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[http://wiki.rpg.net/index.php/Sempere << Back to Sempere main page]
 
 
 
=Qilan=
 
=Qilan=
<p>
 
==Details==
 
<table width=680 cellpadding=2 cellspacing=2 border=0>
 
<tr>
 
<td width=25% bgcolor="#DDDDDD"><font class="smallbold">Class:</font></td>
 
<td width=25% bgcolor="#DDDDDD"><font class="smallbold">Race:</font></td>
 
<td width=25% bgcolor="#DDDDDD"><font class="smallbold">Alignment:</font></td>
 
<td width=25% bgcolor="#DDDDDD"><font class="smallbold">Deity:</font></td>
 
</tr>
 
<tr>
 
<td><font class="small">Savage Progression</font></td>
 
<td><font class="small">Illithid</font></td>
 
<td><font class="small">Neutral</font></td>
 
<td><font class="small">Ilsensine</font></td>
 
</tr>
 
<tr>
 
<td bgcolor="#DDDDDD"><font class="smallbold">Level:</font></td>
 
<td bgcolor="#DDDDDD"><font class="smallbold">Size:</font></td>
 
<td bgcolor="#DDDDDD"><font class="smallbold">Age:</font></td>
 
<td bgcolor="#DDDDDD"><font class="smallbold">Gender:</font></td>
 
</tr>
 
<tr>
 
<td><font class="small">4</font></td>
 
<td><font class="small">Medium</font></td>
 
<td><font class="small">24</font></td>
 
<td><font class="small">N/A</font></td>
 
</tr>
 
<tr>
 
<td bgcolor="#DDDDDD"><font class="smallbold">Height:</font></td>
 
<td bgcolor="#DDDDDD"><font class="smallbold">Weight:</font></td>
 
<td bgcolor="#DDDDDD"><font class="smallbold">Eyes:</font></td>
 
<td bgcolor="#DDDDDD"><font class="smallbold">Hair:</font></td>
 
</tr>
 
<tr>
 
<td><font class="small">6'4&quot;</font></td>
 
<td><font class="small">175lbs</font></td>
 
<td><font class="small">All White</font></td>
 
<td><font class="small">N/A</font></td>
 
</tr>
 
</table>
 
 
 
<br>
 
 
<table cellpadding=0 cellspacing=0 border=0>
 
<tr>
 
<td valign=top>
 
 
<table cellpadding=2 cellspacing=2 border=0>
 
<tr>
 
<td colspan=3><font class="smallbold"><u>Abilities</u></font></td>
 
</tr>
 
<tr>
 
<td valign=middle width=30 bgcolor="#DDDDDD"><font class="smallbold">STR</font></td>
 
<td valign=middle width=20 align=center><font class="small">10</font></td>
 
<td valign=middle width=20 align=center><font class="small">+0</font></td>
 
</tr>
 
<tr>
 
<td valign=middle width=30 bgcolor="#DDDDDD"><font class="smallbold">DEX</font></td>
 
<td valign=middle width=20 align=center><font class="small">9</font></td>
 
<td valign=middle width=20 align=center><font class="small">-1</font></td>
 
</tr>
 
<tr>
 
<td valign=middle width=30 bgcolor="#DDDDDD"><font class="smallbold">CON</font></td>
 
<td valign=middle width=20 align=center><font class="small">12</font></td>
 
<td valign=middle width=20 align=center><font class="small">+1</font></td>
 
</tr>
 
<tr>
 
<td valign=middle width=30 bgcolor="#DDDDDD"><font class="smallbold">INT</font></td>
 
<td valign=middle width=20 align=center><font class="small">20</font></td>
 
<td valign=middle width=20 align=center><font class="small">+5</font></td>
 
</tr>
 
<tr>
 
<td valign=middle width=30 bgcolor="#DDDDDD"><font class="smallbold">WSD</font></td>
 
<td valign=middle width=20 align=center><font class="small">14</font></td>
 
<td valign=middle width=20 align=center><font class="small">+2</font></td>
 
</tr>
 
<tr>
 
<td valign=middle width=30 bgcolor="#DDDDDD"><font class="smallbold">CHA</font></td>
 
<td valign=middle width=20 align=center><font class="small">10</font></td>
 
<td valign=middle width=20 align=center><font class="small">+0</font></td>
 
</tr>
 
</table>
 
</td>
 
<td width=20>&nbsp;</td>
 
<td valign=top>
 
<table cellpadding=0 cellspacing=0 border=0>
 
<tr>
 
<td valign=top>
 
 
<table cellpadding=2 cellspacing=2 border=0>
 
<tr>
 
<td colspan=3><font class="smallbold"><u>Hit&nbsp;Points</u></font></td>
 
</tr>
 
<tr>
 
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">TOTAL</font></td>
 
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">wounds</font></td>
 
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">subdual</font></td>
 
</tr>
 
<tr>
 
<td align=center><font class="small">14</font></td>
 
<td align=center><font class="small">0</font></td>
 
<td align=center><font class="small">2</font></td>
 
</tr>
 
</table>
 
</td>
 
<td>
 
 
<table cellpadding=2 cellspacing=2 border=0>
 
<tr>
 
<td colspan=5><font class="smallbold"><u>Initiative</u></font></td>
 
</tr>
 
<tr>
 
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">TOTAL</font></td>
 
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">dex</font></td>
 
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">other</font></td>
 
<td width=10></td>
 
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">SPEED</font></td>
 
</tr>
 
<tr>
 
<td align=center><font class="small">+1</font></td>
 
<td align=center><font class="small">-1</font></td>
 
<td align=center><font class="small">+2</font></td>
 
<td></td>
 
<td align=center><font class="small">30</font></td>
 
</tr>
 
</table>
 
</td>
 
</tr>
 
<tr>
 
<td colspan=2>
 
 
<table cellpadding=2 cellspacing=2 border=0>
 
<tr>
 
<td colspan=10><font class="smallbold"><u>Armor&nbsp;Class</u></font></td>
 
</tr>
 
<tr>
 
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">FINAL</font></td>
 
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4><font class="entryheader">=</font></td>
 
