Editing Raiders of the Rim:Secles
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 31: | Line 31: | ||
Quick on the Draw. You can use Shoot instead of Notice to determine turn order in any physical conflict where shooting quickly would be useful. | Quick on the Draw. You can use Shoot instead of Notice to determine turn order in any physical conflict where shooting quickly would be useful. | ||
β | + | Grenades. Without this stunt, grenades are treated as a normal use of the Shoot skill. With this stunt, spend a fate point to target everyone in a zone (including the attacker, if in that zone) separately, without dividing up the attack. This stunt can be compelled to be Depleted. | |
β | |||
Heavy Weapon. Once per scene, when you succeed on an attack with this weapon, you can choose to apply all shifts of that attack to consequences, not stress. Each additional use costs a fate point. | Heavy Weapon. Once per scene, when you succeed on an attack with this weapon, you can choose to apply all shifts of that attack to consequences, not stress. Each additional use costs a fate point. |