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*Convulsions when agitated or excited. Character is rendered unable to act and takes 1d6 Shock points. | *Convulsions when agitated or excited. Character is rendered unable to act and takes 1d6 Shock points. | ||
*Nerve Damage – Character suffers -4 step attribute penalty to alertness checks in that area (injuries there are not registered nor do they cause wound penalties for 10-60 minutes). | *Nerve Damage – Character suffers -4 step attribute penalty to alertness checks in that area (injuries there are not registered nor do they cause wound penalties for 10-60 minutes). | ||
− | Once symptoms have been evidenced, a doctor can make Complex Medical check (vs. the original wound number) alternating intelligence and alertness. A medical library will give a +2 Step Skill bonus to the Intelligence checks, a medical computer will give a +2 step skill bonus to the Alertness checks. After it is found a new surgery can be performed to remove it (at one half the original surgery number)<br><br> | + | Once symptoms have been evidenced, a doctor can make Complex Medical check (vs. the original wound number) alternating intelligence and alertness. A medical library will give a +2 Step Skill bonus to the Intelligence checks, a medical computer will give a +2 step skill bonus to the Alertness checks. After it is found a new surgery can be performed to remove it (at one half the original surgery number)<br> |
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'''PHARMACEUTICALS'''<br> | '''PHARMACEUTICALS'''<br> | ||
''Standard Drugs (in Standard and Emergency Medical Supplies)''<br> | ''Standard Drugs (in Standard and Emergency Medical Supplies)''<br> |