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| Roll 4dF with minus also counted as plus to find settlement Scale. | | Roll 4dF with minus also counted as plus to find settlement Scale. |
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− | -2 for desert, ice, water and hell worlds; +1 for temperate and jungle worlds; -3 for planet wilderness region.
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| *+2 Small town | | *+2 Small town |
| *+1: Small village | | *+1: Small village |
− | *0: Isolated family house, trading camp, experimental station, outpost, stopover diner, etc. | + | *0: Isolated family house, trading post, experimental station, etc. |
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− | A settlement's Scale determines its Resources. A settlement will almost certainly have any item or service that requires a Resources roll equal to or less than its Scale.
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− | A settlement will also have a number of Aspects equal to its scale. For instance, a +1 village could have one Aspect only: BemFok-Mid-Dustbowl; while a +3 town could have Leorand Falls/Best Mart on the River/Smugglers Haven. (GMs should probably make at least one of these a Trouble Aspect for the players.)
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− | '''Facilities/Resources'''
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− | Here's some arbitrary Resources levels for one or two specific facilities to match a settlement's Scale:
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− | *+6: Mass cloning facilities, space shipyards, orbital facilities
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− | *+5: Central government, cutting-edge tech (+1 above planetary base level)
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− | *+4: Spaceport, major financial services, mercenaries
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− | *+3: Research facilities, archives, garrison, government, legal services
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− | *+2 Repairs, transportation, arms, medical facilities, basic financial services
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− | *+1: Basic amenities, power
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− | *0: Food, drink, breathable air, shelter
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− | A settlement may have more than these, but that's a matter for GM choice and planning.
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