Latest revision |
Your text |
Line 1: |
Line 1: |
| [[Savage_X-COM | Back to Main Page]] | | [[Savage_X-COM | Back to Main Page]] |
| | | |
− | =RH Walker : Infiltration Specialist= | + | =RH Walker :: Inflitration Specialist= |
| | | |
− | ==Quote== | + | =='' Hi, Nice to meet ya; if you would be so kind as to come over here, I have something real special for you...''== |
− | ===Hi, Nice to meet ya; if you would be so kind as to come over here, I have something real special for you...===
| |
| | | |
− | [[File:RH_Walker.png|300px]]
| + | ==Race :: Human== |
− | | |
− | | |
− | | |
− | [Generated by Stabil Diffusion]
| |
− | | |
− | | |
− | | |
− | ==Race : Human== | |
| ''' Racial Features:''' Adaptable | | ''' Racial Features:''' Adaptable |
| | | |
Line 20: |
Line 11: |
| '''Agility''' [[file:d8a.png|24px]] || '''Smarts''' [[file:d8a.png|24px]] || '''Spirit''' [[file:d6a.png|24px]] || '''Strength''' [[file:d8a.png|24px]] || '''Vigor''' [[file:d8a.png|24px]] | | '''Agility''' [[file:d8a.png|24px]] || '''Smarts''' [[file:d8a.png|24px]] || '''Spirit''' [[file:d6a.png|24px]] || '''Strength''' [[file:d8a.png|24px]] || '''Vigor''' [[file:d8a.png|24px]] |
| | | |
− | ==Derived Stats== | + | ==Derived Stats== |
− | Pace [[file:d7b.png|24px]] || Parry [[file:d6a.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file:d7b.png|24px]] | + | Pace [[file:d7b.png|24px]] || Parry [[file:d6a.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file:d6a.png|24px]] |
| | | |
| ==Core Skills== | | ==Core Skills== |
− | '''Athletics''' [[file:d8a.png|24px]] || '''Common Knowledge [[file:d4a.png|24px]] || '''Notice''' [[file:d8a.png|24px]] || '''Persuasion''' [[file:d8a.png|24px]] || '''Stealth''' [[file:d8a.png|24px]] | + | '''Athletics''' [[file:d6a.png|24px]] || '''Common Knowledge [[file:d4a.png|24px]] || '''Notice''' [[file:d6a.png|24px]] || '''Persuasion''' [[file:d4a.png|24px]] || '''Stealth''' [[file:d8a.png|24px]] |
| | | |
| ==Other Skills== | | ==Other Skills== |
− | '''Fighting''' [[file:d8a.png|24px]] || '''Shooting''' [[file:d8a.png|24px]] || '''Healing''' [[file:d6a.png|24px]] || '''Survival''' [[file:d6a.png|24px]] '''Alien Studies''' [[file:d6a.png|24px]] | + | '''Fighting''' [[file:d6a.png|24px]] || '''Shooting''' [[file:d8a.png|24px]] || '''Tradecraft''' [[file:d8a.png|24px]] |
| | | |
| ==Hindrances== | | ==Hindrances== |
Line 37: |
Line 28: |
| | | |
| ==Edges and Powers== | | ==Edges and Powers== |
− | '''Brawler''' ''REQUIREMENTS: Novice, Strength d8+, Vigor d8+ | + | '''Martial Artist''' ''Unarmed Fighting +1, fists and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.'' |
− | His fists hit like hammers or his talons cut like scythes. His body feels like it’s made of stone. Brawlers increase their Toughness by 1 and roll Strength +d4 when hitting with their fists or feet (or claws if they have them). If they already have a damage die from Claws (page 18), the Martial Artist Edge, etc., increase the damage die type by one instead. The Brawler Edge doesn’t make the character’s fists Natural Weapons (page 104).''
