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Quentin Davos
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Quentin Davos has spent years wandering a long, looping path from one small town to the next, plying a comfortable trade as a tinker, cook, and trader. He has gained a small reputation among the common folk as an interesting conversationalist, an honest trader, a stalwart drinker, and a vigorous participant in tavern brawls. Quentin is good-natured and unassming, with an easy smile and a tendency to try and avoid serious confrontation when he can. He is tall and not terribly impressive to look upon, with thin arms and a large belly. He carries no visible weapons other than a worn staff of gnarled hardwood, and his clothing is the simple garb of a traveler. Perhaps the only thing of note on his person is his pack, which is festooned with a jangling collection of tools and implements that signal his arrival well in advance of his passage. ==Stat Block== {| {{table}} | align="center" style="background:#f0f0f0;"|'''STR''' | align="center" style="background:#f0f0f0;"|'''DEX''' | align="center" style="background:#f0f0f0;"|'''CON''' | align="center" style="background:#f0f0f0;"|'''INT''' | align="center" style="background:#f0f0f0;"|'''WIS''' | align="center" style="background:#f0f0f0;"|'''CHA''' |- |9|| 18|| 12|| 10|| 16|| 10 |- | align="center" style="background:#f0f0f0;"|'''-1''' | align="center" style="background:#f0f0f0;"|'''+4''' | align="center" style="background:#f0f0f0;"|'''+1''' | align="center" style="background:#f0f0f0;"|'''+0''' | align="center" style="background:#f0f0f0;"|'''+3''' | align="center" style="background:#f0f0f0;"|'''+0''' |} *Class: Human Monk 4 **Way of the Open Hand *Alignment: Lawful Good *Proficiency bonus: +2 *Total Hit Points: 25 *Passive Perception: 13 *Armor Class: 17 ==Proficiencies and Skills== <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> *'''Acrobatics''' (Dex) +6 *'''Animal Handling''' (Wis) +5 *Arcana (Int) +0 *Athletics (Str) -1 *Deception (Cha) +0 *History (Int) +0 *'''Insight''' (Wis) +5 *Intimidation (Cha) +0 *Investigation (Int) +0 *Medicine (Wis) +3 *Nature (Int) +0 *Perception (Wis) +3 *Performance (Cha) +0 *Persuasion (Cha) +0 *Religion (Int) +0 *Sleight of Hand (Dex) +4 *'''Stealth''' (Dex) +6 *'''Survival''' (Wis) +5 </div> *Saving Throws: Strength, Dexterity *Languages: Imperial, Common *Tools: Cooking Tools, Tinker's Tools, Vehicles (land) *Training: Smithing Tools **56/250 hours *Weapons and Armor: Simple weapons, shortswords ==Spells and Features== *Martial Arts *Ki pool (4 points) **Flurry of Blows ***Impose one of the following: ****Succeed on a Dexterity save or be knocked prone ****Succeed on a Strength save or be pushed up to 15 feet ****Cannot take reactions until the end of my next turn **Patient Defense **Step of the Wind *Deflect missiles **Reduce incoming ranged damage by 1d10+8 **Catch missile if damage reduced to 0 **Spend 1 ki point to immediately attack with caught weapon *Slow Fall **Reduce falling damage by 20 ==Weapons and Armor== *Quarterstaff **+6 to hit **1d8+4 damage *Glama Glaurung, Dragonheart Seeker (+1 spear) **+7 to hit **1d8+5 damage ***+3d6 damage vs dragonkind *Unarmed Strike **+6 to hit **1d4+4 damage *Dart **+6 to hit **1d4+4 damage **Range 20/60 ==Possessions, Mundane== Dungeoneer's pack Tinker's Tools Cooking tools shovel, iron pot, belt pouch, tinderbox Clothing, fine (one set) ==Possessions, Treasure== Gold: 152 Silver: 8 Two scrimshaw pieces. (1sp in rural areas, less in cities). ==Possessions, Party Loot== ==Possessions, Magical== Glama Glaurung, Dragonheart Seeker --------------------- [[http://wiki.rpg.net/index.php/D%26D_5E_Between_Shadow_And_Flame:Main_Page Main Page]]
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