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| [[Savage_X-COM | Back to Main Page]] | | [[Savage_X-COM | Back to Main Page]] |
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− | =RH Walker : Infiltration Specialist= | + | =RH Walker :: Infiltration Specialist= |
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− | ==Quote==
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− | ===Hi, Nice to meet ya; if you would be so kind as to come over here, I have something real special for you...===
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| [[File:RH_Walker.png|300px]] | | [[File:RH_Walker.png|300px]] |
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| [Generated by Stabil Diffusion] | | [Generated by Stabil Diffusion] |
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| + | =='' Hi, Nice to meet ya; if you would be so kind as to come over here, I have something real special for you...''== |
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− | | + | ==Race :: Human== |
− | ==Race : Human== | |
| ''' Racial Features:''' Adaptable | | ''' Racial Features:''' Adaptable |
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| ==Core Skills== | | ==Core Skills== |
− | '''Athletics''' [[file:d8a.png|24px]] || '''Common Knowledge [[file:d4a.png|24px]] || '''Notice''' [[file:d8a.png|24px]] || '''Persuasion''' [[file:d8a.png|24px]] || '''Stealth''' [[file:d8a.png|24px]] | + | '''Athletics''' [[file:d8a.png|24px]] || '''Common Knowledge [[file:d4a.png|24px]] || '''Notice''' [[file:d6a.png|24px]] || '''Persuasion''' [[file:d6a.png|24px]] || '''Stealth''' [[file:d8a.png|24px]] |
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| ==Other Skills== | | ==Other Skills== |
− | '''Fighting''' [[file:d8a.png|24px]] || '''Shooting''' [[file:d8a.png|24px]] || '''Healing''' [[file:d6a.png|24px]] || '''Survival''' [[file:d6a.png|24px]] '''Alien Studies''' [[file:d6a.png|24px]] | + | '''Fighting''' [[file:d8a.png|24px]] || '''Shooting''' [[file:d8a.png|24px]] || '''Healing''' [[file:d6a.png|24px]] || '''Survival''' [[file:d6a.png|24px]] |
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| ==Hindrances== | | ==Hindrances== |
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| Commandos tackle the toughest missions on the front, but often operate behind enemy lines with little chance of coming home. They are almost always outnumbered and outgunned so they need to be mentally sharp to stay ahead of the enemy. Commandos add +2 to all Fatigue rolls made against environmental hazards (including cold and heat), sleep deprivation, foot marches, and +2 to all Survival rolls. As much of their work involves getting close to their targets for a silent takedown, they receive a +1 to Stealth rolls and a +1 to Pace. All of these bonuses are cumulative with those derived from other Edges.''' | | Commandos tackle the toughest missions on the front, but often operate behind enemy lines with little chance of coming home. They are almost always outnumbered and outgunned so they need to be mentally sharp to stay ahead of the enemy. Commandos add +2 to all Fatigue rolls made against environmental hazards (including cold and heat), sleep deprivation, foot marches, and +2 to all Survival rolls. As much of their work involves getting close to their targets for a silent takedown, they receive a +1 to Stealth rolls and a +1 to Pace. All of these bonuses are cumulative with those derived from other Edges.''' |
| ==Advances== | | ==Advances== |
− | '''Smarts''' [[file:d6a.png|24px]] → [[file:d8a.png|24px]] <br> | + | '''Smarts''' [[file:d6a.png|24px]] → [[file:d8a.png|24px]] |
− | '''Alien Studies''' [[file:d4a.png|24px]] <br>
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− | '''Notice''' [[file:d6a.png|24px]] → [[file:d8a.png|24px]] <br>
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− | '''Alien Studies''' [[file:d4a.png|24px]] → [[file:d6a.png|24px]]<br>
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− | '''Persuasion''' [[file:d6a.png|24px]] → [[file:d8a.png|24px]]<br>
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| ==Gear== | | ==Gear== |
− | ===Armor===
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− | : '''X-Com Combat Armor:''' Armor +3 | Weight: 8
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− | ::'''Notes:''' Covers torso, legs, arms, and head (with helmet). Provides -1 to enemy notice rolls in natural environments when configured with the correct camouflage, and increases Strength for the purpose of carrying capacity by one die type.
