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[[Strange Highways]]
 
[[Strange Highways]]
 
== Puchkov Kirill ==
 
== Puchkov Kirill ==
*Human L3 Fighter (Warrior)
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*Human L2 Fighter (Warrior)
*XP: 4000/8000
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*XP: 2500/4000
 
*Neutral
 
*Neutral
 
*PC
 
*PC
 
*No Holdings
 
*No Holdings
  
Puchkov has seen other leave his village and return broken men and women. Not him. He's going to be someone. Like the ones in his grandfather's stories. Glory, money, women, respect.
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Puchkov has seen other leave his village and return broken men and women. Not him. He's going to be someone. Like the ones in his grandfather's stories. Glory, money, women, respect.  
  
 
== Attributes ==
 
== Attributes ==
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**Adventuring:
 
**Adventuring:
 
**Riding: Handling steed in difficult circumstances, like mounted combat
 
**Riding: Handling steed in difficult circumstances, like mounted combat
**Military Strategy (Recognize historical battles, generals, and weapons with a 11+)(Commanded forces get +1 Init in Mass Combat)
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**
**Leadership (+1 Henchman over CHA cap)(Base Morale of a domain increased by 1)
 
**Engineering (Planning, designing, and constructing)(Assessing the shape of a structure 11+)
 
 
*Class Proficiencies
 
*Class Proficiencies
 
**Combat Reflexes (+1 on Surprise rolls and Init Rolls)
 
**Combat Reflexes (+1 on Surprise rolls and Init Rolls)
 
**Fighting Style (Weapon & Shield)
 
**Fighting Style (Weapon & Shield)
**Command (+2 to Morale)
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**Military Strategy (Recognize historical battles, generals, and weapons with a 11+)(Commanded forces get +1 Init in Mass Combat)
  
 
== Combat ==
 
== Combat ==
 
*AC 6
 
*AC 6
*HP 18
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*HP 13
 
*Movement Rate 60/20/60
 
*Movement Rate 60/20/60
 
*Initiative Modifier +1
 
*Initiative Modifier +1
*Attacks  
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*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
**Primary Melee Attack: Sword 9+, 1d6+2
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**Primary Melee Attack: Sword 9+, 1d6+1
 
**Secondary Melee Attack:
 
**Secondary Melee Attack:
**Primary Ranged Attack: Crossbow 9+, 1d6+2
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**Primary Ranged Attack: Crossbow 9+, 1d6+1
 
*Saves:
 
*Saves:
 
**Petrification & Paralysis 14+
 
**Petrification & Paralysis 14+
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*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
 
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
 
**Armor (6 Stone) Chain + Shield
 
**Armor (6 Stone) Chain + Shield
**Weapons (1 Stone, and 2 Item) Crossbow + Quiver, Sword
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**Weapons (XX Stone) Crossbow + Quiver, Sword
**Backpack (3 Items) 2 weeks of Iron Rations, Waterskin
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**Backpack (XX Stone) 2 weeks of Iron Rations, Waterskin
**Coinpurse (1 Item): 2GP
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**Coinpurse: 2GP
 
*Gazzy, medium riding Lizard w/saddle and tack
 
*Gazzy, medium riding Lizard w/saddle and tack
 
**saddlebag
 
**saddlebag

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