| |
| | | |
| '''Commando''' ''Requirements: Novice, Agility d6+, Smarts d6+, Spirit d6+, Strength d8+, Vigor d8+, Fighting d6+, Shooting d6+, Stealth d8+ | | '''Commando''' ''Requirements: Novice, Agility d6+, Smarts d6+, Spirit d6+, Strength d8+, Vigor d8+, Fighting d6+, Shooting d6+, Stealth d8+ |
− | Commandos tackle the toughest missions on the front, but often operate behind enemy lines with little chance of coming home. They are almost always outnumbered and outgunned so they need to be mentally sharp to stay ahead of the enemy. Commandos add +2 to all Fatigue rolls made against environmental hazards (including cold and heat), sleep deprivation, foot marches, and +2 to all Survival rolls. As much of their work involves getting close to their targets for a silent takedown, they receive a +1 to Stealth rolls and a +1 to Pace. All of these bonuses are cumulative with those derived from other Edges.''' | + | Commandos tackle the toughest missions on the front but often operate behind enemy lines with little chance of coming home. They are almost always outnumbered and outgunned so they need to be mentally sharp to stay ahead of the enemy. Commandos add +2 to all Fatigue rolls made against environmental hazards (including cold and heat), sleep deprivation, foot marches, and +2 to all Survival rolls. As much of their work involves getting close to their targets for a silent takedown, they receive a +1 to Stealth rolls and a +1 to Pace. All of these bonuses are cumulative with those derived from other Edges.''' |
| + | |
| ==Advances== | | ==Advances== |
− | '''Smarts''' [[file:d6a.png|24px]] → [[file:d8a.png|24px]] <br> | + | '''Vigor''' [[file:d6a.png|24px]] → [[file:d8a.png|24px]] |
− | '''Alien Studies''' [[file:d4a.png|24px]] <br>
| |
− | '''Notice''' [[file:d6a.png|24px]] → [[file:d8a.png|24px]] <br>
| |
− | '''Alien Studies''' [[file:d4a.png|24px]] → [[file:d6a.png|24px]]<br>
| |
− | '''Persuasion''' [[file:d6a.png|24px]] → [[file:d8a.png|24px]]<br>
| |
| | | |
| ==Gear== | | ==Gear== |
− | ===Armor===
| |
− | : '''X-Com Combat Armor:''' Armor +3 | Weight: 8
| |
− | ::'''Notes:''' Covers torso, legs, arms, and head (with helmet). Provides -1 to enemy notice rolls in natural environments when configured with the correct camouflage, and increases Strength for the purpose of carrying capacity by one die type.
| |
− |
| |
− | ===Weapons===
| |
− | :'''Automatic Shotgun''' | Range: 8/16/32 | Damage: 3d6-1d6 | AP: 0 | ROF: 3 | Shots: 20 | Min Str: d8 | Weight: 12 | Magazine Weight: 5 | Notes: Shotgun - Primary Weapon Usually
| |
− | ::'''Rail Mountable Flashlight:''' | Wt 0.5 | Location: On top of the barrel
| |
− | :::'''Notes:''' Provides 10' of illumination in a cone shape. When the strobe is triggered, anyone who starts their turn in it or enters it during their turn suffers a -1 penalty to shooting rolls in dark conditions. | Bulky | Fragile
| |
− |
| |
− | :'''Magazines''' Slug, Beanbag, Buckshot, Breaching | Wt 20 | Rounds Expended:
| |
− |
| |
− | ::'''Shotgun Ammo Types:''' Default shotgun stats use buckshot. The below ammo will list the rules they replace from the base stat line
| |
− |
| |
− | :::'''Slug''' | Range: 10/20/40 | Damage: 2d8 | AP: 2 | Notes: None
| |
− |
| |
− | :::'''Beanbag''' | Range: 6/12/24 | Damage: 2d8+1 | Notes: Nonlethal, affects biological targets only
| |
− |
| |
− | :::'''Breaching''' | Range: 6/12/24 | Damage: 2d8 | Notes: Double damage against objects
| |
− |
| |
− | :::'''Explosive''' | Range: 10/20/40 | Damage: 2d8 | Notes: Small Blast Template
| |
− |
| |
− | :'''Light Submachine Gun''' | Range: 12/24/48 | Damage: 2d6 | AP: 0 | ROF: 3 | Shots: 30 | Min Str: d4 | Weight: 8 | Magazine Weight: 1
| |
− | ::'''Notes:''' Three Round Burst, Auto, CQB - Secondary Weapon
| |
− | :::'''Silencer''' | Mods Notes: No penalty to stealth rolls. Bulky 2, Fragile. | Wt 2
| |
− | :::'''Ammo:''' 4 Clips | Wt 4
| |
− |
| |
− | : ''' Alloy Sword''' | 1d10+STR | AP 3 | Melee | Wt 3
| |
− | ::'''Notes:''' +2 Parry | Similar to the knife, this is a tactical blade, but constructed from alien alloys instead of from carbon steel.
| |
− |
| |
− | : '''Alloy Knife''' | 1d8+STR | AP 2 | Melee | Wt 1
| |
− | ::'''Notes:''' Throwable
| |
− |
| |
− | : '''M84 Flash Bang Grenades x 2''' | Range: 5/10/20 | Damage: 0 | AP: 0 | Wt (1x2) = 2
| |
− | ::'''Notes:''' Medium Burst Template. Targets must make a vigor roll at -2 or be Shaken
| |
− |
| |
− | ===Other Gear===
| |
− | : '''Radio Headset''' | Wt 1
| |
− | : '''Flash Goggles''' | Wt 1
| |
− | : '''NVG Goggles''' | Wt 2
| |
− | : '''Restraints''' (3) | Wt 0.1x3
| |
− | : '''Canteen''' | Wt 3
| |
− | : '''Field Medical Kit''' | Wt 5
| |
− | : '''Gas Mask''' | Wt 4
| |
− | : '''Flashlight''' | Wt 2 | Different colored lenses Red/Blue etc..
