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====Magos====
+
Former Magos
  
You are a Magos, a master of a technological discipline.  You are so thoroughly versed in science and technology, that you have uncovered a few secrets of the Machine Cult.  You know the difference between magic and science, religion and technology, but you also understand the dangers that science and technology can be in the hands of one with a lesser, illogical mind.  Thus, you have been willing to maintain the illusion of religious trappings and rituals to conceal the true, rational paradigm under which the workings of the Adeptus Mechanicus operates.
+
100 Peer (Tech-Priests)
 
+
100 Peer (Academics)
The advances that your true understanding has enabled you to make have disturbed the Fabricator General of Mars.  He fears that your new technology and science may threaten the very foundation upon which the Imperium is based.  But rather than punish your genius, he has sought to reward it.  A new place to experiment, and new frontiers to explore.  The Havoc's March sector awaits.
+
200 Good Reputation (Tech-Priests)
 
+
200 Autosanguine
 
 
 
 
What you need to do before play:
 
 
 
*Determine what your technological/scientific specialty is.
 
*Decide on what breakthroughs you've made, and how they might benefit the Imperium.  And how they might be considered a threat.
 
*Describe the planet on which your Laboratory/Workshop/Library is located.
 
*Detail your staunchest rival within the Adeptus Mechanicus, and how you've managed to keep him in his place.
 
 
 
 
 
 
 
<u>Talents</u>
 
 
 
Peer (Tech-Priests)
 
 
 
Peer (Academics)
 
 
 
Good Reputation (Tech-Priests)
 
 
 
Autosanguine
 
 
 
&nbsp;
 
 
 
<u>Skilled in</u>
 
  
 +
Skilled in:
 
Common Lore (Adeptus Mechanicus) (Int)
 
Common Lore (Adeptus Mechanicus) (Int)
 
 
Common Lore (Tech) (Int)
 
Common Lore (Tech) (Int)
 
+
Forbidden Lore (Adeptus Mecahnicus) (Int)
Forbidden Lore (Adeptus Mechanicus) (Int)
 
 
 
 
Forbidden Lore (Archeotech) (Int)
 
Forbidden Lore (Archeotech) (Int)
 
 
Literacy (Int)
 
Literacy (Int)
 
+
Medicae (Int)
Logic (Int)
 
 
 
 
Scholastic Lore (Astromancy or Beasts or Chymistry)
 
Scholastic Lore (Astromancy or Beasts or Chymistry)
 
 
Speak Language (Techna-Lingua) (Int)
 
Speak Language (Techna-Lingua) (Int)
 
 
Tech-Use (Int)
 
Tech-Use (Int)
 
&nbsp;
 
 
<u>Starting Traits</u>
 
  
 
Personal Staff (5 loyal tech-priest minions)
 
Personal Staff (5 loyal tech-priest minions)
 
 
Servitor Slaves (5 servitor slaves)
 
Servitor Slaves (5 servitor slaves)
 +
Bad-Ass Gear
  
Best Quality Tech-Priest Robes
 
  
Your choice of two bionic replacements.
+
Former Space Marine Captain
  
Your choice of 6 cybernetic enhancements.
+
100 Peer (Military)
 
+
100 Good Reputation (Space Marines)
Omnissian Axe
+
0 Weapon Training (Bolt Pistol, Bolter, Melee (Primitive))
 
+
0 Enemy (one Xenos type)
Auspex
+
200 +5 Toughness
 
+
200 +5 Strength
Data Loom
 
 
 
Servo-Skull
 
 
 
Vox-caster
 
 
 
&nbsp;
 
 
 
====Space Marine Captain====
 
 
 
You are a genetic superhuman.  Faster, stronger, better than mere mortals.  You are a good warrior.  And a good leader.  You command a space marine company.  But for whatever reason, you didn't quite fit in with your chapter -- too independent, a dangerous trait when you might someday be asked to sacrifice your very soul for the greater good of the Imperium.  Your Chapter Commander has given you a special assignment that will take you far away from your home base.
 
 
 
&nbsp;
 
 
 
What you need to do before you play:
 
 
 
*Detail your chapter, its theme, its special rituals and beliefs.
 
*Define your leadership style, are you charismatic, a dictator, a coldly logical tactician?
 
*Delineate three great battles that you fought, and the enemies that you defeated, and how you overcame them.
 
*Describe a hobby that you have, and why taking part in it gives you comfort.
 
