person themselves. | ||
+ | *[-1] ''Programmer-Armsmench.'' Use Program instead of Shoot for attacks using automated weapon systems you’ve programmed. | ||
+ | *[-1] ''Proteus Intel'' You’re an expert on the Protei—which is rare given how little tolerance they have for others knowing about them in detail. Gain a +2 on Xeno-Contact rolls when knowledge of Proteus is a decisive factor. | ||
+ | *[-1] ''Xeno-Tactician'' Use Xeno-contacts instead of Athletics to defend when knowledge of the tactics and ways of fighting of an alien is a decisive factor. | ||
+ | *[-1] ''Zero Day Exploit'' You have written or discovered an exploit that no one else is aware of and that affects a large number of systems. Once per session, for 1 fate point, you can intrude upon a particular system without initiating a contest, unless the GM rules the system is too unique or well-defended. | ||
Anti-Stunts: | Anti-Stunts: | ||
+ | *[+1] ''Exploitable Awareness'' -2 to Notice with Stealth when the opponent has inside information on you. | ||
+ | *[+1] ''Proteus Lover.'' Proteus, or any sufficiently Proteus rich alien gets +2 to Rapport against you. | ||
+ | *[+1] ''Things Mortals Were Not Meant to Know'' Opponents have a free invocation on aspects you place when you Create an Advantage using Xeno-Contacts. If you tie, both you and they gain a boost. | ||
Consequences: | Consequences: | ||
− | *Physical: Minor, Mild | + | *Physical: Minor, Mild |
− | *Mental: Minor | + | *Mental: Minor |
− | *Social: | + | *Social: Minor, Mild, Medium, Moderate |
*Wealth: | *Wealth: | ||
*Mana: | *Mana: | ||
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Other Extras: | Other Extras: | ||
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Refresh: 4 | Refresh: 4 | ||
− | = | + | ==Captain Martin Shaw== |
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Played by Meriss | Played by Meriss | ||
Aspects: | Aspects: | ||
− | *'''Crusty River Boat Captain''': (High Concept) | + | *'''Crusty Old River Boat Captain''': (High Concept) |
*'''Grumpy Old Man''' (Trouble) | *'''Grumpy Old Man''' (Trouble) | ||
*'''Born and Raised in the Void''' (Origin) | *'''Born and Raised in the Void''' (Origin) | ||
− | *''' | + | *''''I've Seen this all Before''': (History) |
− | + | *'''"I'm Not Antisocial, I'm Anti-Stupid."''' (Guest Star/Crossing Paths with: ) | |
− | *'''"I'm Not Antisocial, I'm Anti-Stupid."''' (Crossing Paths with: | ||
Skills: | Skills: | ||
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*Great (+4): General Knowledge | *Great (+4): General Knowledge | ||
*Good (+3): Hardware, Survival | *Good (+3): Hardware, Survival | ||
− | *Fair (+2): | + | *Fair (+2): Shoot, Provoke |
− | *Average (+1): Will, | + | *Average (+1): Will, Fight |
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Stunts: | Stunts: | ||
− | *[-1] ''Mechanic on Retainer'' | + | *[-1] ''Mechanic on Retainer'' Use Contacts in place of Hardware to recover recover physical consequences to a ship. |
− | *[-1] '' | + | *[-1] ''I Know the Black'' +2 to General Knowledge checks about specific spacial phenomena. |
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Anti-Stunts: | Anti-Stunts: | ||
− | *[+1] ''Gallant Gentleman'' | + | *[+1]''Gallant Gentleman'' Those who you find femininely attractive get +2 to Rapport against you. |
Consequences: | Consequences: | ||
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*Physical: Minor, Mild | *Physical: Minor, Mild | ||
− | *Mental: Minor | + | *Mental: Minor, Mild |
*Social: Minor, Mild, Medium, Moderate | *Social: Minor, Mild, Medium, Moderate | ||
− | *Wealth: | + | *Wealth: Minor, Mild, Medium, Moderate |
− | *Mana: | + | *Mana: Minor, Mild, Medium, Moderate |
*Generic: Minor, Mild, Medium, Moderate, Major, Severe | *Generic: Minor, Mild, Medium, Moderate, Major, Severe | ||
Other Extras: | Other Extras: | ||
− | Refresh: | + | Refresh: 5 |
− | = | + | ==AL-1S (9+1) (a.k.a. Alice)== |
Played by Callooh Callay | Played by Callooh Callay | ||
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*Fair (+2): Burglary, Hardware | *Fair (+2): Burglary, Hardware | ||
*Average (+1): Investigate, Will | *Average (+1): Investigate, Will | ||
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Stunts: | Stunts: | ||
− | *[-1] ''Cloaking Tech.'' [Attached Gear] Once per scene, by spending a fate point, you can vanish while in plain sight by projecting a hologram of your surroundings onto yourself. This places the '''Vanished''' boost on you. While you’re vanished, no one can attack or create an advantage on you until after they’ve succeeded at an Notice roll with Stealth or Investigate to suss out where you went (basically meaning they have to give up an exchange to try). This aspect goes away as soon as you invoke it, or someone makes that Notice roll. | + | *[-1]''Cloaking Tech.'' [Attached Gear] Once per scene, by spending a fate point, you can vanish while in plain sight by projecting a hologram of your surroundings onto yourself. This places the '''Vanished''' boost on you. While you’re vanished, no one can attack or create an advantage on you until after they’ve succeeded at an Notice roll with Stealth or Investigate to suss out where you went (basically meaning they have to give up an exchange to try). This aspect goes away as soon as you invoke it, or someone makes that Notice roll. |
− | *[-1] ''Hide in Plain Sight'' You use Stealth instead of Deceive to put on a pretense meant to convince others to ignore you. | + | *[-1]''Hide in Plain Sight'' You use Stealth instead of Deceive to put on a pretense meant to convince others to ignore you. |
− | *[-1] ''Breaking and Entering'' Gain +2 on Burglary actions when trying to non-magically bypass security on doors, airlocks, ventilation systems, and assorted portals. | + | *[-1]''Breaking and Entering'' Gain +2 on Burglary actions when trying to non-magically bypass security on doors, airlocks, ventilation systems, and assorted portals. |
Anti-Stunts: | Anti-Stunts: | ||
Consequences: | Consequences: | ||
− | *Physical: Minor, Mild | + | *Physical: Minor, Mild |
− | *Mental: Minor | + | *Mental: Minor, Mild |
*Social: | *Social: | ||
*Wealth: | *Wealth: | ||
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Refresh: 4 | Refresh: 4 | ||
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=The Verse Backstory= | =The Verse Backstory= | ||
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=Actions= | =Actions= | ||
− | *Overcome (attacking someone is | + | *Overcome (attacking someone is overcomeing their stress track) |
*Create an Advantage | *Create an Advantage | ||
*Defend | *Defend | ||
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*Deceive | *Deceive | ||
*Empathy | *Empathy | ||
− | *Essence ( | + | *Essence (stength of ones souls) |
*Combat | *Combat | ||
*General Knowledge (exactly what it says on the tin) | *General Knowledge (exactly what it says on the tin) |