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">base</font></td>
 
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4><font class="entryheader">+</font></td>
 
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">armor</font></td>
 
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4><font class="entryheader">+</font></td>
 
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">shield</font></td>
 
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4><font class="entryheader">+</font></td>
 
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">dex</font></td>
 
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4><font class="entryheader">+</font></td>
 
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">magic</font></td>
 
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4><font class="entryheader">+</font></td>
 
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">other</font></td>
 
<td width=10></td>
 
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">spell&nbsp;failure</font></td>
 
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">armor check penalty</font></td>
 
</tr>
 
<tr>
 
<td align=middle valign=bottom><font class="small">13</font></td>
 
<td></td>
 
<td align=middle valign=bottom><font class="small">10</font></td>
 
<td></td>
 
<td align=middle valign=bottom><font class="small">+3</font></td>
 
<td></td>
 
<td align=middle valign=bottom><font class="small">0</font></td>
 
<td></td>
 
<td align=middle valign=bottom><font class="small">-1</font></td>
 
<td></td>
 
<td align=middle valign=bottom><font class="small">0</font></td>
 
<td></td>
 
<td align=middle valign=bottom><font class="small">+1</font></td>
 
<td width=10></td>
 
<td align=middle valign=bottom><font class="small">10</font></td>
 
<td align=middle valign=bottom><font class="small">0</font></td>
 
</tr>
 
</table>
 
</td>
 
</tr>
 
</table>
 
</td>
 
</tr>
 
</table>
 
 
<br>
 
 
<table width=640 cellpadding=0 cellspacing=0 border=0>
 
<tr>
 
<td valign=top>
 
 
<table cellpadding=2 cellspacing=2 border=0>
 
<tr>
 
<td colspan=5><font class="smallbold"><u>Battle&nbsp;Scores</u></font></td>
 
</tr>
 
<tr>
 
<td width=30 align=center bgcolor="#DDDDDD"><font class="entryheader">MELEE</font></td>
 
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">=</font></td>
 
<td width=30 align=center bgcolor="#DDDDDD"><font class="entryheader">base</font></td>
 
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
 
<td width=30 align=center bgcolor="#DDDDDD"><font class="entryheader">str</font></td>
 
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
 
<td width=30 align=center bgcolor="#DDDDDD"><font class="entryheader">magic</font></td>
 
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
 
<td width=30 align=center bgcolor="#DDDDDD"><font class="entryheader">other</font></td>
 
