Editing RH Walker
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[[Savage_X-COM | Back to Main Page]] | [[Savage_X-COM | Back to Main Page]] | ||
− | =RH Walker : Infiltration Specialist | + | =RH Walker :: Infiltration Specialist= |
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[[File:RH_Walker.png|300px]] | [[File:RH_Walker.png|300px]] | ||
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[Generated by Stabil Diffusion] | [Generated by Stabil Diffusion] | ||
+ | =='' Hi, Nice to meet ya; if you would be so kind as to come over here, I have something real special for you...''== | ||
− | + | ==Race :: Human== | |
− | ==Race : Human== | ||
''' Racial Features:''' Adaptable | ''' Racial Features:''' Adaptable | ||
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==Core Skills== | ==Core Skills== | ||
− | '''Athletics''' [[file:d8a.png|24px]] || '''Common Knowledge [[file:d4a.png|24px]] || '''Notice''' [[file: | + | '''Athletics''' [[file:d8a.png|24px]] || '''Common Knowledge [[file:d4a.png|24px]] || '''Notice''' [[file:d6a.png|24px]] || '''Persuasion''' [[file:d6a.png|24px]] || '''Stealth''' [[file:d8a.png|24px]] |
==Other Skills== | ==Other Skills== | ||
− | '''Fighting''' [[file:d8a.png|24px]] || '''Shooting''' [[file:d8a.png|24px]] || '''Healing''' [[file:d6a.png|24px]] || '''Survival | + | '''Fighting''' [[file:d8a.png|24px]] || '''Shooting''' [[file:d8a.png|24px]] || '''Healing''' [[file:d6a.png|24px]] || '''Survival''' [[file:d6a.png|24px]] |
==Hindrances== | ==Hindrances== | ||
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Commandos tackle the toughest missions on the front, but often operate behind enemy lines with little chance of coming home. They are almost always outnumbered and outgunned so they need to be mentally sharp to stay ahead of the enemy. Commandos add +2 to all Fatigue rolls made against environmental hazards (including cold and heat), sleep deprivation, foot marches, and +2 to all Survival rolls. As much of their work involves getting close to their targets for a silent takedown, they receive a +1 to Stealth rolls and a +1 to Pace. All of these bonuses are cumulative with those derived from other Edges.''' | Commandos tackle the toughest missions on the front, but often operate behind enemy lines with little chance of coming home. They are almost always outnumbered and outgunned so they need to be mentally sharp to stay ahead of the enemy. Commandos add +2 to all Fatigue rolls made against environmental hazards (including cold and heat), sleep deprivation, foot marches, and +2 to all Survival rolls. As much of their work involves getting close to their targets for a silent takedown, they receive a +1 to Stealth rolls and a +1 to Pace. All of these bonuses are cumulative with those derived from other Edges.''' | ||
==Advances== | ==Advances== | ||
− | '''Smarts''' [[file:d6a.png|24px]] → [[file:d8a.png|24px]] | + | '''Smarts''' [[file:d6a.png|24px]] → [[file:d8a.png|24px]] |
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==Gear== | ==Gear== | ||
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: '''X-Com Combat Armor:''' Armor +3 | Weight: 8 | : '''X-Com Combat Armor:''' Armor +3 | Weight: 8 | ||
::'''Notes:''' Covers torso, legs, arms, and head (with helmet). Provides -1 to enemy notice rolls in natural environments when configured with the correct camouflage, and increases Strength for the purpose of carrying capacity by one die type. | ::'''Notes:''' Covers torso, legs, arms, and head (with helmet). Provides -1 to enemy notice rolls in natural environments when configured with the correct camouflage, and increases Strength for the purpose of carrying capacity by one die type. | ||
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===Weapons=== | ===Weapons=== | ||
− | :'''Automatic Shotgun''' | Range: 8/16/32 | Damage: 3d6 | + | :'''Automatic Shotgun''' | Range: 8/16/32 | Range: 8/16/32 | Damage: 1-3d6 | AP: 0 | ROF: 3 | Shots: 20 | Min Str: d8 | Weight: 12 | Magazine Weight: 5 | Notes: Shotgun - Primary Weapon Usually |
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− | :'''Magazines''' Slug, | + | :'''Magazines''' Slug, Breaching, Buckshot, Explosive, Dragon's Breath | Wt 25 |
::'''Shotgun Ammo Types:''' Default shotgun stats use buckshot. The below ammo will list the rules they replace from the base stat line | ::'''Shotgun Ammo Types:''' Default shotgun stats use buckshot. The below ammo will list the rules they replace from the base stat line | ||
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:::'''Explosive''' | Range: 10/20/40 | Damage: 2d8 | Notes: Small Blast Template | :::'''Explosive''' | Range: 10/20/40 | Damage: 2d8 | Notes: Small Blast Template | ||
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+ | :::'''Dragons's Breath''' | Range: Cone | Damage: 2d8+1 | Notes: Each shot increases the critical failure chance of the weapon by 1 (cumulative) until the barrel is fixed with a repair check, sets target on fire on a 5-6. Cannot be used in automatic shotguns | ||
:'''Light Submachine Gun''' | Range: 12/24/48 | Damage: 2d6 | AP: 0 | ROF: 3 | Shots: 30 | Min Str: d4 | Weight: 8 | Magazine Weight: 1 | :'''Light Submachine Gun''' | Range: 12/24/48 | Damage: 2d6 | AP: 0 | ROF: 3 | Shots: 30 | Min Str: d4 | Weight: 8 | Magazine Weight: 1 | ||
− | :: | + | ::Notes: Three Round Burst, Auto, CQB - Secondary Weapon |
− | :::'''Silencer''' | Mods Notes: No penalty to stealth rolls. Bulky 2, Fragile. | Wt 2 | + | :::'''Silencer''' | Mods Notes: No penalty to stealth rolls. Bulky 2, Fragile. | Wt 2 |
− | :: | + | :: 4 Clips | Wt 4 |
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− | : ''' | + | : '''Taser''' ''X26 Military Taser'' | Range: 3/6/12 Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: 0.5 |
+ | ::'''Notes:''' Nonlethal, Biological Targets Only | ||
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+ | : ''' Tactical Sword''' | 1d8+STR | AP 0 | Melee | Wt 3? | ||
+ | ::'''Notes:''' +2 Parry | ||
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+ | : '''Combat Knife - KBAR''' | 1d6+STR | AP 0 | Melee | Wt 1 | ||
::'''Notes:''' Throwable | ::'''Notes:''' Throwable | ||
− | : '''M84 Flash Bang Grenades x | + | : '''M84 Flash Bang Grenades x 3''' | Range: 5/10/20 | Damage: 0 | AP: 0 | Weight: 1x3 |
− | :: | + | ::Notes: Medium Burst Template. Targets must make a vigor roll at -2 or be shaken |
===Other Gear=== | ===Other Gear=== | ||
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: '''Gas Mask''' | Wt 4 | : '''Gas Mask''' | Wt 4 | ||
: '''Flashlight''' | Wt 2 | Different colored lenses Red/Blue etc.. | : '''Flashlight''' | Wt 2 | Different colored lenses Red/Blue etc.. | ||
− | + | : '''Bionoculars''' | Wt 2 | |
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− | : ''' | ||
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==Bio== | ==Bio== |