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Qinan Kirendre
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[[Rails_Through_Hell | Return to Main Page]] __NOTOC__ [[File:Qinan2.jpg|200px]] ==Qinan Kirendre== '''Alignment:''' Neutral Good <br> '''Gender:''' Male <br> '''Race:''' Half Elf (Hollow One)<br> '''Class:''' Cleric (Grave Domain)<br> '''Level:''' 6 <br> '''Age:''' <br> '''Description:''' A young male half-elf with pale skin, blonde hair, and grey eyes. When at rest he's unsettlingly still, almost like an abandoned doll. ==Ability Scores== '''Strength:''' 14 (+2) (+1 for Half-Elf) <br> '''Dexterity:'''14 (+2) (+2 for Half-Elf moved here) <br> '''Constitution:''' 14 (+2)<br> '''Intelligence:''' 10 (+0) <br> '''Wisdom:''' 18 (+4) (+1 for Half Elf, +2 ASI) <br> '''Charisma:''' 8 (-1)<br> <br> '''AC:''' 15 (17 with shield)<br> '''HP:''' 45<br> '''Hit Dice:''' 5 d8<br> '''Speed:''' 30'<br> '''Proficiency: +3'''<br> <br> '''Melee Attack:''' +2 (Str) / +2 (Dex) if the weapon has Finesse<br> '''Ranged Attack:''' +2 <br> '''Spell Attack:''' +7<br> '''Spell Save DC:''' 15<br> '''Initiative Bonus''' +2<br> '''Passive Perception''' 20<br> '''Passive Insight''' 17<br> ==Spells== '''Spell Slots:'''<br> Level 1: 4<br> Level 2: 3<br> Level 3: 3<br> '''Cantrips known:''' 4<br> Spare the Dying (30', Bonus Action)(Grave Domain)<br> Guidance<br> Light<br> Toll the Dead<br> Word of Radiance<br> <br> '''Spells Known/Prepared:''' 8 selection TBC<br> ==Saving Throws== '''Strength:''' +2 <br> '''Dexterity:''' +2<br> '''Constitution:''' +2 <br> '''Intelligence:''' +0<br> '''Wisdom:''' +7 (PR) <br> '''Charisma:''' +2 (PR) <br> ==Languages Known== Common, Elvish, Dwarved, Holy Cruor, Ancient ==Proficiencies== Light armour<br> Medium armour<br> Shields<br> Simple weapons<br> ==Skills== Insight +7 (Acolyte)<br> Medicine +7 (Cleric)<br> Perception +7 (Half-Elf)<br> Persuasion +2 (Cleric)<br> Religion +3 (Acolyte)<br> Stealth +5 (Half-Elf)<br> ==Feats== ''War Caster''<br> - You have advantage on Constitution saving throws to maintain concentration.<br> - You can perform the somatic components of spells even when you have weapons or a shield in both hands.<br> - When a hostile creature provokes an opporuntiy attack from you, you can use your reaction to cast a spell rather than an attack - casting time of 1 action and target only that creature.<br> ''Level 4 ASI'' - +2 Wis ==Traits== *'''Darkvision''' 60' *'''Fey Ancestry''' - You have advantage on saving throws against being charmed, and magic canβt put you to sleep. *'''Ritual casting'''<br> *'''Skill Versatility''' - proficiency in 2 skills of your choice ==Features== *'''Saving Throws:''' - Wis, Cha<br> *'''Domain:''' Grave<br> *''Circle of Mortality'' - when rolling dice to restore a creature at 0 hit points, use the highest number possible for each die. You also gain the Spare the Dying Cantrip as a Bonus Action with 30' range (doesn't count against number of known cantrips).<br> *''Eyes of the Grave'' - Detect Undead within 60' and not behind total cover/protected from divination magic. Wis modifier/long rest.<br> *''Channel Divinity'' 2/rest:<br> :*''Destroy Undead'' - Each undead that can see/hear you within 30' makes as Wis saving throw. If fails must move as far away as it can and can't willingly move to a space within 30' of you. Can't take reactions and actions = Dash only. Ends after 1 min or when damaged. Creatures with CR1/2 of lower are destroyed instead<br> :*''Path to the Grave'' - Creature within 30' cursed with vulnerability to all attack damage of the next attack, until earliest of damaged or the end of your next turn<br> :*''Sentinel at Death's Door'' - As a reaction when you or an ally that you can see within 30 feet of you suffers a critical hit, you can turn that attack into a normal hit. Any effects triggered by a critical hit are canceled. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.<br> *''Domain Spells:'' Spare the Dying, Bane, False Life, Gentle Repose, Ray of Enfeeblement, Revivify, Vampiric Touch<br> *'''Demon''' - Crisis of Faith<br> *'''Secret - Hollow One'''<br> :*''Ageless'' - You don't age, and effects that would cause you to age don't work on you.<br> :*''Cling to Life'' - When you make a death saving throw and roll 16 or higher, you regain 1 hit point.<br> :*''Revenance'' - You retain your creature type, yet you register as undead to spells and other effects that detect the presence of the undead creature type.<br> :*''Unsettling Presence'' - As an action, you can unsettle a creature you can see within 15 feet of you. The target has disadvantage on the next saving throw it makes within the next minute. Constructs, undead, and creatures that can't be frightened are immune to this feature. Once you use this feature, you can't use it again until you finish a long rest.<br> ==Background== Acolyte ==Gear== 15 GP<br> Holy symbol (from Cleric, traded in the one from acolyte)<br> 5 sticks of incense<br> Vestments<br> Common clothes<br> Explorer pack: backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, waterskin, 50' feet of hempen rope<br> Healer's kit<br> Mace 1d6<br> Shortbow 1d6 (range 80/320)<br> Chain shirt 13+dex<br> (traded in chain mail for GP and bought this)<br> Shield (currently worn covered on back)<br> Diamonds worth 300 GP<br>
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