</tr>
 
<tr>
 
<td align=center><font class="small">+1</font></td>
 
<td></td>
 
<td align=center><font class="small">+1</font></td>
 
<td></td>
 
<td align=center><font class="small">0</font></td>
 
<td></td>
 
<td align=center><font class="small">0</font></td>
 
<td></td>
 
<td align=center><font class="small">0</font></td>
 
</tr>
 
<tr>
 
<td align=center bgcolor="#DDDDDD"><font class="entryheader">RANGED</font></td>
 
<td align=center bgcolor="#DDDDDD"><font class="entryheader">=</font></td>
 
<td align=center bgcolor="#DDDDDD"><font class="entryheader">base</font></td>
 
<td align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
 
<td align=center bgcolor="#DDDDDD"><font class="entryheader">dex</font></td>
 
<td align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
 
<td align=center bgcolor="#DDDDDD"><font class="entryheader">magic</font></td>
 
<td align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
 
<td align=center bgcolor="#DDDDDD"><font class="entryheader">other</font></td>
 
</tr>
 
<tr>
 
<td align=center><font class="small">+0</font></td>
 
<td></td>
 
<td align=center><font class="small">+1</font></td>
 
<td></td>
 
<td align=center><font class="small">-1</font></td>
 
<td></td>
 
<td align=center><font class="small">0</font></td>
 
<td></td>
 
<td align=center><font class="small">0</font></td>
 
</tr>
 
</table>
 
</td>
 
<td valign=top>
 
 
<table cellpadding=2 cellspacing=2 border=0>
 
<tr>
 
<td colspan=5><font class="smallbold"><u>Saving&nbsp;Throws</u></font></td>
 
</tr>
 
<tr>
 
<td></td>
 
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">TOTAL</font></td>
 
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">=</font></td>
 
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">base</font></td>
 
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
 
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">stat</font></td>
 
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
 
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">magic</font></td>
 
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
 
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">other</font></td>
 
</tr>
 
<tr>
 
<td bgcolor="#DDDDDD"><font class="smallbold">FORT</font></td>
 
<td align=center><font class="small">+1</font></td>
 
<td></td>
 
<td align=center><font class="small">0</font></td>
 
<td></td>
 
<td align=center><font class="small">+1</font></td>
 
<td></td>
 
<td align=center><font class="small">0</font></td>
 
<td></td>
 
<td align=center><font class="small">0</font></td>
 
</tr>
 
<tr>
 
<td bgcolor="#DDDDDD"><font class="smallbold">REFL</font></td>
 
<td align=center><font class="small">-1</font></td>
 
<td></td>
 
<td align=center><font class="small">0</font></td>
 
<td></td>
 
<td align=center><font class="small">-1</font></td>
 
<td></td>
 
<td align=center><font class="small">0</font></td>
 
<td></td>
 
<td align=center><font class="small">0</font></td>
 
</tr>
 
<tr>
 
<td bgcolor="#DDDDDD"><font class="smallbold">WILL</font></td>
 
<td align=center><font class="small">+5</font></td>
 
<td></td>
 
<td align=center><font class="small">3</font></td>
 
<td></td>
 
<td align=center><font class="small">+2</font></td>
 
<td></td>
 
<td align=center><font class="small">0</font></td>
 
<td></td>
 
<td align=center><font class="small">0</font></td>
 
</tr>
 
 
</table>
 
</td>
 
</tr>
 
</table>
 
 
<br>
 
 
==Weapons==
 
<table width=680 cellpadding=1 cellspacing=1 border=0>
 
  
<tr>
+
==Personal==
<td width=100 bgcolor="#DDDDDD" valign=top><font class="entryheader">Weapon</font></td>
 
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Bonus</font></td>
 
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Damage</font></td>
 
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Critical</font></td>
 
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Range</font></td>
 
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Weight</font></td>
 
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Size</font></td>
 
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Type</font></td>
 
<td bgcolor="#DDDDDD" valign=top><font class="entryheader">Special</font></td>
 
</tr>
 
 
<tr>
 
<td valign=top><font class="entryheader">1 Tentacle</font></td>
 
<td align=center valign=top><font class="entryheader">+1</font></td>
 
<td align=center valign=top><font class="entryheader">1d4</font></td>
 
<td align=center valign=top><font class="entryheader">x2</font></td>
 
<td align=center valign=top><font class="entryheader">20</font></td>
 
<td align=center valign=top><font class="entryheader">N/A</font></td>
 
<td align=center valign=top><font class="entryheader">Medium</font></td>
 
<td align=center valign=top><font class="entryheader">Bludgeon</font></td>
 
<td valign=top><font class="entryheader"></font></td>
 
</tr>
 
 
<tr>
 
<td valign=top><font class="entryheader">2 Tentacles</font></td>
 
<td align=center valign=top><font class="entryheader">+1/+1</font></td>
 
<td align=center valign=top><font class="entryheader">1d4/1d4</font></td>
 
<td align=center valign=top><font class="entryheader">x2</font></td>
 
<td align=center valign=top><font class="entryheader">20</font></td>
 
<td align=center valign=top><font class="entryheader">N/A</font></td>
 
<td align=center valign=top><font class="entryheader">Medium</font></td>
 
<td align=center valign=top><font class="entryheader">Bludgeon</font></td>
 
<td valign=top><font class="entryheader"></font></td>
 
</tr>
 
 
</table>
 
  
 +
Player Name: Tricksy_Anansi <br>
 +
Race: Illithid<br>
 +
Class and Level: Illithid 4<br>
 +
Alignment: N<br>
 +
Deity: Ilsensine<br>
  
<br>
+
Age: 24<br>
 +
Sex: N/A<br>
 +
Size: M<br>
 +
Height: 6’ 4”<br>
 +
Weight: 175lbs<br>
 +
Hair Colour: N/A<br>
 +
Eye Colour: All White<br>
  
 +
==Attributes==
  
==Armor==
+
Strength: 10 +0<br>
<table width=680 cellpadding=1 cellspacing=1 border=0>
+
Dexterity 9 -1<br>
 +
Constitution: 12 +1<br>
 +
Intelligence: 20 +5<br>
 +
Wisdom: 14 +2<br>
 +
Charisma: 10 +0<br>
  
<tr>
+
==Statistics and Saves==
<td width=100 bgcolor="#DDDDDD" valign=top><font class="entryheader">Armor</font></td>
 
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Type</font></td>
 
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Bonus</font></td>
 
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Penalty</font></td>
 
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Max Dex</font></td>
 
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">%&nbsp;Failure</font></td>
 
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Speed</font></td>
 
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Weight</font></td>
 
<td bgcolor="#DDDDDD" valign=top><font class="entryheader">Special</font></td>
 
</tr>
 
 
<tr>
 
<td width=100 valign=top><font class="entryheader">Dampsuit</font></td>
 
<td align=center valign=top><font class="entryheader">+1 Leather</font></td>
 
<td align=center valign=top><font class="entryheader">3</font></td>
 
<td align=center valign=top><font class="entryheader">0</font></td>
 
<td align=center valign=top><font class="entryheader">6</font></td>
 
<td align=center valign=top><font class="entryheader">10%</font></td>
 
<td align=center valign=top><font class="entryheader">30ft</font></td>
 
<td align=center valign=top><font class="entryheader">15lbs</font></td>
 
<td width=150 valign=top><font class="entryheader">Slick [+5 Escape Artist], Endure Elements [as spell; constant]</font></td>
 
</tr>
 
 
</table>
 
  
 +
Hit Points: 14<br>
 +
AC: 13 (armour +3, na +1, dex –1)<br>
 +
BAB: +1<br>
 +
Initiative: +1 (dex –1, feat +2)<br>
 +
Speed: 30ft<br>
  
