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I've made the assumption that minor bodies aren't worth mentioning. Assume all systems have a Kuiper belt and Oort cloud, that most Jovians will have their Trojans and Greeks, and that pretty much any planet at all has a number of minor satellites, meteor clouds, etc. Space is big.
 
I've made the assumption that minor bodies aren't worth mentioning. Assume all systems have a Kuiper belt and Oort cloud, that most Jovians will have their Trojans and Greeks, and that pretty much any planet at all has a number of minor satellites, meteor clouds, etc. Space is big.
  
– Shadowjack
+
– Shadowjack (William)
  
 
== To Do List ==
 
== To Do List ==
 
Special Features, internal links for dice tables, descriptive links for planetary and stellar classes, nomenclature/layout sheet
 
Special Features, internal links for dice tables, descriptive links for planetary and stellar classes, nomenclature/layout sheet
  
A: B-cdef-ghjk-Lm N N N P
+
A: B-cdef-Gh-jklm N N N P
 
:A — Orbit
 
:A — Orbit
 
:B — World Type
 
:B — World Type
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:E — Hydrosphere
 
:E — Hydrosphere
 
:F — Biosphere
 
:F — Biosphere
:G — Population
+
:G — Starport
:H — Government Type
+
:H — Bases
:J — Law Level
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:J — Population
:K — Industrial Base
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:K — Government Type
:L — Starport
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:L — Law Level
:m Bases
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:M Industrial Base
 
:N — World & Trade Codes
 
:N — World & Trade Codes
 
:P — Travel Code
 
:P — Travel Code
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Playtesting Notes:
 
Playtesting Notes:
 
12 Dec 2008: Minor tweaks.
 
  
 
19 June 2008: Improved population rules. Needs testing.
 
19 June 2008: Improved population rules. Needs testing.
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::If Age ≥ 4 + modifier, and Atmos A: 1d6+Size-2.
 
::If Age ≥ 4 + modifier, and Atmos A: 1d6+Size-2.
 
::Otherwise: 0.
 
::Otherwise: 0.
 
<small>**it should be noted that the current Hydrosphere dice calculations may conjure results that do not match this planet-type; perhaps a 1d6 or 2d3 roll would be better, since 2d6 can lead to a roll above the 9 number of the Hydrosphere Scale below</small>
 
  
 
==== Arid ====
 
==== Arid ====
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:::1-6 — Roll 2d6.
 
:::1-6 — Roll 2d6.
 
::::2-8 — Water (Age modifier +0) <small>''[Gaian]''</small>
 
::::2-8 — Water (Age modifier +0) <small>''[Gaian]''</small>
::::9-11 — Sulfur (Age modifier +0) <small>''[ThioGaian]''</small>
+
::::9-11 — Sulfur (Age modifier +0) <small>''[ChloriticGaian]''</small>
::::12 — Chlorine (Age modifier +0) <small>''[ChloriticGaian]''</small>
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::::12 — Chlorine (Age modifier +0) <small>''[ThioGaian]''</small>
 
:::7-8 — Ammonia (Age modifier +1) <small>''[Amunian]''</small>
 
:::7-8 — Ammonia (Age modifier +1) <small>''[Amunian]''</small>
 
:::9-10 — Methane (Age modifier +3) <small>''[Tartarian]''</small>
 
:::9-10 — Methane (Age modifier +3) <small>''[Tartarian]''</small>
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===== Bases =====
 
===== Bases =====
Roll 2d6 for all of these.
 
 
 
'''Ancients Site (Q)'''
 
'''Ancients Site (Q)'''
 
:Per system: Throw 12+. If present, select a world at random.
 
:Per system: Throw 12+. If present, select a world at random.
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'''Special Enclave, Nature Preserve, Prison (V)'''
 
'''Special Enclave, Nature Preserve, Prison (V)'''
:Any world with Pop 1+ or Bio 1+: Throw 10+.
+
:Any world: Throw 10+.
  
 
'''Traveller's Aid Society Hostel (T)'''
 
'''Traveller's Aid Society Hostel (T)'''

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