Editing RULES
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=Risky Business= | =Risky Business= | ||
− | Characters can take big risks to achieve greater results. For each increase in the ''Botch Threshold'' by 1, grants a die bonus as if the character used | + | Characters can take big risks to achieve greater results. For each increase in the ''Botch Threshold'' by 1, grants a die bonus as if the character used a plot point (adds to plot points not a separate die). |
*Botch Threshold = Bonus | *Botch Threshold = Bonus | ||
*All 1's = No bonus | *All 1's = No bonus | ||
− | *All 1's or 2's = +2 steps (or d4) | + | *All 1's and one 2. = +1 step (or d2) |
− | *All 1's | + | *All 1's and two 2's = +2 steps (or d4) |
− | *All 1's | + | *All 1's or 2's = +3 steps (or d6) |
− | + | *All 1's or 2's and one 3 = +4 steps (or d8) | |
+ | *All 1's or 2's and two 3 = +5 steps (or d10) | ||
+ | *All 1's or 2's or 3's = +6 Steps (or d12) | ||
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Example, Joshua drives the flatbed in a reckless manner to try to elude his pursuers. He increases his plot point die by 4 (d8) the ''Botch Threshold'' goes to all 1's, 2's, or 3's. This gives him a d8 bonus that works like a plot point die. | Example, Joshua drives the flatbed in a reckless manner to try to elude his pursuers. He increases his plot point die by 4 (d8) the ''Botch Threshold'' goes to all 1's, 2's, or 3's. This gives him a d8 bonus that works like a plot point die. |