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Punisher, The PL10
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The Punisher: PL 10; Init +3 (Dex); Defense 21 (18 flat footed); Spd 30ft; Atk +10 melee (+2S punch), +18 ranged (+7L any ranged); SV Dmg +5, Fort +3, Ref +3, Will +4; Str 14, Dex 16, Con 16, Int 18, Wis 18, Cha 12 Skills: (synergies counted. Disturbing counted) Bluff 1, Computers 6, Diplomacy 0, Gather Information 5, Intimidate 10, Repair 6, Profession (Police Officer) 9, Science (Chemistry, Engineering, Physics) 6, Sense Motive 9, Taunt 3 Feats: All Out Attack, Headquarters, Improved Critical, Multishot, Pointblank Shot, Quickdraw, Rapid Shot, Talented (Gather Information, Intimidate), Suprise Strike, Toughness, Track, Vehicle Powers: Marksman +7 [Extra: innate; Cost 6pp] Equipment: Scientific Genius +4 [Stunt: Frenetic Worker, Weapon Specialist; Extra: Clever Inventor, Utility Belt; Cost 3pp] Weakness: Quirk (Driven): Frank Castle's lifelong quest to avenge his family's deaths leaves him without options for a normal life. If he is helplessly or otherwise idle while innocents are put in jeopardy he falls into a deep depression accompanied by heavy alcoholism. He may shake this stupor off with a hero point, although he still has to do everything within his power to protect the innocent. As The Punisher, he is also considered Disturbing (-5 Bluff, -5 Diplomacy)
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