| |
− |
| |
− | ==Low Profile Loadout==
| |
− | ===Armor===
| |
− | : '''Low Profile Armor:''' Armor +2 | Weight: 4
| |
− | ::'''Notes:''' Covers torso.
| |
− |
| |
− | :'''Total Weight:''' 4
| |
− |
| |
− | ===Weapons===
| |
− | : '''Light Pistol''' ''Glock 19'' | Range: 8/16/32 | Damage: 2d6 | AP: 0 | ROF: 1 | Shots: 15 | Weight: 5/7 | Magzine Weight: 0.5
| |
− | ::'''Notes:''' Semi-Auto | CQB | Bulky 0/2 | Fragile 1/2
| |
− | :::'''Silencer''' | Mods Notes: No penalty to stealth rolls. Bulky 2, Fragile. | Wt 2
| |
− | ::'''Magazines:''' 4
| |
− |
| |
− | : '''Alien Alloy Combat Knife''' | 1d8+STR | AP 2 | Melee | Wt 1
| |
− | ::'''Notes:''' Throwable
| |
− |
| |
− | : '''M84 Stun Grenade''' (2) | 0 | AP 0 | 5/10/20 | Wt 1
| |
− | ::'''Notes:''' Medium Burst Template. Targets must make a vigor roll at -2 or be shaken
| |
− |
| |
− |
| |
− | :'''Total Weight:''' 18
| |
− |
| |
− | ===Gear===
| |
− | : '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
| |
− |
| |
− | : '''Restraints''' (4) | Wt 0.1x4 | ''Allows for restraint of helpless characters.''
| |
− |
| |
− | : '''Camera''' | Wt 1 | ''High-quality personal camera with a high-speed connection to X-COM's network.''
| |
− |
| |
− | : '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
| |
− |
| |
− |
| |
− | :'''Total Weight:''' 3.4
| |
− |
| |
− | ==Stored elsewhere:==
| |
− | :'''Light Submachine Gun''' | Range: 12/24/48 | Damage: 2d6 | AP: 0 | ROF: 3 | Shots: 30 | Min Str: d4 | Weight: 8 | Magazine Weight: 1
| |
− | ::'''Notes:''' Three Round Burst, Auto, CQB - Secondary Weapon
| |
− | :::'''Silencer''' | Mods Notes: No penalty to stealth rolls. Bulky 2, Fragile. | Wt 2
| |
− | :::'''Ammo:''' 4 Clips | Wt 4
| |
− |
| |
− |
| |
− | : ''' Alloy Sword''' | 1d10+STR | AP 3 | Melee | Wt 3
| |
− | ::'''Notes:''' +2 Parry | Similar to the knife, this is a tactical blade, but constructed from alien alloys instead of from carbon steel.
| |
| | | |
| ==Bio== | | ==Bio== |
Line 163: |
Line 62: |
| After a moment, the drill instructor, Sargeant First Class Hazard, said, "I am inclined to give you one more chance. But here is how it going to go. You are going to beat every test I set before you. If you do, you will graduate from Basic and go on to AIT (Advanced Training). You might even rank me one day out. But just one more screw-up and you will be drummed out of here so fast; you won't even feel the wind of the prison door slamming behind you." | | After a moment, the drill instructor, Sargeant First Class Hazard, said, "I am inclined to give you one more chance. But here is how it going to go. You are going to beat every test I set before you. If you do, you will graduate from Basic and go on to AIT (Advanced Training). You might even rank me one day out. But just one more screw-up and you will be drummed out of here so fast; you won't even feel the wind of the prison door slamming behind you." |
| | | |
− | ==Concept== | + | ============== |
| + | Concept - |
| + | |
| Hard Knock kid, who ends up joining the LRRPs and, because of his unique talents, ends up receiving medical training. He isn't a doctor, and he doesn't want to save lives. His job is to make sure that the fallen survive long enough to receive real treatment. The rest of the time, he fights and kills like any other Special Ops soldier. | | Hard Knock kid, who ends up joining the LRRPs and, because of his unique talents, ends up receiving medical training. He isn't a doctor, and he doesn't want to save lives. His job is to make sure that the fallen survive long enough to receive real treatment. The rest of the time, he fights and kills like any other Special Ops soldier. |
| | | |