 
 
&nbsp;
 
 
 
<u>Talents</u>
 
 
 
Peer (Military)
 
 
 
Good Reputation (Space Marines)
 
 
 
Weapon Training (Bolt Pistol, Bolter, Melee (Primitive))
 
 
 
Enemy (one Xenos type)
 
 
 
+5 Toughness
 
 
 
+5 Strength
 
 
 
&nbsp;
 
 
 
<u>Skilled in</u>
 
  
 +
Skilled in:
 
Command (Fel)
 
Command (Fel)
 
 
Common Lore (Space Marines) (Int)
 
Common Lore (Space Marines) (Int)
 
 
Common Lore (War) (Int)
 
Common Lore (War) (Int)
 
 
Forbidden Lore (Xenos) (Int)
 
Forbidden Lore (Xenos) (Int)
 
 
Navigation (Planetary) (Int)
 
Navigation (Planetary) (Int)
 
 
Pilot (Spacecraft) (Ag)
 
Pilot (Spacecraft) (Ag)
 
 
Scholastic Lore (Tactica Imperialis) (Int)
 
Scholastic Lore (Tactica Imperialis) (Int)
 
 
Secret Tongue (Military) (Int)
 
Secret Tongue (Military) (Int)
 
 
Survival (Int)
 
Survival (Int)
 
&nbsp;
 
  
 
Starting Traits:
 
Starting Traits:
 
+
Bad-Ass Gear
 
Space Marine Company (100 space marines and support equipment)
 
Space Marine Company (100 space marines and support equipment)
  
Best Quality Power Armor
+
Former Corporate Boss
  
Good Quality Bolter
+
100 Peer (Corporate)
 
+
100 Peer (Nobility)
Good Quality Bolt Pistol
+
100 Peer (Hivers)
 
+
100 Peer (Underworld)
Best Quality Mono-Sword
+
200 Good Reputation (Corporate)
 
 
Vox-caster
 
 
 
&nbsp;
 
 
 
====Former Corporate Boss====
 
 
 
Some say the Imperium runs on the blood of the Emperor.  But you know what really makes the Imperium go.  It's throne geld.  The Imperium requires industry and industry requires capital and trade.  The Imperium runs on the blood of Merchant Princes and Capitalists.  You are the true Imperium.  Some might call you a leech, a parasite, a greedy, power hungry right bastard.  You are all those things and more.
 
 
 
Your personal wealth rivals that of entire planets in the Imperium, and that's totally understandable since your empire stretches across an entire sector.  But you'll never be satisfied with such wealth.  Your financial empire has reached the point of monopoly, and a monopolies, the Adepts claim, are poison to the Imperium.  You knew they would be coming for you to dissolve your corporation.  You prepared for a fight, you weren't going to go down easy.  You'd take as many of those bastards down with you as you could.
 
 
 
But then they made you a deal.  And you were the master of the deal.  An entire sector.  Yours to exploit.  Just beyond the edge of the Imperium.  And as far as the Imperium was concerned, a monopoly would be just fine.
 
 
 
&nbsp;
 
 
 
What you need to do before playing:
 
 
 
*Delineate your company's specialty.  While eventually growing into a monopoly, every corporation had its start in a particular field.  What was yours?
 
*Detail your company's home world, the place where your corporate headquarters is located.
 
*Describe your big success.  The thing that you did or sold that earned you the big money for the first time.
 
*Describe your biggest corporate rival, and how you eventually destroyed him.
 
 
 
&nbsp;
 
 
 
<u>Talents</u>
 
 
 
Peer (Corporate)
 
 
 
Peer (Nobility)
 
 
 
Peer (Hivers)
 
 
 
Peer (Underworld)
 
 
 
Good Reputation (Corporate)
 
 
 
&nbsp;
 
 
 
<u>Skilled in</u>
 
  
 +
Skilled in:
 
Barter (Fel)
 
Barter (Fel)
 
 
Charm (Fel)
 
Charm (Fel)
 
 
Commerce (Fel)
 
Commerce (Fel)
 
 
Common Lore (Imperium) (Int)
 
Common Lore (Imperium) (Int)
 
 
Common Lore (Corporations) (Int)
 
Common Lore (Corporations) (Int)
 
 
Deceive (Fel)
 
Deceive (Fel)
 
 
Literacy (Int)
 
Literacy (Int)
 
 
Scrutiny (Per)
 
Scrutiny (Per)
 
 
Speak Language (Trader's Cant) (Int)
 
Speak Language (Trader's Cant) (Int)
  
&nbsp;
+
Starting Traits
 
 
<u>Starting Traits</u>
 
 
 
 
Personal Staff (10 loyal assistants)
 
Personal Staff (10 loyal assistants)
 
 
Personal Security (10 loyal soldiers)
 
Personal Security (10 loyal soldiers)
 
 
Incredibly Rich (+10 to acquisition rolls)
 
Incredibly Rich (+10 to acquisition rolls)
  
Best Quality Merchant garb
 
 
&nbsp;
 
 
====Former Crime Lord====
 
 
You are a crime lord, a master of the underworld.  You clawed your way to the top of your organization and then built it up into an interstellar cartel. 
 
