Editing Raiders of the Rim:StarshipRules
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Starships have two Stress tracks, one for Hull, the other for Systems. Each ship also has the usual Mild, Moderate and Serious Consequence boxes, with the usual 2, 4 and 6 shift values, plus an additional +8 Extreme consequences box if the ship is Scale 6 or above. The attacker decides which Stress track is targeted for each attack. The special Targeted Attack Action also allows even more specific targeting. Shields reduce the amount of damage done by the Shields value (but see below). | Starships have two Stress tracks, one for Hull, the other for Systems. Each ship also has the usual Mild, Moderate and Serious Consequence boxes, with the usual 2, 4 and 6 shift values, plus an additional +8 Extreme consequences box if the ship is Scale 6 or above. The attacker decides which Stress track is targeted for each attack. The special Targeted Attack Action also allows even more specific targeting. Shields reduce the amount of damage done by the Shields value (but see below). | ||
β | Each Consequence box filled for Systems does a corresponding amount of damage to Systems stunts. Each Consequence box filled for the Hull has potentially damaging or fatal effects as follows: | + | Each Consequence box filled for the Systems tracks does a corresponding amount of damage to Systems stunts. Each Consequence box filled for the Hull has potentially damaging or fatal effects as follows: |
*+4: Hull breach, cargo compartment; cargo lost, no injuries. | *+4: Hull breach, cargo compartment; cargo lost, no injuries. |