Editing RPG Lexica:JKL
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==J== | ==J== | ||
+ | ;John Crichton Effect: The entry of a new [[PC]] during the middle of an adventure. Usually with upsetting or disastrous results with the rest of the adventuring [[party]]. This title refers to the popular [[Scifi]] show Farscape’s main protagonist who was accidentally teleported into a crew of fleeing space fugitives on a stolen ship. He was tongued out cold because he overreacted to what was going on. A common [[PC]] reaction to similar circumstances. | ||
− | + | ;Juicer Problem: Any time a game gives [[PC]]s an option for significant power with drawbacks that would be horrific to a real person, but, since the PC is not a real person, the drawback is nonentity. | |
− | + | :Usage: "He said he's going to kill my [[character]]'s wife if I don't give him back the superweapon? She's not a PC, it's not like I care. Man, this is just a Juicer Problem." | |
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− | ;Juicer Problem: Any time a game gives [[PC]]s an option for significant power with drawbacks that would be horrific to a real person, but, since the PC is not a real person, the drawback is | ||
− | :Usage: "He's going to kill my [[character]]'s wife if I don't give him back the superweapon? She's not a PC, it's not like I care. Man, this is just a Juicer Problem." | ||
:The term is a reference to Juicers in ''[[Rifts]]'' whose awesome combat power was balanced by a significantly shortened lifespan. This would be horrific to any real person, but unlikely to faze any players since it's rare that enough time passes in-game for it to be an issue. Coined by '''tk421''' on the RPOpen board. | :The term is a reference to Juicers in ''[[Rifts]]'' whose awesome combat power was balanced by a significantly shortened lifespan. This would be horrific to any real person, but unlikely to faze any players since it's rare that enough time passes in-game for it to be an issue. Coined by '''tk421''' on the RPOpen board. | ||
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;Katana | ;Katana | ||
− | : | + | :Long, curved oriental sword. Katana are the subject of numerous myths related to the quality of their construction and their sharpness, such as the claim that a katana was considered a poor blade unless it was capable of cutting through four condemned men in a single stroke (in reality, late-medieval period European swords, especially those of the Toledo tradition, matched or exceeded the katana in quality). This, in turn, has led to stories of gamers seriously overestimating the abilities of a character armed with a katana: the most famous example being a story in which a [[player]] allegedly attempted to have a katana-wielding [[PC]] use his sword to cut through the armor of a modern tank. Thus, the term is also sometimes used to mean an unrealistically powerful weapon, or a weapon which is sought-after for "coolness" value regardless of its relevance or usefulness to a campaign or setting. A katana is, of course, the favoured weapon of a [[RPG_Lexica:MNO|'''ninja''']]. |
− | + | :An [http://en.wikipedia.org/wiki/Katana in-depth article about katanas] can be found at [http://www.wikipedia.org Wikipedia]. | |
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;Kill Them and Take Their Stuff | ;Kill Them and Take Their Stuff | ||
− | :A humorous description of the method which winds up being used by most [[RPG]] [[character]]s to solve problems they are having with other individuals or groups. It is the essence of the [[RPG_Lexica: | + | :A humorous description of the method which winds up being used by most [[RPG]] [[character]]s to solve problems they are having with other individuals or groups. It is the essence of the [[RPG_Lexica:DEF|dungeon crawl]]. Sometimes abreviated to simply KTATTS on message boards, such as RPG.net |
− | ;Kingmaker problem: A problem arising in game design - typically board or card games - whereby it is possible for a player who themselves has no chance of winning, to decide which other player will win. A typical case is a game in which an eliminated player is required to give all their resources to the player who eliminated them; in a game with two evenly-matched players and one who is behind, the trailing player can often choose which other player is able to eliminate them and gain their resources. A further common case is auction games, where a player can bid unnecessarily high and not only lose the game for themselves but give a permanent advantage to the player who | + | ;Kingmaker problem: A problem arising in game design - typically board or card games - whereby it is possible for a player who themselves has no chance of winning, to decide which other player will win. A typical case is a game in which an eliminated player is required to give all their resources to the player who eliminated them; in a game with two evenly-matched players and one who is behind, the trailing player can often choose which other player is able to eliminate them and gain their resources. A further common case is auction games, where a player can bid unnecessarily high and not only lose the game for themselves but give a permanent advantage to the player who recieved the bid resources. This is a problem because a kingmaking player, having no possibility of winning the game, no longer has any value for in-game resources; thus, their decision as to who to enable to win must be made via other factors, such as out-of-game grudges or friendships, or "revenge" for actions in earlier play (which can stagnate the game as players become reticient to attack each other for fear of revenge later on). |
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;Lasersharking | ;Lasersharking | ||
− | + | #The (theoretical) improvement of an item or being already powerful, competent, efficient and/or deadly by combining it with another item of similar perceived deadliness. In gaming, said additional element is most often either SF-grade high tech or some other sort of fantastic item. | |
− | + | #The combination of two disparate genres whose conventions normally preclude their union. [[RPG]] examples include ''[[Deadlands: The Weird West]]'', [[Pinnacle Entertainment]] (now [[Great White Games]])’s Wild West/Steampunk/Magic game, or ''[[Gear Krieg]]'', [[Dream Pod 9]]’s World War II/Mecha game. | |
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− | + | :The term's origin can be traced to the comedy spoof movie ''Austin Powers: International Man of Mystery''. The gaming analogy was first used by Jack Spencer Jr on [[RPG_Lexica:DEF|The Forge]] in [http://indie-rpgs.com/viewtopic.php?t=7072&start=0&postdays=0&postorder=asc&highlight=&sid=0432602286cbee5d9711dc40a81cb7ea this thread]. | |
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− | ; | + | ;Lesbianstripperninja |
− | : | + | :Sometimes, Drowlesbianstripperninja. Comical term, coined by Kyle Schuant, "Jim Bob" on the fora, to describe the classic character most male gamers (and many female gamers) have created at some point in their gaming lives, usually when they were about 15. The Lesbianstripperninja has certain key elements to her, namely, she always tempts men with her semi-nudity but never puts out (because the teenaged male player would be uncomfortable roleplaying sex with his friends' characters), but does put out with female NPCs (because the teenaged male player thinks lesbians are t3h h4wt!!!); she is extremely stealthy, deadly, and agile; and is invariably scantily clad. Typically she will be East Asian in appearance, but often a Drow Elf. See also [[RPG_Lexica:MNO|Ninja.]] |