<br>
+
Melee Attack: +1 <br>
 +
Ranged Attack: +0 (+1 BAB, -1 Dex)<br>
  
 +
Fortitude: +1 (+1 Con)<br>
 +
Reflex: -1 (-1 Dex)<br>
 +
Will: +5 (+3 base, +2 Wis)<br>
  
==Feats & Special Abilities==
+
==Attacks==
<table width=680 cellpadding=1 cellspacing=1 border=0>
 
 
 
<tr>
 
<td width=160 bgcolor="#DDDDDD" valign=top><font class="entryheader">Feat / Ability</font></td>
 
<td bgcolor="#DDDDDD" valign=top><font class="entryheader">Description/Notes</font></td>
 
</tr>
 
 
<tr>
 
<td width=150 valign=top><font class="entryheader">Starting Racial Traits</font></td>
 
<td valign=top><font class="entryheader">+2 Int, 30 feet walk speed, Darkvision 60 feet.  No weapon or armor proficiences.</font></td>
 
</tr>
 
 
<tr>
 
<td width=150 valign=top><font class="entryheader">Tentacles:</font></td>
 
<td valign=top><font class="entryheader">(1d4+Str) A mind flayer uses its four facial tentacles for eating, but it also becomes adept at using them to attack creatures in combat. Its tentacles are natural melee weapons and deal the indicated damage plus Strength modifier. A mind flayer that cannot use all four of its tentacles in combat is still able to use them to eat in a non-combat situation.</font></td>
 
</tr>
 
 
<tr>
 
<td width=150 valign=top><font class="entryheader">Telepathy (Su):</font></td>
 
<td valign=top><font class="entryheader">(10ft) Starting at 2nd level, a mind flater gains telepathy at the indicated range. It may communicate telepathically with any creature in range that has a language.</font></td>
 
</tr>
 
 
<tr>
 
<td width=150 valign=top><font class="entryheader">Psionics:</font></td>
 
<td valign=top><font class="entryheader">A Mind Flayer manifests as a psion equal to it's monster Hit Dice.  MANIFESTER LEVEL 2, PP/DAY=6+5, POWERS KNOWN=5, MAX POWER LEVEL=1.</font></td>
 
</tr>
 
 
<tr>
 
<td width=150 valign=top><font class="entryheader">Mind Blast (Sp):</font></td>
 
<td valign=top><font class="entryheader">Beginning at 4th level, a mind flayer can create a blast of mental energy. A creature attacked by a mind blast can attempt a WIll save (DC 10 + 1/2 Mind Flayer's HD + Cha modifier) to avoid being stunned. Initially this ability is useable once per day against only one creature within 10ft, and the stunned effect lasts for 1d4 rounds.</font></td>
 
</tr>
 
 
<tr>
 
<td width=150 valign=top><font class="entryheader">Racial Growth:</font></td>
 
<td valign=top><font class="entryheader">+1 Natural Armor, +2 Str, +2 Wis, +2 Con.</font></td>
 
</tr>
 
 
<tr>
 
<td width=150 valign=top><font class="entryheader">FEAT (CL1) - Lunatic Insight</font></td>
 
<td valign=top><font class="entryheader">Your madness grants you insight and knowledge.
 
Benefit: Due to unpreictable flashes of insight, you are considered trained in all Knowledge skills, even if you have no ranks in them. You also gain a +2 morale bonus on initiative rolls and to resist mind-effecting spells and abilities.</font></td>
 
</tr>
 
 
</table>
 
 
 
 
 
<br>
 
  
 +
Tentacle +1 (1d4/x2) (B)<br>
 +
2 Tentacles +1/+1 (1d4/x2) (B)<br>
  
 
==Skills==
 
==Skills==
<table width=680 cellpadding=1 cellspacing=1 border=0>
 
<tr>
 
<td width=200 bgcolor="#DDDDDD" valign=top><font class="entryheader">Skill&nbsp;Name</font></td>
 
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader"><b>Ability</b></font></td>
 
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Skill Mod</font></td>
 
<td width=6 align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">=</font></td>
 
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Ability Mod</font></td>
 
<td width=6 align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">+</font></td>
 
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Ranks</font></td>
 
<td width=6 align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">+</font></td>
 
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Other</font></td>
 
</tr>
 
 
<tr>
 
<td width=200 valign=top><font class="entryheader">Bluff</font></td>
 
<td align=center valign=top><font class="entryheader">Cha</font></td>
 
<td align=center valign=top><font class="entryheader">+5</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">+0</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">5</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader"></font></td>
 
</tr>
 
 
<tr>
 
<td width=200 valign=top><font class="entryheader">Concentration</font></td>
 
<td align=center valign=top><font class="entryheader">Con</font></td>
 
<td align=center valign=top><font class="entryheader">+8</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">+1</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">7</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader"></font></td>
 
</tr>
 
 
<tr>
 
<td width=200 valign=top><font class="entryheader">Diplomacy</font></td>
 
<td align=center valign=top><font class="entryheader">Cha</font></td>
 
<td align=center valign=top><font class="entryheader">+2</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">+0</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">0</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">+2</font></td>
 
</tr>
 
 
<tr>
 
<td width=200 valign=top><font class="entryheader">Disguise</font></td>
 
<td align=center valign=top><font class="entryheader">Cha</font></td>
 
<td align=center valign=top><font class="entryheader">+2</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">+0</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">0</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">+2</font></td>
 
