Editing ROTE:Saitou Moto Kurou

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[[Image:Goemonishikawaxiii.jpg|thumb|Kurou looks almost exactly like Goemon Ishikawa XIII with an eyepatch and darker clothing.]]
 
[[Image:Goemonishikawaxiii.jpg|thumb|Kurou looks almost exactly like Goemon Ishikawa XIII with an eyepatch and darker clothing.]]
  
A serious young man from the Moto family, an extremely old-fashioned lot of stubborn isolationists who think that this new-fangled "hiding in plain sight" nonsense is the source of all the current troubles. He insists his family is a secluded off-shoot of the Saitou line, despite possessing none of that bloodline's typical elemental powers, aside from a meagre puff of obscuring smoke. He acts very cool and aloof, though always polite (sometimes ''infuriatingly'' so), carries his [[#Equipment|"bokken"]] absolutely everywhere, and dresses downright archaically in sarashi, kosode and hakama - always in dark, drab colors (black, brown and dark grey) that fade conveniently into the shadows when needed.
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A serious young man from the Moto family, an extremely old-fashioned lot of stubborn isolationists who think that this new-fangled "hiding in plain sight" nonsense is the source of all the current troubles. He insists his family is a secluded off-shoot of the Saitou line, despite possessing none of that bloodline's typical elemental powers, aside from a meagre puff of obscuring smoke. He acts very cool and aloof, though always polite (sometimes ''infuriatingly'' so), carries his "bokken" absolutely everywhere, and dresses downright archaically in sarashi, kosode and hakama - always in dark, drab colors (black, brown and dark grey) that fade conveniently into the shadows when needed.
  
 
Or at least, a cool and aloof gentleman warrior is how he wants and tries to act, but he's possessed of a wide romantic streak and a hot-blooded tendency for melodrama that he can't quite suppress. In practice, he's an imperturbable [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheStoic Stoic] ''almost'' all of the time... and an incorrigible [http://tvtropes.org/pmwiki/pmwiki.php/Main/LargeHam Large Ham] the rest.
 
Or at least, a cool and aloof gentleman warrior is how he wants and tries to act, but he's possessed of a wide romantic streak and a hot-blooded tendency for melodrama that he can't quite suppress. In practice, he's an imperturbable [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheStoic Stoic] ''almost'' all of the time... and an incorrigible [http://tvtropes.org/pmwiki/pmwiki.php/Main/LargeHam Large Ham] the rest.
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Kurou rarely exhibits any overt powers (excluding the smoke cloud, which he habitually demonstrates as proof of his lineage). The Moto family concentrate on inner uses of ki and mastery of the self through martial arts, and Kurou's skill in their hereditary style of swordsmanship is most spectacular, especially for one so young.
 
Kurou rarely exhibits any overt powers (excluding the smoke cloud, which he habitually demonstrates as proof of his lineage). The Moto family concentrate on inner uses of ki and mastery of the self through martial arts, and Kurou's skill in their hereditary style of swordsmanship is most spectacular, especially for one so young.
 
'''Likes:''' seafood, fine arts, moonlit nights
 
 
'''Dislikes:''' early mornings, deep water
 
 
'''Favorite pastimes:''' training, meditation, "historical" romance novels
 
  
  
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* Power Points 150
 
* Power Points 150
 
* Hero Points 1
 
* Hero Points 1
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=== Damage Conditions ===
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'''Nonlethal'''
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* Bruised: 0
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* Staggered: no
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* Unconscious: no
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'''Lethal'''
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* Injured: 0
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* Disabled: no
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* Dying: no
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'''Other'''
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* none
  
  
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===Abilities (40pp)===
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===Abilities (36pp)===
 
* Strength 14 (+2)
 
* Strength 14 (+2)
* Dexterity 20 (+5)
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* Dexterity 18 (+4)
* Constitution 20 (+5)
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* Constitution 18 (+4)
 
* Intelligence 14 (+2)
 
* Intelligence 14 (+2)
 
* Wisdom 18 (+4)
 
* Wisdom 18 (+4)
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===Combat (0pp)===
 
===Combat (0pp)===
* Initiative +4 (+5)
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* Initiative +4 (+4)
* Attack +10/+8/-4 (sword/melee/ranged)
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* Attack +10/+6/-4 (sword/melee/ranged)
 
* Defense +10 (all dodge)
 
* Defense +10 (all dodge)
  
  
===Saves (10pp)===
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===Saves (12pp)===
* Toughness +3 (roll) (+5)
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* Toughness +4 (roll) (+4)
* Fortitude +3 (+5)
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* Fortitude +4 (+4)
* Reflex +3 (+5)
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* Reflex +4 (+4)
 
* Will +4 (+4)
 
* Will +4 (+4)
  
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''Italics'' denote Skill Mastery.
 
''Italics'' denote Skill Mastery.
  
* ''Acrobatics 15 (+5)''
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* ''Acrobatics 15 (+4)''
 
* Concentration 8 (+4)
 
* Concentration 8 (+4)
 
* Knowledge (tactics) 8 (+2)
 
* Knowledge (tactics) 8 (+2)
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* Search 8 (+2)
 
* Search 8 (+2)
 
* Sense Motive 8 (+4)
 
* Sense Motive 8 (+4)
* ''Sleight of Hand 15 (+5)''
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* ''Sleight of Hand 15 (+4)''
* ''Stealth 15 (+5)''
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* ''Stealth 15 (+4)''
  
  
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* All-Out Attack
 
* All-Out Attack
 
* Ambidexterity
 
* Ambidexterity
* Attack Focus (melee) 8
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* Attack Focus (melee) 6
* Attack Specialization (sword) 1
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* Attack Specialization (sword) 2
 
* Defensive Attack
 
* Defensive Attack
* Defensive Roll 3
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* Defensive Roll 4
 
* Demonic Glare
 
* Demonic Glare
 
* Dodge Focus 10
 
* Dodge Focus 10
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===Powers (33pp)===
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===Powers (35pp)===
'''Chi Sense 3''' = 3pp
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'''Leaping 3''' (x10) = 3pp
* Innate
 
  
  
'''Leaping 3''' (x10) = 3pp
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'''Mind Shield 6''' = 3pp
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* Flaws: Duration -1 (concentration)
  
  
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* Feats: Innate, Mighty, Precise
 
* Feats: Innate, Mighty, Precise
 
* Drawbacks: Power Loss -1 (without a sword)
 
* Drawbacks: Power Loss -1 (without a sword)
'''AP2: Corrosion 8''' (steel-cutting blow)
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'''AP2: Corrosion 8''' (iron-cutting blow)
 
* Extras: Penetrating +1
 
* Extras: Penetrating +1
 
* Feats: Innate, Mighty, Precise
 
* Feats: Innate, Mighty, Precise
 
* Flaws: Limited -1 (only against nonliving objects)
 
* Flaws: Limited -1 (only against nonliving objects)
 
* Drawbacks: Power Loss -1 (without a sword)
 
* Drawbacks: Power Loss -1 (without a sword)
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'''Super-Senses 4''' = 2pp
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* Blindsight (mental)
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* Flaws: Duration -1 (concentration)
  
  
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* Stylish eyepatch
 
* Stylish eyepatch
 
* Shirasaya katana disguised as a bokken
 
* Shirasaya katana disguised as a bokken
 
 
== Damage Conditions ==
 
===Nonlethal===
 
* Bruised: 0
 
* Staggered: no
 
* Unconscious: no
 
 
 
===Lethal===
 
* Injured: 0
 
* Disabled: no
 
* Dying: no
 
 
 
===Other===
 
* none
 

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