Editing RPG System Symmetries
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Systems should work the same if everything were shrunk or expanded uniformly. This should apply without having to change the absolute reference of the size scale. That is, if everything were shrunk by some percentage, you shouldn't have to redefine an inch just to make the system work. This doesn't mean that other absolute values related to size wouldn't change, but that all the rules still work the same just with the new stats. | Systems should work the same if everything were shrunk or expanded uniformly. This should apply without having to change the absolute reference of the size scale. That is, if everything were shrunk by some percentage, you shouldn't have to redefine an inch just to make the system work. This doesn't mean that other absolute values related to size wouldn't change, but that all the rules still work the same just with the new stats. | ||
− | The distinction between the rules changing and the stats changing isn't entirely clear. | + | The distinction between the rules changing and the stats changing isn't entirely clear. A good example of this would be in GURPS (at least with RAW, there are official-unofficial addendums for a few of these). Two ants would have a large, negative size modifier, which would apply as a penalty on their chance to hit each other. This means that the two basically have no chance to hit each other. In this case all the rules still work mechanically, but they fail logically. |
− | + | I don't know of any system that fully exhibits this symmetry. GURPS tries, but in some places the asymmetries cause strange problems. On the other hand, D&D makes very little effort to be symmetrical with respect to size. | |
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− | I don't know of any system that fully exhibits this symmetry | ||
===Relative Attributes=== | ===Relative Attributes=== |