</tr>
 
 
<tr>
 
<td width=200 valign=top><font class="entryheader">Escape Artist</font></td>
 
<td align=center valign=top><font class="entryheader">Dex</font></td>
 
<td align=center valign=top><font class="entryheader">+4</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">-1</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">0</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">+5</font></td>
 
</tr>
 
 
<tr>
 
<td width=200 valign=top><font class="entryheader">Intimidate</font></td>
 
<td align=center valign=top><font class="entryheader">Cha</font></td>
 
<td align=center valign=top><font class="entryheader">+2</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">+0</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">0</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">+2</font></td>
 
</tr>
 
 
<tr>
 
<td width=200 valign=top><font class="entryheader">Knowledge: Arcana</font></td>
 
<td align=center valign=top><font class="entryheader">Int</font></td>
 
<td align=center valign=top><font class="entryheader">+6</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">+5</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">1</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader"></font></td>
 
</tr>
 
 
<tr>
 
<td width=200 valign=top><font class="entryheader">Knowledge: Dungeoneering</font></td>
 
<td align=center valign=top><font class="entryheader">Int</font></td>
 
<td align=center valign=top><font class="entryheader">+10</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">+5</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">5</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader"></font></td>
 
</tr>
 
 
<tr>
 
<td width=200 valign=top><font class="entryheader">Knowledge: Psionics</font></td>
 
<td align=center valign=top><font class="entryheader">Int</font></td>
 
<td align=center valign=top><font class="entryheader">+10</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">+5</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">5</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader"></font></td>
 
</tr>
 
 
<tr>
 
<td width=200 valign=top><font class="entryheader">Listen</font></td>
 
<td align=center valign=top><font class="entryheader">Wis</font></td>
 
<td align=center valign=top><font class="entryheader">+4</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">+2</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">2</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader"></font></td>
 
</tr>
 
 
<tr>
 
<td width=200 valign=top><font class="entryheader">Psicraft</font></td>
 
<td align=center valign=top><font class="entryheader">Int</font></td>
 
<td align=center valign=top><font class="entryheader">+8</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">+5</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">1</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">+2</font></td>
 
</tr>
 
 
<tr>
 
<td width=200 valign=top><font class="entryheader">Sleight of Hand</font></td>
 
<td align=center valign=top><font class="entryheader">Dex</font></td>
 
<td align=center valign=top><font class="entryheader">+1</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">-1</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">0</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">+2</font></td>
 
</tr>
 
 
<tr>
 
<td width=200 valign=top><font class="entryheader">Spot</font></td>
 
<td align=center valign=top><font class="entryheader">Wis</font></td>
 
<td align=center valign=top><font class="entryheader">+5</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">+2</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader">3</font></td>
 
<td></td>
 
<td align=center valign=top><font class="entryheader"></font></td>
 
</tr>
 
 
</table>
 
  
 +
* Bluff (Cha) +5 (+5)
 +
* Concentration (Con) +8 (+7,+1)
 +
* Diplomacy (Cha) +2 (+0,+0,+2)
 +
* Disguise (Cha) +2 (+0,+0,+2)
 +
* Escape Artist (Dex) +4 (+5,-1)
 +
* Intimidate (Cha) +2 (+0,+0,+2)
 +
* Knowledge
 +
** Arcana (Int) +6 (+1,+5)
 +
** Dungeoneering (Int) +10 (+5,+5)
 +
** Psionics (Int) +10 (+5,+5)
 +
* Listen (Wis) +4 (+2,+2)
 +
* Psicraft (Int) +8 (+5,+1,+2)
 +
* Sleight of Hand (Dex) +1 (-1,+0,+2)
 +
* Spot (Wis) +5 (+2,+3)
  
<br>
+
==Feats/Special Abilities==
  
 +
* Illithid traits (+2 Int, 30 feet walk speed, Darkvision 60 feet. No weapon or armor proficiences.)
 +
* Tentacles ((1d4+Str) A mind flayer uses its four facial tentacles for eating, but it also becomes adept at using them to attack creatures in combat. Its tentacles are natural melee weapons and deal the indicated damage plus Strength modifier. A mind flayer that cannot use all four of its tentacles in combat is still able to use them to eat in a non-combat situation.)
 +
* Telepathy (Su) ((10ft) Starting at 2nd level, a mind flater gains telepathy at the indicated range. It may communicate telepathically with any creature in range that has a language.
 +
* Psionics (A Mind Flayer manifests as a psion equal to it's monster Hit Dice. MANIFESTER LEVEL 2, PP/DAY=6+5, POWERS KNOWN=5, MAX POWER LEVEL=1.)
 +
* Mind Blast (Beginning at 4th level, a mind flayer can create a blast of mental energy. A creature attacked by a mind blast can attempt a WIll save (DC 10 + 1/2 Mind Flayer's HD + Cha modifier) to avoid being stunned. Initially this ability is useable once per day against only one creature within 10ft, and the stunned effect lasts for 1d4 rounds.)
 +
* Racial Growth (+1 Natural Armor, +2 Str, +2 Wis, +2 Con.)
 +
* Lunatic Insight (Your madness grants you insight and knowledge. Benefit: Due to unpreictable flashes of insight, you are considered trained in all Knowledge skills, even if you have no ranks in them. You also gain a +2 morale bonus on initiative rolls and to resist mind-effecting spells and abilities.)
 +
 +
==Psionics and Powers==
  
