Editing Raiders of the Rim:Secles

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Quick on the Draw. You can use Shoot instead of Notice to determine turn order in any physical conflict where shooting quickly would be useful.
 
Quick on the Draw. You can use Shoot instead of Notice to determine turn order in any physical conflict where shooting quickly would be useful.
  
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Starship Engineer
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Grenades. Without this stunt, grenades are treated as a normal use of the Shoot skill. With this stunt, spend a fate point to target everyone in a zone (including the attacker, if in that zone) separately, without dividing up the attack. This stunt can be compelled to be Depleted.
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Add +2 to Engineering rolls when repairing or upgrading a starship.
 
  
 
Heavy Weapon. Once per scene, when you succeed on an attack with this weapon, you can choose to apply all shifts of that attack to consequences, not stress. Each additional use costs a fate point.
 
Heavy Weapon. Once per scene, when you succeed on an attack with this weapon, you can choose to apply all shifts of that attack to consequences, not stress. Each additional use costs a fate point.

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