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== STAR WARS: KNIGHTS OF THE OLD REPUBLIC ==
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<center>== STAR WARS: KNIGHTS OF THE OLD REPUBLIC ==
  
  
a long time ago...
 
 
 
 
 
<center>'''EPISODE I; A Rising Shadow'''
 
  
 
It was suppose to be a time of peace for the Republic…  
 
It was suppose to be a time of peace for the Republic…  
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===The Cast for our Adventure===
 
  
* [[Kinsa Ban]] as played by '''EthanSRDM''', a Twi'lek Jedi with a shadowy past
 
* [[Biggs Baslu]] as played by '''Praetorian86''', a Human Jedi, strong in the Force
 
* [[Tyron Dor]] as played by '''Ferrus Animus''' a Jedi Guardian/Soldier
 
* '''tomas''' a Republic soldier whom discovered the Force later in life
 
* '''Praetorian''' a Jedi Sentinel
 
* [[Teg Siy]] as played by '''Kayashi''' a Human Scout
 
* '''Kaiu Keiichi''' a Jedi Blademaster/Duel-Wielder
 
* '''Nym''' an unnamed Noble
 
  
 
[[Master Vrook Lamar]]
 
 
 
World Info
 
[[Qisstan’goth Prime World Info]]
 
 
=== Basic Game Info===
 
 
This is the wiki site for my PBP game over on RPG.Net. We will be using the Star Wars Saga system, along with the latest errata over on WOTC's[http://www.wizards.com/default.asp?x=starwars/article/sagaederrata] site. I also will be allowing Races, Feats, Talents and Equipment from the Knight of the Old Republic campaign guild. NOTE that it is not require to play in the game, it just adds a few more options.  
 
This is the wiki site for my PBP game over on RPG.Net. We will be using the Star Wars Saga system, along with the latest errata over on WOTC's[http://www.wizards.com/default.asp?x=starwars/article/sagaederrata] site. I also will be allowing Races, Feats, Talents and Equipment from the Knight of the Old Republic campaign guild. NOTE that it is not require to play in the game, it just adds a few more options.  
  
  
 
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NOTES for the time period…
===Time Period Notes===
 
 
* Technology is fairly similar to all of Star Wars but a bit more primitive – Energy Weapons (blasters, vibro, force pikes, etc) in the main rule book section of Equipment have ½ the shots or rounds (round up) listed there. Weapons listed in the KOTOR campaign guild are correct for those weapons. Most starship don’t have HyperDrive Nav Computers, instead relying on the HyperJump HaloNet Beacon network. These ‘jump beacons’, along with the HaloNet systems, allows for safe passage through Hyperspace. When plotting a course, assume that any systems with a HaloNet connection is also connected to the HyperJump system and that in affect the ship has a Nav Computer. Generally only Republic Navy Capital Ships of the Line have onboard nav computer systems which are huge and very complex machines. Note that most ships in the KOTOR campaign guild list starships with Nav Computers, but it mostly just the equipment to access the HyperJump systems. This will really only come into play when traveling to worlds not on the HoloNet systems etc.  
 
* Technology is fairly similar to all of Star Wars but a bit more primitive – Energy Weapons (blasters, vibro, force pikes, etc) in the main rule book section of Equipment have ½ the shots or rounds (round up) listed there. Weapons listed in the KOTOR campaign guild are correct for those weapons. Most starship don’t have HyperDrive Nav Computers, instead relying on the HyperJump HaloNet Beacon network. These ‘jump beacons’, along with the HaloNet systems, allows for safe passage through Hyperspace. When plotting a course, assume that any systems with a HaloNet connection is also connected to the HyperJump system and that in affect the ship has a Nav Computer. Generally only Republic Navy Capital Ships of the Line have onboard nav computer systems which are huge and very complex machines. Note that most ships in the KOTOR campaign guild list starships with Nav Computers, but it mostly just the equipment to access the HyperJump systems. This will really only come into play when traveling to worlds not on the HoloNet systems etc.  
 
* The Jedi Order is far less restrictive then in the Prequel Era – Jedi Masters teach as many Padawans as they feel they can and Jedi Knights are allowed to follow any path they wish. Padawans are also far more likely to come to the Jedi later in life, very few are raised from childhood in the Order. It is believed at this time that one should have some experiences. The Jedi are also allowed to marry and have children, for the structures and edicts of the Order are not as developed yet.   
 
* The Jedi Order is far less restrictive then in the Prequel Era – Jedi Masters teach as many Padawans as they feel they can and Jedi Knights are allowed to follow any path they wish. Padawans are also far more likely to come to the Jedi later in life, very few are raised from childhood in the Order. It is believed at this time that one should have some experiences. The Jedi are also allowed to marry and have children, for the structures and edicts of the Order are not as developed yet.   
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===Character Creation===
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Character Creation…
 
* Characters start at 3rd level. Hit Points after 1st  level are dependent on the Hit Dice type – d6 = 4pt/level, d8 = 6pts/level, d10 = 8pts/level, d12 = 10pts/level.
 
* Characters start at 3rd level. Hit Points after 1st  level are dependent on the Hit Dice type – d6 = 4pt/level, d8 = 6pts/level, d10 = 8pts/level, d12 = 10pts/level.
 
* Most Species from the Saga rules are allowed, except Ewoks. Cereans, Gungans, Mon Calamari and Wookies are fairly rare as their homeworlds have only been recently discovered. The races listed in the KOTR campaign setting are also allow. Other races will depend on a case-by-case bases. Droids are also allowed, but note that most listed in the Saga rules don’t exist right now. Prestige Classes found in the Force Unleashed campaign guide are allowed (so any feat or talent from that book that is required for one of these classes is automatically approved).
 
* Most Species from the Saga rules are allowed, except Ewoks. Cereans, Gungans, Mon Calamari and Wookies are fairly rare as their homeworlds have only been recently discovered. The races listed in the KOTR campaign setting are also allow. Other races will depend on a case-by-case bases. Droids are also allowed, but note that most listed in the Saga rules don’t exist right now. Prestige Classes found in the Force Unleashed campaign guide are allowed (so any feat or talent from that book that is required for one of these classes is automatically approved).
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===Minor House rule===
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Minor House rule…
 
* Force Stun power is still going to use Will Defense (just cause it fits my world-view better) but the size modifier bonus to the target’s defense is still going to be used.  
 
* Force Stun power is still going to use Will Defense (just cause it fits my world-view better) but the size modifier bonus to the target’s defense is still going to be used.  
 
* The Jedi Knight Prestige Class requires Minimum Level 7, not a +7 base attack.  
 
* The Jedi Knight Prestige Class requires Minimum Level 7, not a +7 base attack.  
  
  
===My minor PBP rules===
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My minor PBP rules…
 
* This is a friendly game, no telling other how they should play there characters and please no none 'in-game' arguments. In-game arguments can be cool if everyone is on board that it is their characters that are fighting not the players.
 
* This is a friendly game, no telling other how they should play there characters and please no none 'in-game' arguments. In-game arguments can be cool if everyone is on board that it is their characters that are fighting not the players.
 
* I would like people to post at least once a day during the weekdays. Weekends can be hard for myself, so I am not as concerned then, but if you can post please do.  
 
* I would like people to post at least once a day during the weekdays. Weekends can be hard for myself, so I am not as concerned then, but if you can post please do.  

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