==Power List==
+
Power Points: 11<br>
<table width="680" cellpadding="1" cellspacing="1" border="0">
+
Powers Known: 5<br>
      <tr>
+
Max Power Level: 1<br>
        <td width="120" bgcolor="#DDDDDD" valign=top><font class="entryheader">Name</font></td>
+
Manifester Level: 2<br>
        <td width="34" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Level</font></td>
 
        <td width="34" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Ready?</font></td>
 
        <td width="34" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Count</font></td>
 
        <td width="60" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Cast Time</font></td>
 
        <td width="40" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Range</font></td>
 
        <td width="40" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Save</font></td>
 
        <td bgcolor="#DDDDDD" valign=top><font class="entryheader">Description/Effect</font></td>
 
      </tr>
 
 
 
        <tr>
 
            <td width="120" valign="top"><font class="entryheader">Conceal Thoughts</font></td>
 
            <td align="center" valign="top"><font class="entryheader">1</font></td>
 
            <td align="center" valign="top"><font class="entryheader">yes</font></td>
 
            <td align="center" valign="top"><font class="entryheader"></font></td>
 
            <td align="center" valign="top"><font class="entryheader">1 Standard</font></td>
 
            <td align="center" valign="top"><font class="entryheader">30ft</font></td>
 
            <td align="center" valign="top"><font class="entryheader">Will(16)N</font></td>
 
            <td valign="top"><font class="entryheader">Display: Mental. Duration: 1 hour/level. Power Points: 1. You protect the subject&#8217;s thoughts from analysis. While the duration lasts, the subject gains a +10 circumstance bonus on Bluff checks against those attempting to discern its true intentions with Sense Motive. It also gains a +4 bonus on its saving throw against any power or spell used to read its mind (such as read thoughts or mind probe).</font></td>
 
        </tr>
 
     
 
        <tr>
 
            <td width="120" valign="top"><font class="entryheader">Entangling Ectoplasm</font></td>
 
            <td align="center" valign="top"><font class="entryheader">1</font></td>
 
            <td align="center" valign="top"><font class="entryheader">yes</font></td>
 
            <td align="center" valign="top"><font class="entryheader"></font></td>
 
            <td align="center" valign="top"><font class="entryheader">1 Standard</font></td>
 
            <td align="center" valign="top"><font class="entryheader">30 feet</font></td>
 
            <td align="center" valign="top"><font class="entryheader">None</font></td>
 
            <td valign="top"><font class="entryheader">Display: Material and visual. Duration: 5 Rounds. Power Points: 1. You draw forth a glob of ectoplasmic goo from the Astral Plane and immediately throw it as a ranged touch attack at any creature in range. On a successful hit, the subject is covered in goo and becomes entangled. The goo evaporates at the end of the power&#8217;s duration. Augment: For every 2 additional power points you spend, this power can affect a target one size category larger.
 
</font></td>
 
        </tr>
 
     
 
        <tr>
 
            <td width="120" valign="top"><font class="entryheader">Inertial Armor</font></td>
 
            <td align="center" valign="top"><font class="entryheader">1</font></td>
 
            <td align="center" valign="top"><font class="entryheader">yes</font></td>
 
            <td align="center" valign="top"><font class="entryheader"></font></td>
 
            <td align="center" valign="top"><font class="entryheader">1 Standard</font></td>
 
            <td align="center" valign="top"><font class="entryheader">Personal</font></td>
 
            <td align="center" valign="top"><font class="entryheader">N/A</font></td>
 
            <td valign="top"><font class="entryheader">Display: Visual; see text. Duration: 1 hour/level. Power Points: 1. Your mind generates a tangible field of force that provides a +4 armor bonus to Armor Class. Unlike mundane armor, inertial armor entails no armor check penalty or speed reduction. Because inertial armor is composed of psychokinetic force, incorporeal creatures can&#8217;t bypass it the way they do normal armor. Your inertial armor can be invisible or can appear as a colored glow, at your option. The armor bonus provided by inertial armor does not stack with the armor bonus provided by regular armor. Augment: For every 2 additional power points you spend, the armor bonus to Armor Class increases by 1.</font></td>
 
        </tr>
 
     
 
        <tr>
 
            <td width="120" valign="top"><font class="entryheader">Know Direction and Location</font></td>
 
            <td align="center" valign="top"><font class="entryheader">1</font></td>
 
            <td align="center" valign="top"><font class="entryheader">yes</font></td>
 
            <td align="center" valign="top"><font class="entryheader"></font></td>
 
            <td align="center" valign="top"><font class="entryheader">1 Standard</font></td>
 
            <td align="center" valign="top"><font class="entryheader">Personal</font></td>
 
            <td align="center" valign="top"><font class="entryheader">N/A</font></td>
 
            <td valign="top"><font class="entryheader">Display: Mental. Duration: 1 hour/level. Power Points: 1. You generally know where you are. This power is useful to characters who end up at unfamiliar destinations after teleporting, using a gate, or traveling to or from other planes of existence. The power reveals general information about your location as a feeling or presentiment. The information is usually no more detailed than a summary that locates you according to a prominent local or regional site. Using this power also tells you what direction you are facing. Using this power prior to making a Knowledge (the planes) check with astral caravan grants a +2 bonus on the check.</font></td>
 