 
Peer (Underworld)
 
 
Peer (Hivers)
 
 
Good Reputation (Underworld)
 
 
Paranoia
 
  
 +
Former Crime Lord
  
 +
100 Peer (Underworld)
 +
100 Peer (Hivers)
 +
200 Good Reputation (Underworld)
 +
200 Paranoia
  
 
Skilled in:
 
Skilled in:
 
 
Ciphers (Underworld) (Int)
 
Ciphers (Underworld) (Int)
 
 
Commerce (Fel)
 
Commerce (Fel)
 
 
Common Lore (Adeptus Arbites) (Int)
 
Common Lore (Adeptus Arbites) (Int)
 
 
Deceive (Fel)
 
Deceive (Fel)
 
 
Forbidden Lore (Pirates) (Int)
 
Forbidden Lore (Pirates) (Int)
 
 
Gamble (Int)
 
Gamble (Int)
 
 
Intimidate (Str)
 
Intimidate (Str)
 
 
Scholastic Lore (Judgement) (Int)
 
Scholastic Lore (Judgement) (Int)
 
 
Scrutiny (Per)
 
Scrutiny (Per)
 
 
  
 
Starting Traits
 
Starting Traits
 
 
Henchmen (2 loyal elite henchmen)
 
Henchmen (2 loyal elite henchmen)
 
 
Goons (10 loyal goons)
 
Goons (10 loyal goons)
 
 
Underworld Grease (+10 to acquisition rolls)
 
Underworld Grease (+10 to acquisition rolls)
 
  
  
 
Former Noble Prince
 
Former Noble Prince
  
 
+
100 Peer (Nobility)
Peer (Nobility)
+
100 Peer (Government)
 
+
200 Good Reputation (Nobility)
Peer (Government)
+
100 Air of Authority
 
+
100 Decadence
Good Reputation (Nobility)
 
 
 
Air of Authority
 
 
 
Decadence
 
 
 
 
 
  
 
Skilled in:
 
Skilled in:
 
 
Carouse (T)
 
Carouse (T)
 
 
Charm (Fel)
 
Charm (Fel)
 
 
Command (Fel)
 
Command (Fel)
r
 
 
Common Lore (Imperium) (Int)
 
Common Lore (Imperium) (Int)
r
 
 
Common Lore (Nobility) (Int)
 
Common Lore (Nobility) (Int)
 
 
Intimidate (Str)
 
Intimidate (Str)
 
 
Literacy (Int)
 
Literacy (Int)
 
 
Scholastic Lore (Heraldry) (Int)
 
Scholastic Lore (Heraldry) (Int)
 
 
Speak Language (High Gothic) (Int)
 
Speak Language (High Gothic) (Int)
 
 
  
 
Starting Traits
 
Starting Traits
 
 
Butler (1 loyal butler)
 
Butler (1 loyal butler)
 
 
Personal Staff (10 loyal servants)
 
Personal Staff (10 loyal servants)
 
 
Personal Guard (10 loyal mercenaries)
 
Personal Guard (10 loyal mercenaries)
 
 
Silver Spoon (+10 acquisition rolls)
 
Silver Spoon (+10 acquisition rolls)
 
  
  
 
Former Lord Provost
 
Former Lord Provost
  
 
+
100 Peer (Academic)
Peer (Academic)
+
100 Peer (Corporate)
 
+
200 Good Reputation (Academic)
Peer (Corporate)
+
200 +5 Intelligence
 
 
Good Reputation (Academic)
 
 
 
+5 Intelligence
 
 
 
 
 
  
 
Skilled in:
 
Skilled in:
 
 
Common Lore (Tech) (Int)
 
Common Lore (Tech) (Int)
 
 
Forbidden Lore (Archeotech) (Int)
 
Forbidden Lore (Archeotech) (Int)
 
 
Literacy (Int)
 
Literacy (Int)
 
 
Logic (Int)
 
Logic (Int)
 
Scholastic Lore (Archaic)
 
Scholastic Lore (Archaic)
 
 
Scholastic Lore (Astromancy)
 
Scholastic Lore (Astromancy)
 
 
Scholastic Lore (Legend)
 
Scholastic Lore (Legend)
 
 
Scholastic Lore (Philosophy)
 
Scholastic Lore (Philosophy)
 
 
Trade (Archaeologist or Astrographer or Linguist or Explorator or Technomat)
 
Trade (Archaeologist or Astrographer or Linguist or Explorator or Technomat)
 
 
  
 
Starting Traits
 
Starting Traits
 
 
Secretary (1 loyal assistant)
 
Secretary (1 loyal assistant)
 
 
Bodyguard (1 loyal bodyguard)
 
Bodyguard (1 loyal bodyguard)
 
 
Personal Library (+150 points toward all exploration objectives, +10 to all research rolls)
 
Personal Library (+150 points toward all exploration objectives, +10 to all research rolls)
 
 
== Player Characters ==
 
 
 
[[RTB:_Inquisitor_Alessaunder_Ceile]]
 
 
 
== Magos Hal " Echo " Sawyer ==
 
 
http://wh40k.lexicanum.com/mediawiki/images/6/6d/Techpriest.jpg
 
 
[[RTB:_Magos_Hal_Echo_Sawyer]]
 
 
[[RTB_Zephyer]]
 
 
== Non-Player Character ==
 
 
Mars Orbital Control Guy<BR>
 
"Sarcasm set to stun"
 
 
== Logs of Game Sessions ==
 
 
 
Session 1 (Played table-top)<br>
 
Needs synopsis
 
 
 
Session 2
 
 
http://worldoferik.pbworks.com/RTB%3A_Session_2
 
 
Welcome to Bastion
 
 
Session 3
 
 
http://worldoferik.pbworks.com/RTB%3A_Session_3
 
 
Into the Undersector
 

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