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− | ===Weapons===
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− | :'''Automatic Shotgun''' | Range: 8/16/32 | Damage: 3d6-1d6 | AP: 0 | ROF: 3 | Shots: 20 | Min Str: d8 | Weight: 12 | Magazine Weight: 5 | Notes: Shotgun - Primary Weapon Usually
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− | ::'''Rail Mountable Flashlight:''' | Wt 0.5 | Location: On top of the barrel
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− | :::'''Notes:''' Provides 10' of illumination in a cone shape. When the strobe is triggered, anyone who starts their turn in it or enters it during their turn suffers a -1 penalty to shooting rolls in dark conditions. | Bulky | Fragile
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− | :'''Magazines''' Slug, Beanbag, Buckshot, Breaching | Wt 20 | Rounds Expended:
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− | ::'''Shotgun Ammo Types:''' Default shotgun stats use buckshot. The below ammo will list the rules they replace from the base stat line
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− | :::'''Slug''' | Range: 10/20/40 | Damage: 2d8 | AP: 2 | Notes: None
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− | :::'''Beanbag''' | Range: 6/12/24 | Damage: 2d8+1 | Notes: Nonlethal, affects biological targets only
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− | :::'''Breaching''' | Range: 6/12/24 | Damage: 2d8 | Notes: Double damage against objects
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− | :::'''Explosive''' | Range: 10/20/40 | Damage: 2d8 | Notes: Small Blast Template
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− | :'''Light Submachine Gun''' | Range: 12/24/48 | Damage: 2d6 | AP: 0 | ROF: 3 | Shots: 30 | Min Str: d4 | Weight: 8 | Magazine Weight: 1
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− | ::'''Notes:''' Three Round Burst, Auto, CQB - Secondary Weapon
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− | :::'''Silencer''' | Mods Notes: No penalty to stealth rolls. Bulky 2, Fragile. | Wt 2
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− | :::'''Ammo:''' 4 Clips | Wt 4
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− | : ''' Alloy Sword''' | 1d10+STR | AP 3 | Melee | Wt 3
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− | ::'''Notes:''' +2 Parry | Similar to the knife, this is a tactical blade, but constructed from alien alloys instead of from carbon steel.
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− | : '''Alloy Knife''' | 1d8+STR | AP 2 | Melee | Wt 1
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− | ::'''Notes:''' Throwable
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− | : '''M84 Flash Bang Grenades x 2''' | Range: 5/10/20 | Damage: 0 | AP: 0 | Wt (1x2) = 2
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− | ::'''Notes:''' Medium Burst Template. Targets must make a vigor roll at -2 or be Shaken
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− | ===Other Gear===
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− | : '''Radio Headset''' | Wt 1
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− | : '''Flash Goggles''' | Wt 1
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− | : '''NVG Goggles''' | Wt 2
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− | : '''Restraints''' (3) | Wt 0.1x3
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− | : '''Canteen''' | Wt 3
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− | : '''Field Medical Kit''' | Wt 5
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− | : '''Gas Mask''' | Wt 4
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− | : '''Flashlight''' | Wt 2 | Different colored lenses Red/Blue etc..
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− | ==Low Profile Loadout==
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− | ===Armor===
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− | : '''Low Profile Armor:''' Armor +2 | Weight: 4
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− | ::'''Notes:''' Covers torso.
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− | :'''Total Weight:''' 4
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− | ===Weapons===
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− | : '''Light Pistol''' ''Glock 19'' | Range: 8/16/32 | Damage: 2d6 | AP: 0 | ROF: 1 | Shots: 15 | Weight: 5/7 | Magzine Weight: 0.5
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− | ::'''Notes:''' Semi-Auto | CQB | Bulky 0/2 | Fragile 1/2
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− | :::'''Silencer''' | Mods Notes: No penalty to stealth rolls. Bulky 2, Fragile. | Wt 2
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− | ::'''Magazines:''' 4
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− | : '''Alien Alloy Combat Knife''' | 1d8+STR | AP 2 | Melee | Wt 1
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− | ::'''Notes:''' Throwable
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− | : '''M84 Stun Grenade''' (2) | 0 | AP 0 | 5/10/20 | Wt 1
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− | ::'''Notes:''' Medium Burst Template. Targets must make a vigor roll at -2 or be shaken
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− | :'''Total Weight:''' 18
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− | ===Gear===
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− | : '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
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− | : '''Restraints''' (4) | Wt 0.1x4 | ''Allows for restraint of helpless characters.''
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− | : '''Camera''' | Wt 1 | ''High-quality personal camera with a high-speed connection to X-COM's network.''
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− | : '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
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− | :'''Total Weight:''' 3.4
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− | ==Stored elsewhere:==
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− | :'''Light Submachine Gun''' | Range: 12/24/48 | Damage: 2d6 | AP: 0 | ROF: 3 | Shots: 30 | Min Str: d4 | Weight: 8 | Magazine Weight: 1
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− | ::'''Notes:''' Three Round Burst, Auto, CQB - Secondary Weapon
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− | :::'''Silencer''' | Mods Notes: No penalty to stealth rolls. Bulky 2, Fragile. | Wt 2
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− | :::'''Ammo:''' 4 Clips | Wt 4
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− | : ''' Alloy Sword''' | 1d10+STR | AP 3 | Melee | Wt 3
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− | ::'''Notes:''' +2 Parry | Similar to the knife, this is a tactical blade, but constructed from alien alloys instead of from carbon steel.
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| ==Bio== | | ==Bio== |