        </tr>
 
     
 
        <tr>
 
            <td width="120" valign="top"><font class="entryheader">Mind Thrust</font></td>
 
            <td align="center" valign="top"><font class="entryheader">1</font></td>
 
            <td align="center" valign="top"><font class="entryheader">yes</font></td>
 
            <td align="center" valign="top"><font class="entryheader"></font></td>
 
            <td align="center" valign="top"><font class="entryheader">1 Standard</font></td>
 
            <td align="center" valign="top"><font class="entryheader">30 feet</font></td>
 
            <td align="center" valign="top"><font class="entryheader">Will(16)N</font></td>
 
            <td valign="top"><font class="entryheader">Display: Auditory. Duration: Instantanous. Power Points: 1. You instantly deliver a massive assault on the thought pathways of any one creature, dealing 1d10 points of damage to it. Augment: For every additional power point you spend, this power&#8217;s damage increases by 1d10 points. For each extra 2d10 points of damage, this power&#8217;s save DC increases by 1.</font></td>
 
        </tr>
 
     
 
</table>
 
  
 +
===Save DCs===
  
<br>
+
# 16
 +
# 17
 +
# 18
 +
# 19
 +
# 20
  
 +
===Level 1 Powers===
  
==Gear==
+
* Conceal Thoughts (Std, 30ft, Will negates) Display: Mental. Duration: 1 hour/level. Power Points: 1. You protect the subject’s thoughts from analysis. While the duration lasts, the subject gains a +10 circumstance bonus on Bluff checks against those attempting to discern its true intentions with Sense Motive. It also gains a +4 bonus on its saving throw against any power or spell used to read its mind (such as read thoughts or mind probe).
<table width="680" cellpadding="1" cellspacing="1" border="0">
+
* Entangling Ectoplasm (Std, 30ft, None) Display: Material and visual. Duration: 5 Rounds. Power Points: 1. You draw forth a glob of ectoplasmic goo from the Astral Plane and immediately throw it as a ranged touch attack at any creature in range. On a successful hit, the subject is covered in goo and becomes entangled. The goo evaporates at the end of the power’s duration. Augment: For every 2 additional power points you spend, this power can affect a target one size category larger.
<tr>
+
* Inertial Armour (Std) Display: Visual; see text. Duration: 1 hour/level. Power Points: 1. Your mind generates a tangible field of force that provides a +4 armor bonus to Armor Class. Unlike mundane armor, inertial armor entails no armor check penalty or speed reduction. Because inertial armor is composed of psychokinetic force, incorporeal creatures can’t bypass it the way they do normal armor. Your inertial armor can be invisible or can appear as a colored glow, at your option. The armor bonus provided by inertial armor does not stack with the armor bonus provided by regular armor. Augment: For every 2 additional power points you spend, the armor bonus to Armor Class increases by 1.
<td width="120" bgcolor="#DDDDDD" valign="top"><font class="entryheader">Gear</font></td>
+
* Know Direction and Location (Std) Display: Mental. Duration: 1 hour/level. Power Points: 1. You generally know where you are. This power is useful to characters who end up at unfamiliar destinations after teleporting, using a gate, or traveling to or from other planes of existence. The power reveals general information about your location as a feeling or presentiment. The information is usually no more detailed than a summary that locates you according to a prominent local or regional site. Using this power also tells you what direction you are facing. Using this power prior to making a Knowledge (the planes) check with astral caravan grants a +2 bonus on the check.
<td width="120" bgcolor="#DDDDDD" valign="top"><font class="entryheader">Location</font></td>
+
* Mind Thrust (Std, 30ft, Will negates) Display: Auditory. Duration: Instantanous. Power Points: 1. You instantly deliver a massive assault on the thought pathways of any one creature, dealing 1d10 points of damage to it. Augment: For every additional power point you spend, this power’s damage increases by 1d10 points. For each extra 2d10 points of damage, this power’s save DC increases by 1.
<td width="50" align="center" bgcolor="#DDDDDD" valign="top"><font class="entryheader">Weight</font></td>
+
<td bgcolor="#DDDDDD" valign="top"><font class="entryheader">Description/Special</font></td>
+
==Equipment==
</tr>
 
 
<tr>
 
<td width="120" valign="top"><font class="entryheader">Dampsuit</font></td>
 
<td width="120" valign="top"><font class="entryheader">Worn</font></td>
 
<td align="center" valign="top"><font class="entryheader">15lbs</font></td>
 
<td valign="top"><font class="entryheader">+1 Slick Leather Armor w/Endure Elements effect and tentacle-pouch.</font></td>
 
</tr>
 
 
<tr>
 
<td width="120" valign="top"><font class="entryheader">Striator</font></td>
 
<td width="120" valign="top"><font class="entryheader">Carried</font></td>
 
<td align="center" valign="top"><font class="entryheader">-</font></td>
 
<td valign="top"><font class="entryheader">Sylus telepathicaly translates writing into Qualith.</font></td>
 
</tr>
 
 
</table>
 
  
 +
* Dampsuit (worn) - +1 Slick Leather Armor w/Endure Elements effect and tentacle-pouch.
 +
* Striator (carried) - Sylus telepathicaly translates writing into Qualith.
  
