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A character in [[Morgrave High: Passing Marks]]
 
A character in [[Morgrave High: Passing Marks]]
  
[[File:Quillian.jpg|thumb|alt=Alt text|Quillian|400px]]
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[[File:Quillian.jpg|thumb|alt=Alt text|Quillian]]
  
 
''“Idiot!  As if you could defeat me.”''
 
''“Idiot!  As if you could defeat me.”''
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Str 17, Con 16, Dex 13, Int 17, Wis 10, Cha 8.
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Str 17, Con 16, Dex 11, Int 16, Wis 10, Cha 8.
  
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Arcana +9, Intimidate +7, Insight +6, Athletics +9, Stealth +6
  
Arcana +10, Intimidate +8, Athletics +10, Stealth +10, Perception +7
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Acrobatics +1, Bluff, Diplomacy, Dungeoneering +1, Endurance +6, Heal +1, History +4, Nature +1, Perception +1, Religion +4, Streetwise, Thievery +1
  
Acrobatics +3, Bluff +1, Diplomacy +1, Dungeoneering +2, Endurance +7, Heal +2, History +5, Insight +2, Nature +2, Religion +5, Streetwise +1, Thievery +3
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'''HP''': 43 Surges: 12 Surge value: 11
  
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'''AC:''' 20 '''Fort:''' 18 '''Ref:''' 16 '''Will:''' 15
  
'''HP''': 55 Surges: 12 Surge value: 13
 
  
'''AC:''' 23 '''Fort:''' 20 '''Ref:''' 19 '''Will:''' 17
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* '''Defender:''' When Quillian hits or misses an enemy, that target is marked until the end of Quillian’s next turn
 
 
 
 
* '''Defender's Aura''': All unmarked adjacent enemies take a -2 to attack rolls when they make an attack that does not include Quillian or another character with a Defender's Aura as a target.
 
  
 
* '''Warforged Resilience''': You have a +2 racial bonus to saving throws against ongoing damage. Also, when you make a death saving throw, you can take the better result of your die roll or 10.
 
* '''Warforged Resilience''': You have a +2 racial bonus to saving throws against ongoing damage. Also, when you make a death saving throw, you can take the better result of your die roll or 10.
 
* '''Scout Mode''': Quillian has Darkvision out to 5 spaces.
 
 
 
=== Battle Guardian ===
 
 
'''At-Will''' ✦ Weapon, Opportunity action, Melee weapon
 
 
'''Trigger:''' An enemy subject to your Defender's Aura or marked by you either shifts or makes an attack that does not include you or another ally with a Defender's Aura as a target
 
 
'''Target:''' The triggering enemy
 
 
'''Attack:''' +13 vs. AC
 
 
'''Hit:''' 1d6+6 damage.
 
 
'''Miss''': 3 damage.
 
 
  
  
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'''Encounter'''      Healing Minor Action      Personal
 
'''Encounter'''      Healing Minor Action      Personal
 
   
 
   
'''Effect:''' You gain 5 temporary hit and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain 5 hit points.
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'''Effect:''' You gain 4 temporary hit and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain 4 hit points.
 
 
  
  
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'''Targets:''' Each enemy in burst  
 
'''Targets:''' Each enemy in burst  
  
'''Attack:''' +10 vs. Reflex
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'''Attack:''' +8 vs. Reflex
  
'''Hit:''' 1d6 + 6 force damage.
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'''Hit:''' 1d6 + 4 force damage.
  
  
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===Greenflame Blade===
  
===Footwork Lure===
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'''At-Will'''        Arcane, Fire, Weapon Standard Action      Melee weapon
  
'''At-Will'''        Arcane, Weapon Standard Action      Melee weapon
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'''Target:''' One creature  
 
 
'''Target''': One creature
 
 
 
'''Attack''': +13 vs. AC
 
  
'''Hit''': 1d6 + 6 damage. You can shift 1 square and slide the target 1 square into the space you left.
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'''Attack:''' +11 vs. AC
  
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'''Hit:''' 1d6 + 4 modifier fire damage, and you deal 3 fire damage to all enemies adjacent to the target.
  
  
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'''Target:''' One creature  
 
'''Target:''' One creature  
  
'''Attack''': +13 vs. AC
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'''Attack''': +11 vs. AC
 
 
'''Hit:''' 1d6 + 6 damage. Make a secondary attack.
 
 
 
*'''Secondary Target''': One creature within 5 squares of the primary target.
 
 
 
'''Secondary Attack''': +13 vs. Reflex
 
 
 
'''Hit:''' 1d6 + 6 lightning damage.
 
  
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'''Hit:''' 1d6 + 4 damage. Make a secondary attack.
  
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* '''Secondary Target''': One creature within 5 squares of the primary target.
  
===Dual Lightning Strike===
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  '''Secondary Attack''': +11 vs. Reflex
  
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  '''Hit:''' 1d6 + 4 lightning damage.
  
'''Encounter'''        Arcane, Lightning, Teleportation, Weapon Standard Action      Melee weapon
 
  
'''Primary Target''': One creature
 
  
'''Primary Attack''': +13 vs. AC
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=== Blades of Fiery Wrath ===
  
'''Hit''': 1d6 + 6 lightning damage, and the target is marked until the end of your next turn.
 
  
'''Effect''': You teleport 7 squares and make a secondary attack.
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'''Encounter '''       Arcane, Fire, Implement Free Action      Close burst 1
  
* '''Secondary Target''': One creature other than the primary target
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'''Trigger''': You used a swordmage at-will attack power this turn and did not hit any target with it
  
'''Secondary Attack''': +13 vs. AC
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'''Target''': Each enemy in burst
  
'''Hit''': 1d6 + 6 lightning damage, and the target is marked until the end of your next turn.
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'''Attack''': +8 vs. Reflex
  
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'''Hit''': 2d6 + 4 fire damage.
  
  
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'''Encounter'''        Arcane, Teleportation Move Action      Personal  
 
'''Encounter'''        Arcane, Teleportation Move Action      Personal  
  
'''Effect''': You teleport a 3 squares, and are invisible until the beginning of your next turn.
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'''Effect''': You teleport a 3 squares.

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