Editing Raiders of the Rim: Combat
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'''Power''' | '''Power''' | ||
− | *Light: | + | *Light: -1 shift to Stress/Consequences |
− | *Standard: | + | *Standard: 0 shift to Stress/Consequences |
− | *High Power: + | + | *High Power: +1 shift to Stress/Consequences |
*Heavy: +2 shift to Stress/Consequences | *Heavy: +2 shift to Stress/Consequences | ||
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*Long arm: 3 zones range, -1 in same zone | *Long arm: 3 zones range, -1 in same zone | ||
*Sniper: 4 zones range, -1 in same zone | *Sniper: 4 zones range, -1 in same zone | ||
− | *Mounted: 4 zones range | + | *Mounted: 4 zones range |
'''Modes''' | '''Modes''' | ||
*Single shot: 1 target per round | *Single shot: 1 target per round | ||
− | *Burst: 1 target per round, | + | *Burst: 1 target per round, 1 die maximized; divide shifts between 2 adjacent targets; ammo rate x 3 |
− | *Full auto: multiple targets per round | + | *Full auto: multiple targets per round; divide shifts between targets in arc; ammo rate x 10 |
− | *Scattershot: 1 | + | *Scattershot: 1 die maximized, same shifts to all adjacent targets, -1 zone range |
'''Ammo''' | '''Ammo''' | ||
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*Gas grenade: CA creates Gas-Filled Zone aspect (properties vary) | *Gas grenade: CA creates Gas-Filled Zone aspect (properties vary) | ||
*Concussion grenade: +6 area Attack; Consequences Concussed | *Concussion grenade: +6 area Attack; Consequences Concussed | ||
− | * | + | *Fire grenade: +6 area Flame Attack; CA creates Zone On Fire aspect |
*Smoke grenade: CA creates Smokescreen aspect; compel against Attacks, invoke for Stealth | *Smoke grenade: CA creates Smokescreen aspect; compel against Attacks, invoke for Stealth | ||
*Thermal Detonator: +10 area Attack, -1 to throw | *Thermal Detonator: +10 area Attack, -1 to throw |