Editing Raiders of the Rim:StarshipRules
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*1 Zone distance: Close beam weapon range, near visual observation range | *1 Zone distance: Close beam weapon range, near visual observation range | ||
*2 Zones distance: Long beam weapon range, same orbit | *2 Zones distance: Long beam weapon range, same orbit | ||
− | *3 Zones distance: | + | *3 Zones distance: Extreme detection range, interlunar distances |
− | *4 Zones distance: | + | *4 Zones distance: Interplanetary distances |
Closing the distance between two friendly vessels seeking to rendezvous doesn't require a test. Pursuits follow usual Fate rules. As soon as ships are within 2 Zones of each other, they can initiate an engagement. | Closing the distance between two friendly vessels seeking to rendezvous doesn't require a test. Pursuits follow usual Fate rules. As soon as ships are within 2 Zones of each other, they can initiate an engagement. | ||
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Actions basically take half or all of each turn; 2 half actions can both be done in a single turn. | Actions basically take half or all of each turn; 2 half actions can both be done in a single turn. | ||
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Attack and defensive actions require a roll of the relevant Skill to succeed, with crew Skill modifying ship Skill. For the majority of actions, the skill is Pilot. For pure gunnery actions (e.g. Snap shot), the crew Skill is Shoot (modifying Guns). Crew manning turrets and other installations cannot do Pilot actions, but can do other actions separately. As said, PC characters can also boost rolls by using Fate points or invoking advantages above the level of Guns or Shields. | Attack and defensive actions require a roll of the relevant Skill to succeed, with crew Skill modifying ship Skill. For the majority of actions, the skill is Pilot. For pure gunnery actions (e.g. Snap shot), the crew Skill is Shoot (modifying Guns). Crew manning turrets and other installations cannot do Pilot actions, but can do other actions separately. As said, PC characters can also boost rolls by using Fate points or invoking advantages above the level of Guns or Shields. |