<br>
+
==Description==
 
 
 
 
==Treasure/Money==
 
<table width="680" cellpadding="1" cellspacing="1" border="0">
 
      <tr>
 
        <td width="120" bgcolor="#DDDDDD" valign=top><font class="entryheader">Item</font></td>
 
        <td width="120" bgcolor="#DDDDDD" valign=top><font class="entryheader">Location</font></td>
 
        <td width="60" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Value</font></td>
 
        <td width="50" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Weight</font></td>
 
        <td bgcolor="#DDDDDD" valign=top><font class="entryheader">Description/Special</font></td>
 
      </tr>
 
 
 
        <tr>
 
            <td valign="top"><font class="entryheader">Gold (Equivilency)</font></td>
 
            <td valign="top"><font class="entryheader">Carried</font></td>
 
            <td align="center" valign="top"><font class="entryheader">365gp</font></td>
 
            <td align="center" valign="top"><font class="entryheader"></font></td>
 
            <td valign="top"><font class="entryheader">A moderate sum carried in the form of a few jems, rarer items and mixed coins.</font></td>
 
        </tr>
 
     
 
</table>
 
 
 
 
 
<br>
 
  
 +
Qilan has been a traveler on the surface for the better part of the last decade, and while he dosn't particularly "blend" in most crowds, he is far from dim. "He" (though Illithids are asexual Qilan associates more with the male-standard) is allmost allways dressed in a hard-cured leather Dampsuit. This suit covers his entire body and protects his slimey skin from dryer surface conditions.
  
==Experience==
+
The dampsuit also has the benefit of completely concealing his body, something valuable to a Mind Flayer on the surface. While most circles find it odd that someone would travel in "over oiled" armor, few have the knowledge to make the connection between the dampsuit and Illithids. Qilan has adeed to the suits "unorthadoxed" appearance, what with a humanoid-painted mask and re-trimming that causes it to look closer to clothing. The pouch between face and chest (meant to store his tentacles) resembles something more akin to an ascot.
<table width=270 cellpadding=2 cellspacing=2 border=0>
 
 
 
<tr>
 
<td><font class="entryheader">6000xp    Next Level: 10000xp.</td>
 
</tr>
 
 
 
</table>
 
 
 
 
 
<br>
 
 
 
 
 
==Description==
 
<table width=680 cellpadding=2 cellspacing=2 border=0>
 
<tr>
 
<td><font class="small">Qilan has been a traveler on the surface for the better part of the last decade, and while he dosn't particularly "blend" in most crowds, he is far from dim.  "He" (though Illithids are asexual Qilan associates more with the male-standard) is allmost allways dressed in a hard-cured leather Dampsuit.  This suit covers his entire body and protects his slimey skin from dryer surface conditions.<br>The dampsuit also has the benefit of completely concealing his body, something valuable to a Mind Flayer on the surface. While most circles find it odd that someone would travel in "over oiled" armor, few have the knowledge to make the connection between the dampsuit and Illithids. Qilan has adeed to the suits "unorthadoxed" appearance, what with a humanoid-painted mask and re-trimming that causes it to look closer to clothing. The pouch between face and chest (meant to store his tentacles) resembles something more akin to an ascot.<br>Qilan almost excluseively speaks in common on the surface.  The language comes out slushed (and muffled by the suit) but there is a clear intelligence behind it.  Telepathy is used in situations where it is practical or more acceptable by the locals.<br>Qilan looks very strange.  There is no denying this, and he dosn't bother to.  There are, however, circles where one can travel where appearance is the least of others concers, and this is usually his.</font></td>
 
</tr>
 
</table>
 
 
 
  
<br>
+
Qilan almost excluseively speaks in common on the surface. The language comes out slushed (and muffled by the suit) but there is a clear intelligence behind it. Telepathy is used in situations where it is practical or more acceptable by the locals.
  
 +
Qilan looks very strange. There is no denying this, and he dosn't bother to. There are, however, circles where one can travel where appearance is the least of others concers, and this is usually his.
  
 
==Personality==
 
==Personality==
<table width=680 cellpadding=2 cellspacing=2 border=0>
 
<tr>
 
<td><font class="small">Illithids in general are known for being rather sociopathic when it comes to most things; few outsiders know when they are showing genuine emotion or putting on the appearance of it.  Mind Flayers do have stong emotions, just not a strong outward presentation of them.<br>Unlike most Illithids (in fact, it is probably because of his being outcast) Qilan takes a cautious scientific approach to the emotions Illithids don't experience often or at all; friendship, non-violent curiosity, and other more "surface" standards.  Far from "going native," he simply sees this as the more edjucated approach to discovery.<br>Qilan does not make idle conversation well, though he sometimes tries.  He is more often to do the "interesting/educational" action that the "good" or "bad" action.  Allies are just that, and friends are not a valid concept.</font></td>
 
</tr>
 
</table>
 
  
 +
Illithids in general are known for being rather sociopathic when it comes to most things; few outsiders know when they are showing genuine emotion or putting on the appearance of it. Mind Flayers do have stong emotions, just not a strong outward presentation of them.
  
<br>
+
Unlike most Illithids (in fact, it is probably because of his being outcast) Qilan takes a cautious scientific approach to the emotions Illithids don't experience often or at all; friendship, non-violent curiosity, and other more "surface" standards. Far from "going native," he simply sees this as the more edjucated approach to discovery.
  
 +
Qilan does not make idle conversation well, though he sometimes tries. He is more often to do the "interesting/educational" action that the "good" or "bad" action. Allies are just that, and friends are not a valid concept.
  
 
==Background==
 
==Background==
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